[[["容易理解","easyToUnderstand","thumb-up"],["確實解決了我的問題","solvedMyProblem","thumb-up"],["其他","otherUp","thumb-up"]],[["缺少我需要的資訊","missingTheInformationINeed","thumb-down"],["過於複雜/步驟過多","tooComplicatedTooManySteps","thumb-down"],["過時","outOfDate","thumb-down"],["翻譯問題","translationIssue","thumb-down"],["示例/程式碼問題","samplesCodeIssue","thumb-down"],["其他","otherDown","thumb-down"]],["上次更新時間:2025-07-27 (世界標準時間)。"],[],[],null,["# Sample, Codelab, Developer Stories and Videos\n\nSamples\n-------\n\n### Hello Vulkan\n\nThe [Hello Vulkan](https://github.com/android/ndk-samples/tree/main/hello-vulkan)\nsample demonstrates how to set up your Android application to use Vulkan. The\nend result is just a colored triangle on screen but it shows in detail all the\nsetup process needed.\n\nFor in depth understanding of each step, check out the codelab which is based on\nthis sample and expanded to render a textured, rotating triangle instead.\n\n### AGDK Tunnel\n\nThe [AGDK Tunnel](https://github.com/android/games-samples/tree/main/agdk/agdktunnel)\nsample demonstrates a simple endless game supporting both Vulkan and OpenGL ES.\nIt shows how to check the device for Vulkan support and fallback to OpenGL ES\nif support is inadequate.\n\n### Unity Boat Attack\n\n[Unity Boat Attack](https://github.com/Unity-Technologies/BoatAttack) is an open\nsource sample project specifically created to aid the testing and development of\nUnity's [Universal Render Pipeline](https://unity.com/srp/universal-render-pipeline).\nIt is meant for discovery of how some of the URP features work and a learning\nresource for some tricks.\n\nCheck out the open source [repository](https://github.com/Unity-Technologies/BoatAttack)\nto learn more!\n\n### UE4 Sun Temple\n\n[Sun Temple](https://www.unrealengine.com/marketplace/en-US/product/sun-temple)\nis specifically built sample for Unreal Engine 4.x to demonstrate the power of\nthe engine in the mobile gaming world. Use it to check out what Vulkan can bring\nto your mobile game!\n\n### UE5 Lyra Starter Game\n\n[Lyra Starter Game](https://www.unrealengine.com/marketplace/en-US/product/lyra)\nis a new sample gameplay project released with UE5 to demonstrate the latest\nbest practices for making games in UE5. It is intended to be the starting point\nfor game developers to create new projects and to serve as customizable learning\nresources. Export it with Vulkan on Android to check out the capabilities of\nVulkan on Android mobile devices!\n\n### Filament\n\n[Filament](https://github.com/google/filament/tree/main/android/samples) is a\nreal-time physically based rendering engine for Android, Linux, iOS, macOS,\nWindows and WebGL. It is designed to be as small and efficient as possible.\n\nCodelab\n-------\n\nThe [Getting started with Vulkan on Android](/codelabs/beginning-vulkan-on-android)\ncodelab guides you through setting up your Vulkan rendering pipeline and then\nrendering a textured, rotating triangle on the screen. You can then continue to\nuse the project to render your game graphics.\n\nDeveloper Stories\n-----------------\n\nIncreasingly, game developers around the world are releasing Vulkan only titles.\nThis enables them to focus on their game instead of having to work on supporting\nlegacy technology. Releasing Vulkan only titles enables them to make full use of\nimprovements made available to modern mobile chips.\n\nCheck out how these developers use Vulkan for better graphics!\n\n- [Com2uS uses Vulkan for better graphics](/stories/games/com2us-vulkan)\n- [Call of Duty Warzone Mobile uses Vulkan for better graphics](/stories/games/codwzm-vulkan)\n- [Godot Engine Vulkan optimization for Android](/stories/games/godot-vulkan)\n- [Pokémon TCG Pocket: Adopting Vulkan only development for casual games](/stories/games/pokemon-tcg-pocket-vulkan)\n\nVideos\n------\n\nTo learn more about graphics development and Vulkan on Android, check out these\nvideos:\n\n- [Making high fidelity Android games possible with Vulkan (Google I/O'19)](https://www.youtube.com/watch?v=2Cf8RHEAPLM)\n- [Optimizing Vulkan games performance (GGDS 2023)](https://www.youtube.com/watch?v=QXZ0_gkeltU)\n- [Android game graphics - OpenGL ES versus Vulkan case study (GDC 2023)](https://www.youtube.com/watch?v=C7OjI7CpjLw&list=PLWz5rJ2EKKc8VK6goaP4eh8NsB9Fa5090&index=13)\n\n### Vulkanised 2024\n\nVulkanised is the largest event dedicated to developers using the Vulkan API.\nIt brings the Vulkan developer community together to exchange ideas, solve\nproblems and help steer the future development of the Vulkan API and ecosystem.\n\nThe latest edition was hosted on February 5 - 7, 2024 in Google Campus in\nSunnyvale. The full agenda with all the presenters' decks can be found in\n[Vulkanised 2024 Agenda](https://vulkan.org/events/vulkanised-2024#agenda).\n\nMost of the sessions are recorded and the replay can be viewed on\n[YouTube](https://www.youtube.com/playlist?list=PLMLurvdlOpWOh_nXIbXbBewWuERe-8xVW).\n\n### Vulkanised 2023\n\nThe 2023 edition of the Vulkanised covers plenty of interesting progress for\nVulkan on mobile chips as well. The full agenda with the videos and decks can be\nfound in [Vulkanised 2023 Agenda](https://vulkan.org/events/vulkanised-2023#agenda),\nand the recorded sessions are on this [YouTube Playlist](https://www.youtube.com/watch?v=lOKIeIr77Ow&list=PLMLurvdlOpWOluO2PqfGO7XBU8FBlpDug)."]]