[[["わかりやすい","easyToUnderstand","thumb-up"],["問題の解決に役立った","solvedMyProblem","thumb-up"],["その他","otherUp","thumb-up"]],[["必要な情報がない","missingTheInformationINeed","thumb-down"],["複雑すぎる / 手順が多すぎる","tooComplicatedTooManySteps","thumb-down"],["最新ではない","outOfDate","thumb-down"],["翻訳に関する問題","translationIssue","thumb-down"],["サンプル / コードに問題がある","samplesCodeIssue","thumb-down"],["その他","otherDown","thumb-down"]],["最終更新日 2025-08-26 UTC。"],[],[],null,["This tutorial describes how to integrate Android Frame Pacing into your\ntoolchain, how to use the functions that the library provides, and how to verify\nthat your frame pacing has improved. Android Frame Pacing is available as a\nstatic or shared library in the AGDK Libraries.\n\nGet started\n\n1. Clone the [`games-samples` repository](https://github.com/android/games-samples.git).\n2. Follow the instructions in the [prerequisites section of the AGDKTunnel README](https://github.com/android/games-samples/tree/main/agdk/agdktunnel#prerequisites).\n3. Run the [AGDKTunnel sample](https://github.com/android/games-samples/tree/main/agdk/agdktunnel) in Android Studio. This example\n project integrates Android Frame Pacing into a game that uses OpenGL ES for\n rendering.\n\n 1. Open Android Studio.\n 2. Click **Projects \\\u003e Open** and select the `/games-samples/agdk/agdktunnel` directory.\n 3. Wait for Android Studio to sync the project.\n 4. Connect a device or create a virtual device to run the sample (for more information, see [Build and run your app](/studio/run)).\n 5. Select the target device and click **Run** .\n 6. The sample APK should build and install on the target device. If you\n encounter errors, check the following:\n\n - You have a [supported version](/games/sdk#requirements) of the Android SDK; see the `compileSdkVersion` field in the app module `build.gradle` file for more information. You can [update the SDK version](/studio/intro/update#sdk-manager) from the **SDK Platforms** tab in the SDK Manager.\n - You have a [supported version](/games/sdk#requirements) of the Android NDK; see the `ndkVersion` field in the app module `build.gradle` file for more information. You can [install a specific version of the NDK](/studio/projects/install-ndk#specific-version) from the **SDK Tools** tab in the SDK Manager.\n - The `local.properties` file in the project does *not* have an entry for `ndk.dir`. This location is specified by Android Studio and uses the NDK version from above. If you have this entry, clear the entire line.\n - After any build setting change, clean the project (**Build \\\u003e Clean\n Project** ) and refresh the linked C++ projects (**Build \\\u003e Refresh\n Linked C++ Projects**)."]]