請向一小群使用者進行 Beta 版測試,藉此收集實際使用者的意見回饋。這項程序有助於找出在內部測試期間可能未發現的錯誤或可改善之處,並讓您在正式發布前修正這些問題。使用 Google Play 的公開或封閉 Beta 版測試功能,並為 Beta 版測試人員提供意見回饋管道,例如應用程式內的意見回饋表單或社群論壇。
準備上架至 Play 商店
遵守 Google Play 商店規範
Google Play 商店審查人員會在應用程式核准程序中審查各種政策。違規行為可能會導致應用程式遭到拒絕或下架。請確實遵守商店政策,避免在審查程序中發生問題。具體來說,請查看內容政策,瞭解暴力、色情內容和版權侵害的標準,並在隱私權政策中明確建立使用者資料收集和使用行為的通知和同意程序。確保應用程式符合穩定性、效能和相容性的技術規定。
最佳化 APK 或應用程式套件大小
應用程式檔案大小越大,下載時間就越長,對使用者來說也可能造成負擔。請透過資源壓縮、程式碼模糊處理和移除不必要的檔案,盡可能縮小應用程式大小。使用 Google Play 應用程式套件功能,可讓使用者只下載特定裝置所需的資源,進而提升效率。建議針對網路功能受限的地區,為使用者提供「輕量版」。
推出應用程式後監控穩定性
即使遊戲已推出,也要持續監控應用程式的穩定性。請使用 Firebase Crashlytics 或 Google Play 管理中心的 ANR 和 當機報表等工具,追蹤問題並立即修正。這有助於避免使用者流失,並提升應用程式的可信度。
[[["容易理解","easyToUnderstand","thumb-up"],["確實解決了我的問題","solvedMyProblem","thumb-up"],["其他","otherUp","thumb-up"]],[["缺少我需要的資訊","missingTheInformationINeed","thumb-down"],["過於複雜/步驟過多","tooComplicatedTooManySteps","thumb-down"],["過時","outOfDate","thumb-down"],["翻譯問題","translationIssue","thumb-down"],["示例/程式碼問題","samplesCodeIssue","thumb-down"],["其他","otherDown","thumb-down"]],["上次更新時間:2025-07-27 (世界標準時間)。"],[],[],null,["# Guide for Launching Android Games\n\nAndroid is an open platform with various manufacturers, models, and multiple OS\nversions. These various combinations offer developers a broad market\nopportunity but also demand compatibility and optimization across different\nenvironments. In-depth analysis and a thorough list of target Android devices\nare essential for a successful game launch. This guide presents considerations\nand best practices for Android game developers during the launch process.\n\nAnalyze target Android devices for launch\n-----------------------------------------\n\n### Consider hardware specifications\n\nA device's CPU, GPU, memory, and other hardware components directly influence\nhow your game will perform on that device. Categorizing devices based on their\nhardware capabilities helps optimize your game for different graphic quality\ntiers. The following list is an example breakdown of device categories. This\nmay differ for your game depending on your workload requirements.\n\nAn example of device categories based on RAM followed by GPU variants:\n\n- Low-end devices (2-4 GB RAM): Prioritize optimization for devices with the lowest RAM capacity (2 GB), because they represent users with limited resources who might experience performance issues.\n- Mid-range devices (4-8 GB RAM): Focus on devices with lower RAM within this range (around 4-6 GB), balancing performance and quality for the majority of users.\n- High-end devices (8 GB RAM and above): Target newer, high-end devices to maximize the game's full graphics potential and advanced features.\n- Premium devices: Target the latest Android flagships with highest RAM and fastest GPU to showcase high-fidelity graphics and innovative capabilities.\n\n### Device list examples\n\nNote that some device variants may have differing amounts of RAM.\n\n| Device | RAM | GPU |\n|--------------------|----------|---------------------------|\n| Realme C11 | 2/3 GB | PowerVR GE8320 |\n| Vivo Y11 | 2/3 GB | Adreno 505 |\n| Oppo A5s | 2/3/4 GB | PowerVR GE8320 |\n| Motorola Moto E7 | 2/4 GB | PowerVR GE8320 |\n| Lenovo Tab M10 HD | 2/4 GB | PowerVR GE8320 |\n| Samsung Galaxy A12 | 3/4 GB | Mali-G52 |\n| Itel A70 | 3/4 GB | Mali-G57 |\n| Honor X6 | 4 GB | PowerVR GE8320 |\n| Huawei Y9 | 3/4/6 GB | Mali-G51 MP4 |\n| Redmi Note 8 | 3/4/6 GB | Adreno 610 |\n| Infinix Note 12 | 4/6 GB | Mali-G57 MC2 |\n| Google Pixel 4a | 6 GB | Adreno 618 |\n| Redmi Note 11 Pro | 4/6/8 GB | Adreno 619 |\n| POCO X3 | 6/8 GB | Adreno 618 |\n| OnePlus Nord CE 2 | 6/8 GB | Mali-G68 MC4 |\n| Samsung Galaxy S23 | 8 GB | Xclipse 920 or Adreno 740 |\n| Tecno Spark 10 | 8 GB | PowerVR GE8320 |\n| Xiaomi 11T | 8 GB | Mali-G77 MC9 |\n| Samsung Galaxy S22 | 8/12 GB | Xclipse 920 or Adreno 730 |\n| Samsung Galaxy S24 | 8/12 GB | Adreno 750 |\n\n### Identify devices with high market share\n\nTo ensure that your game performs optimally, it's crucial to understand the\nhardware capabilities of the devices used by the majority of your target\naudience. You can gather this information by referencing your\n[Reach and Device](https://support.google.com/googleplay/android-developer/answer/10770882) statistics in the Google Play Console or using data\nfrom external market research firms. That way, you can identify the most\npopular devices and tailor your game development accordingly.\n\nEnsure compatibility and optimize performance\n---------------------------------------------\n\n### Support various screen resolutions\n\nAndroid devices are available in a wide range of sizes and form factors, from\ncompact smartphones to large tablets and innovative foldable devices.\nConsequently, it is essential to design applications with responsive layouts\nthat can seamlessly adapt to these diverse screen configurations.\n\n#### Design for foldable devices\n\nFoldable devices introduce new screen dimensions and user interactions\nbecause they can switch between folded and unfolded states. [Optimize your\ngame](/games/develop/multiplatform/support-large-screen-resizability) to handle dynamic screen changes seamlessly. Make sure that UI\nelements adjust appropriately when the screen size changes, and test for\naspect ratios that are unique to foldable screens. Use Android's APIs for\nfoldable devices to detect state changes and adapt your game's layout and\nfeatures accordingly.