belongs to Maven artifact com.android.support:support-dynamic-animation:28.0.0-alpha1
SpringForce
public
final
class
SpringForce
extends Object
java.lang.Object | |
↳ | android.support.animation.SpringForce |
Spring Force defines the characteristics of the spring being used in the animation.
By configuring the stiffness and damping ratio, callers can create a spring with the look and feel suits their use case. Stiffness corresponds to the spring constant. The stiffer the spring is, the harder it is to stretch it, the faster it undergoes dampening.
Spring damping ratio describes how oscillations in a system decay after a disturbance. When damping ratio > 1* (i.e. over-damped), the object will quickly return to the rest position without overshooting. If damping ratio equals to 1 (i.e. critically damped), the object will return to equilibrium within the shortest amount of time. When damping ratio is less than 1 (i.e. under-damped), the mass tends to overshoot, and return, and overshoot again. Without any damping (i.e. damping ratio = 0), the mass will oscillate forever.
Summary
Constants | |
---|---|
float |
DAMPING_RATIO_HIGH_BOUNCY
Damping ratio for a very bouncy spring. |
float |
DAMPING_RATIO_LOW_BOUNCY
Damping ratio for a spring with low bounciness. |
float |
DAMPING_RATIO_MEDIUM_BOUNCY
Damping ratio for a medium bouncy spring. |
float |
DAMPING_RATIO_NO_BOUNCY
Damping ratio for a spring with no bounciness. |
float |
STIFFNESS_HIGH
Stiffness constant for extremely stiff spring. |
float |
STIFFNESS_LOW
Stiffness constant for a spring with low stiffness. |
float |
STIFFNESS_MEDIUM
Stiffness constant for medium stiff spring. |
float |
STIFFNESS_VERY_LOW
Stiffness constant for a spring with very low stiffness. |
Public constructors | |
---|---|
SpringForce()
Creates a spring force. |
|
SpringForce(float finalPosition)
Creates a spring with a given final rest position. |
Public methods | |
---|---|
float
|
getDampingRatio()
Returns the damping ratio of the spring. |
float
|
getFinalPosition()
Returns the rest position of the spring. |
float
|
getStiffness()
Gets the stiffness of the spring. |
SpringForce
|
setDampingRatio(float dampingRatio)
Spring damping ratio describes how oscillations in a system decay after a disturbance. |
SpringForce
|
setFinalPosition(float finalPosition)
Sets the rest position of the spring. |
SpringForce
|
setStiffness(float stiffness)
Sets the stiffness of a spring. |
Inherited methods | |
---|---|
From
class
java.lang.Object
|
Constants
DAMPING_RATIO_HIGH_BOUNCY
float DAMPING_RATIO_HIGH_BOUNCY
Damping ratio for a very bouncy spring. Note for under-damped springs (i.e. damping ratio < 1), the lower the damping ratio, the more bouncy the spring.
Constant Value: 0.2
DAMPING_RATIO_LOW_BOUNCY
float DAMPING_RATIO_LOW_BOUNCY
Damping ratio for a spring with low bounciness. Note for under-damped springs (i.e. damping ratio < 1), the lower the damping ratio, the higher the bounciness.
Constant Value: 0.75
DAMPING_RATIO_MEDIUM_BOUNCY
float DAMPING_RATIO_MEDIUM_BOUNCY
Damping ratio for a medium bouncy spring. This is also the default damping ratio for spring force. Note for under-damped springs (i.e. damping ratio < 1), the lower the damping ratio, the more bouncy the spring.
Constant Value: 0.5
DAMPING_RATIO_NO_BOUNCY
float DAMPING_RATIO_NO_BOUNCY
Damping ratio for a spring with no bounciness. This damping ratio will create a critically damped spring that returns to equilibrium within the shortest amount of time without oscillating.
Constant Value: 1.0
STIFFNESS_HIGH
float STIFFNESS_HIGH
Stiffness constant for extremely stiff spring.
Constant Value: 10000.0
STIFFNESS_LOW
float STIFFNESS_LOW
Stiffness constant for a spring with low stiffness.
Constant Value: 200.0
STIFFNESS_MEDIUM
float STIFFNESS_MEDIUM
Stiffness constant for medium stiff spring. This is the default stiffness for spring force.
Constant Value: 1500.0
STIFFNESS_VERY_LOW
float STIFFNESS_VERY_LOW
Stiffness constant for a spring with very low stiffness.
Constant Value: 50.0
Public constructors
SpringForce
SpringForce ()
Creates a spring force. Note that final position of the spring must be set through
setFinalPosition(float)
before the spring animation starts.
SpringForce
SpringForce (float finalPosition)
Creates a spring with a given final rest position.
Parameters | |
---|---|
finalPosition |
float : final position of the spring when it reaches equilibrium
|
Public methods
getDampingRatio
float getDampingRatio ()
Returns the damping ratio of the spring.
Returns | |
---|---|
float |
damping ratio of the spring |
getFinalPosition
float getFinalPosition ()
Returns the rest position of the spring.
Returns | |
---|---|
float |
rest position of the spring |
getStiffness
float getStiffness ()
Gets the stiffness of the spring.
Returns | |
---|---|
float |
the stiffness of the spring |
setDampingRatio
SpringForce setDampingRatio (float dampingRatio)
Spring damping ratio describes how oscillations in a system decay after a disturbance.
When damping ratio > 1 (over-damped), the object will quickly return to the rest position without overshooting. If damping ratio equals to 1 (i.e. critically damped), the object will return to equilibrium within the shortest amount of time. When damping ratio is less than 1 (i.e. under-damped), the mass tends to overshoot, and return, and overshoot again. Without any damping (i.e. damping ratio = 0), the mass will oscillate forever.
Default damping ratio is DAMPING_RATIO_MEDIUM_BOUNCY
.
Parameters | |
---|---|
dampingRatio |
float : damping ratio of the spring, it should be non-negativeValue is 0.0 or greater. |
Returns | |
---|---|
SpringForce |
the spring force that the given damping ratio is set on |
Throws | |
---|---|
IllegalArgumentException |
if the is negative. |
setFinalPosition
SpringForce setFinalPosition (float finalPosition)
Sets the rest position of the spring.
Parameters | |
---|---|
finalPosition |
float : rest position of the spring |
Returns | |
---|---|
SpringForce |
the spring force that the given final position is set on |
setStiffness
SpringForce setStiffness (float stiffness)
Sets the stiffness of a spring. The more stiff a spring is, the more force it applies to
the object attached when the spring is not at the final position. Default stiffness is
STIFFNESS_MEDIUM
.
Parameters | |
---|---|
stiffness |
float : non-negative stiffness constant of a springValue is 0.0 or greater. |
Returns | |
---|---|
SpringForce |
the spring force that the given stiffness is set on |
Throws | |
---|---|
IllegalArgumentException |
if the given spring stiffness is not positive |