belongs to Maven artifact com.android.support:transition:28.0.0-alpha1
Scene
  public
  
  
  
  class
  Scene
  
    extends Object
  
  
  
  
  
  
| java.lang.Object | |
| ↳ | android.support.transition.Scene | 
A scene represents the collection of values that various properties in the View hierarchy will have when the scene is applied. A Scene can be configured to automatically run a Transition when it is applied, which will animate the various property changes that take place during the scene change.
Summary
| Public constructors | |
|---|---|
| 
      Scene(ViewGroup sceneRoot)
      Constructs a Scene with no information about how values will change when this scene is applied. | |
| 
      Scene(ViewGroup sceneRoot, View layout)
      Constructs a Scene which, when entered, will remove any children from the sceneRoot container and add the layout object as a new child of that container. | |
| Public methods | |
|---|---|
| 
        
        
        
        
        
        void | 
      enter()
      Enters this scene, which entails changing all values that are specified by this scene. | 
| 
        
        
        
        
        
        void | 
      exit()
      Exits this scene, if it is the current scene
 on the scene's  | 
| 
        
        
        static
        
        
        Scene | 
      getSceneForLayout(ViewGroup sceneRoot, int layoutId, Context context)
      Returns a Scene described by the resource file associated with the given
  | 
| 
        
        
        
        
        
        ViewGroup | 
      getSceneRoot()
      Gets the root of the scene, which is the root of the view hierarchy affected by changes due to this scene, and which will be animated when this scene is entered. | 
| 
        
        
        
        
        
        void | 
      setEnterAction(Runnable action)
      Scenes that are not defined with layout resources or hierarchies, or which need to perform additional steps after those hierarchies are changed to, should set an enter action, and possibly an exit action as well. | 
| 
        
        
        
        
        
        void | 
      setExitAction(Runnable action)
      Scenes that are not defined with layout resources or hierarchies, or which need to perform additional steps after those hierarchies are changed to, should set an enter action, and possibly an exit action as well. | 
| Inherited methods | |
|---|---|
|  From
class 
  
    java.lang.Object
  
 | |
Public constructors
Scene
Scene (ViewGroup sceneRoot)
Constructs a Scene with no information about how values will change
 when this scene is applied. This constructor might be used when
 a Scene is created with the intention of being dynamically configured,
 through setting setEnterAction(Runnable) and possibly
 setExitAction(Runnable).
| Parameters | |
|---|---|
| sceneRoot | ViewGroup: The root of the hierarchy in which scene changes
                  and transitions will take place. | 
Scene
Scene (ViewGroup sceneRoot, View layout)
Constructs a Scene which, when entered, will remove any children from the sceneRoot container and add the layout object as a new child of that container.
| Parameters | |
|---|---|
| sceneRoot | ViewGroup: The root of the hierarchy in which scene changes
                  and transitions will take place. | 
| layout | View: The view hierarchy of this scene, added as a child
                  of sceneRoot when this scene is entered. | 
Public methods
enter
void enter ()
Enters this scene, which entails changing all values that
 are specified by this scene. These may be values associated
 with a layout view group or layout resource file which will
 now be added to the scene root, or it may be values changed by
 an setEnterAction(Runnable) enter action}, or a
 combination of the these. No transition will be run when the
 scene is entered. To get transition behavior in scene changes,
 use one of the methods in TransitionManager instead.
exit
void exit ()
Exits this scene, if it is the current scene
 on the scene's scene root. The current scene is
 set when entering a scene.
 Exiting a scene runs the exit action
 if there is one.
getSceneForLayout
Scene getSceneForLayout (ViewGroup sceneRoot, int layoutId, Context context)
Returns a Scene described by the resource file associated with the given
 layoutId parameter. If such a Scene has already been created for
 the given sceneRoot, that same Scene will be returned.
 This caching of layoutId-based scenes enables sharing of common scenes
 between those created in code and those referenced by TransitionManager
 XML resource files.
| Parameters | |
|---|---|
| sceneRoot | ViewGroup: The root of the hierarchy in which scene changes
                  and transitions will take place. | 
| layoutId | int: The id of a standard layout resource file. | 
| context | Context: The context used in the process of inflating
                  the layout resource. | 
| Returns | |
|---|---|
| Scene | The scene for the given root and layout id | 
getSceneRoot
ViewGroup getSceneRoot ()
Gets the root of the scene, which is the root of the view hierarchy affected by changes due to this scene, and which will be animated when this scene is entered.
| Returns | |
|---|---|
| ViewGroup | The root of the view hierarchy affected by this scene. | 
setEnterAction
void setEnterAction (Runnable action)
Scenes that are not defined with layout resources or hierarchies, or which need to perform additional steps after those hierarchies are changed to, should set an enter action, and possibly an exit action as well. An enter action will cause Scene to call back into application code to do anything else the application needs after transitions have captured pre-change values and after any other scene changes have been applied, such as the layout (if any) being added to the view hierarchy. After this method is called, Transitions will be played.
| Parameters | |
|---|---|
| action | Runnable: The runnable whoserun()method will
               be called when this scene is entered | 
setExitAction
void setExitAction (Runnable action)
Scenes that are not defined with layout resources or
 hierarchies, or which need to perform additional steps
 after those hierarchies are changed to, should set an enter
 action, and possibly an exit action as well. An exit action
 will cause Scene to call back into application code to do
 anything the application needs to do after applicable transitions have
 captured pre-change values, but before any other scene changes
 have been applied, such as the new layout (if any) being added to
 the view hierarchy. After this method is called, the next scene
 will be entered, including a call to setEnterAction(Runnable)
 if an enter action is set.
| Parameters | |
|---|---|
| action | Runnable | 
- Interfaces
- Classes- ArcMotion
- AutoTransition
- ChangeBounds
- ChangeClipBounds
- ChangeImageTransform
- ChangeScroll
- ChangeTransform
- CircularPropagation
- Explode
- Fade
- PathMotion
- PatternPathMotion
- R
- R.attr
- R.bool
- R.color
- R.dimen
- R.drawable
- R.id
- R.integer
- R.layout
- R.string
- R.style
- R.styleable
- Scene
- SidePropagation
- Slide
- Transition
- Transition.EpicenterCallback
- TransitionInflater
- TransitionListenerAdapter
- TransitionManager
- TransitionPropagation
- TransitionSet
- TransitionValues
- Visibility
- VisibilityPropagation
 