\n\n### Optimize performance\n\nTo provide a smooth gaming experience, you must optimize frame rates and\nloading times. Carefully consider enhancements to graphic and physics engines,\nresource management, and memory usage. Minimize unnecessary computations or\nresource loads. Prevent memory leaks and performance degradation through code\noptimization. Additionally, optimize network communications to ensure stable\noperation even in environments with unstable network connections.\n\nFor further information, refer to the [Slow Sessions](/topic/performance/vitals/slow-session#slow_frame_causes_and_solutions) documentation.\n\nDevise a testing strategy\n-------------------------\n\n### Test on major device models\n\nTo ensure a smooth launch and optimal user experience, it's crucial to conduct\nrigorous testing directly on popular devices. This helps to pinpoint and address\nany device-specific issues early in the development process. Focus on core\nfunctionalities like graphics, touch input, and audio, while also performing\nstress tests to ensure stability across a wide range of usage scenarios.\nThis proactive approach will minimize post-launch problems and enhance overall\nplayer satisfaction.\n\n### Collect user feedback through beta testing\n\nConduct beta tests with a limited group of users to gather feedback from\nreal-world usage. This process helps identify bugs or improvement areas that\nmight not have been discovered during internal testing and lets you fix them\nbefore the official release. Use Google Play's\n[open or closed beta testing features](https://support.google.com/googleplay/android-developer/answer/9845334) and provide beta testers with\nchannels to offer feedback, such as in-app feedback forms or community forums.\n\nPrepare for the Play Store\n--------------------------\n\n### Comply with Google Play Store guidelines\n\nThe [Google Play Store reviews](https://play.google.com/console/about/reviews/)\nvarious policies during the app approval process. Violations can trigger app\nrejection or removal. Thoroughly follow store policies to prevent issues during\nthe review process. Specifically, check the content policy for standards on\nviolence, sexual content, and copyright infringement, and establish clear\nnotifications and consent procedures for user data collection and usage under\nthe privacy policy. Ensure the app meets technical requirements for stability,\nperformance, and compatibility.\n\n### Optimize APK or app bundle size\n\nLarger app file sizes lead to longer download times and can be burdensome for\nusers on data plans. Minimize the app size through resource compression, code\nobfuscation, and removal of unnecessary files. Using the\n[Google Play App Bundle feature](/guide/app-bundle)\nallows users to download only the resources needed for their specific device,\nimproving efficiency. Consider providing a \"lightweight version\" for users in\nregions with limited network capabilities.\n\nMonitor stability post-launch\n-----------------------------\n\nContinuously monitor the app's stability even after the game is launched. Use\ntools like\n[Firebase Crashlytics](https://firebase.google.com/docs/crashlytics)\nor the [ANR](/topic/performance/vitals/anr) \\&\n[Crash](/topic/performance/vitals/crash) Reports in the Google Play Console to\ntrack issues and fix them promptly. This approach helps prevent user churn and\nenhances the app's credibility.\n\nRecently, monitoring the\n[Slow Sessions](/topic/performance/vitals/slow-session)\nmetric has become crucial for understanding performance from the user's\nperspective. Slow Sessions refer to periods when the app responds sluggishly,\ncausing a poor user experience even if it doesn't crash. Use\n[performance monitoring tools](/studio/profile)\nto track metrics like frame rate drops, long loading times, and slow screen\ntransitions. Analyze these sessions to identify bottlenecks in code execution,\nrendering, or resource loading. By optimizing these areas, you can enhance\noverall user satisfaction and retain a larger player base.\n\nAnalyze devices or OS versions with high crash frequencies or performance issues\nto focus on resolving problems in those specific environments.\n\nConclusion\n----------\n\nAchieving success in the Android game market requires thorough understanding and\npreparation for the diverse range of devices and user environments. By\nmeticulously managing every stage---from analyzing target devices, ensuring\noptimal performance, conducting comprehensive testing, preparing for the store,\nto post-launch monitoring---you can provide users with the best gaming experience.\nAdhering to these best practices lets you reach a broader user base and\npaves the way for long-term success. Maintain a user-centric approach at every\nstage of game development, and strive to create competitive games through\ncontinuous improvement and innovation."]]