[[["容易理解","easyToUnderstand","thumb-up"],["確實解決了我的問題","solvedMyProblem","thumb-up"],["其他","otherUp","thumb-up"]],[["缺少我需要的資訊","missingTheInformationINeed","thumb-down"],["過於複雜/步驟過多","tooComplicatedTooManySteps","thumb-down"],["過時","outOfDate","thumb-down"],["翻譯問題","translationIssue","thumb-down"],["示例/程式碼問題","samplesCodeIssue","thumb-down"],["其他","otherDown","thumb-down"]],["上次更新時間:2025-07-27 (世界標準時間)。"],[],[],null,["# Game engine support\n\nPopular multi-platform game engines have supported Vulkan for some time.\nHowever, due to varying levels of device support, these game engines have\nimplemented ways to allowlist good devices and denylist known bad devices.\n\nYou can start from these engines' default list and let the engine automatically\nuse Vulkan on supported devices and fall back to OpenGL ES for non-supported\ndevices.\n\nUnity\n-----\n\nTo enable automatic device selection on Unity, follow the steps to configure\n[Auto Graphics API](/games/engines/unity/start-in-unity#auto_graphics_api).\n\nUse the [VkQuality Unity engine plugin](/games/engines/unity/unity-vkquality) to\nprovide launch-time recommendations of the graphics API for your game to use on\na specific device.\n\nUnreal Engine\n-------------\n\nTo enable automatic device selection on Unreal Engine, follow the steps to\n[Support Vulkan](/games/engines/unreal/unreal-on-android#vulkan). When you\nselect both **Support Vulkan** and **Support OpenGL ES 3.2**, Unreal uses Vulkan\nby default. If the device doesn't support Vulkan, Unreal falls back to\nOpenGL ES 3.2.\n\nIf you are using specific Vulkan features that are known to behave badly on\ncertain devices, you can customize your `BaseDeviceProfile.ini` file to exclude those\ndevices. Check out [Customizing Device Profiles and Scalability for Android](https://dev.epicgames.com/documentation/en-us/unreal-engine/customizing-device-profiles-and-scalability-in-unreal-engine-projects-for-android#androiddeviceprofiles)\nto learn how to customize it. Remember to keep your `BaseDeviceProfile.ini` file\nupdated. As new device drivers may fix previously known bad devices, you do not\nwant to miss out on optimizations that you will get for free from the updated\ndevice drivers."]]