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The Android Game Development Kit (AGDK) is a full range of tools and libraries to help you develop, optimize, launch, and iterate on high quality Android games. AGDK brings together new and existing libraries, tools and functionality.

Integrated workflows

The Android Game Development Kit smoothly integrates with your existing workflows, enabling cross-platform development using the best of Android.
The Android Game Development Extension (AGDE) lets you add Android as a target platform in your existing Visual C++ project, making it easier to write C/C++ games for multiple platforms.
We've worked with game engine providers to pre-integrate AGDK components, allowing you to take advantage of them with minimal effort.
Add-ons you need to use game engines to build great Android games.

Game libraries

The Android Game Development Kit includes C/C++ game libraries that make it easier to build, debug, optimize, and maintain your games.
GameActivity allows you to develop most of your game in C or C++ with access to the best of Android Jetpack and services that depend on it.
GameTextInput provides a straightforward C API to show or hide the soft keyboard, set or get the currently-edited text, and receive notifications when the text is changed.
The Game Controller library gives you a C API to detect controller connections and disconnections, device information, input data, extended features, and more.
The Frame Pacing library helps your OpenGL and Vulkan games achieve smooth rendering and correct frame pacing on Android, simplifying development for high-refresh-rate displays.
Helps Android apps stay within a safe limit for memory use by estimating the amount of memory resources used, and then notifying the app when thresholds are exceeded.
The Oboe audio library helps your game achieve the lowest-possible audio latency, while avoiding device and platform audio issues.


The Android Game Development Kit helps you find stability and performance issues during development and monitor performance post-launch.
Android GPU Inspector (AGI) lets you look deeply into GPU workloads, exposing bottlenecks and areas for optimization. AGI now includes frame profiling and inspection.
Android Performance Tuner (APT) pinpoints performance issues in correlation with quality settings, scenes, loading times, and device models.
A suite of profilers that can be used regardless of your development environment to help optimize your game.
Documentation around best practices for Android Game development with guides to help improve performance, reduce download size, reduce memory footprint, and more.

What's new

The latest updates to help your game development, workflows, and optimization.
Develop most of your game in C and C++ with access to the best of Android Jetpack and services that depend on it.
New: Trace a single frame to debug and profile each draw call.
Use Visual Studio to build cross-platform Android games.
New: Support for recording loading times.


Additional resources

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