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Game Controller kitaplığı, düğmeleri, hareket ekseni düzenini, tanınan kontrol cihazları için eşlemeyi ve tanınmayan kontrol cihazları için varsayılan eşlemeyi yapılandırmak üzere kullanılan bir dahili kontrol cihazı veritabanını tutar. Veritabanında birçok popüler kumanda yer alır ancak belirli bir oyunla ilgili tüm cihazlar yer almayabilir. Oyun kumandası kitaplığı, aşağıdaki işlevlerle özelleştirmeyi destekler:
Mevcut eşleme veritabanını alın.
Mevcut veritabanına giriş ekleme
Mevcut veritabanı girişlerini değiştirin.
Mevcut veritabanının tamamını yenisiyle değiştirin.
Cihaz tanımlama
Denetleyici cihazlar, productId ve vendorId değerleriyle tanımlanır.
Tanınan her kontrol cihazının veritabanında eşleşen productId ve vendorId ile en az bir girişi olmalıdır. Denetleyici eşleme yapısı, giriş için uygun minimum ve maksimum Android API aralığını belirten alanlar içerir. Aynı productId ve vendorId değerlerine sahip birden fazla giriş, benzersiz minimum ve maksimum API aralıklarına sahip oldukları sürece veritabanında bulunabilir.
destRemapTableEntryCount, yeniden eşleme girişlerinin toplam sayısından küçükse yalnızca destRemapTableEntryCount ile belirtilen giriş sayısı mappingData'ye kopyalanır.
Yeniden haritalandırma verileri ekleme veya değiştirme
Yeniden eşleme girişleri eklemek veya mevcut yeniden eşleme veritabanını değiştirmek için Paddleboat_addControllerRemapData işlevini kullanın.
addMode içinde PADDLEBOAT_REMAP_ADD_MODE_REPLACE_ALL belirtilirse mevcut veritabanı silinir ve yeni dizinin içeriğiyle değiştirilir.
PADDLEBOAT_REMAP_ADD_MODE_DEFAULT, addMode içinde belirtilmişse mappingData içinde iletilen dizideki her öğeye aşağıdaki ölçütler uygulanır:
Bir Paddleboat_getControllerRemapTableData benzersizse (diğer bir deyişle, vendorId ve productId henüz mevcut değilse veya mevcutsa ancak çakışmayan bir minApi ya da maxApi aralığına sahipse) giriş dahili veritabanına eklenir.
Paddleboat_getControllerRemapTableData benzersiz değilse (vendorId ve productId mevcutsa ve minApi veya maxApi çakışması varsa) dahili veritabanındaki mevcut girişi değiştirir.
Paddleboat_Controller_Mapping_Data yapısı şöyledir:
typedefstructPaddleboat_Controller_Mapping_Data{int16_tminimumEffectiveApiLevel;/** Min. API level for this entry */int16_tmaximumEffectiveApiLevel;/** Max. API level, 0 = no max */int32_tvendorId;/** VendorID of the controller device for this entry */int32_tproductId;/** ProductID of the controller device for this entry */int32_tflags;/** Flag bits, will be ORed with * Paddleboat_Controller_Info.controllerFlags *//** AMOTION_EVENT_AXIS value for the corresponding Paddleboat control axis, * or PADDLEBOAT_AXIS_IGNORED if unsupported. */uint16_taxisMapping[PADDLEBOAT_MAPPING_AXIS_COUNT];/** Button to set on positive or negative axis value, * PADDLEBOAT_AXIS_BUTTON_IGNORED if none. */uint8_taxisPositiveButtonMapping[PADDLEBOAT_MAPPING_AXIS_COUNT];uint8_taxisNegativeButtonMapping[PADDLEBOAT_MAPPING_AXIS_COUNT];/** AKEYCODE_ value corresponding with the corresponding Paddleboat button. * PADDLEBOAT_BUTTON_IGNORED if unsupported. */uint16_tbuttonMapping[PADDLEBOAT_BUTTON_COUNT];}Paddleboat_Controller_Mapping_Data;
Eşleme örneği
Aşağıdaki örnekte, Google Stadia Kumanda'yı açıklamak için Paddleboat_Controller_Mapping_Data doldurulmuştur:
#define PADDLEBOAT_AXIS_BUTTON_DPAD_UP 0#define PADDLEBOAT_AXIS_BUTTON_DPAD_LEFT 1#define PADDLEBOAT_AXIS_BUTTON_DPAD_DOWN 2#define PADDLEBOAT_AXIS_BUTTON_DPAD_RIGHT 3#define PADDLEBOAT_AXIS_BUTTON_L2 9#define PADDLEBOAT_AXIS_BUTTON_R2 12staticconstPaddleboat_Controller_Mapping_Datastadia_controller_map[]={16,0,0x18d1,0x9400,PADDLEBOAT_CONTROLLER_LAYOUT_STANDARD,{/* LX */AMOTION_EVENT_AXIS_X,/* LY */AMOTION_EVENT_AXIS_Y,/* RX */AMOTION_EVENT_AXIS_Z,/* RY */AMOTION_EVENT_AXIS_RZ,/* L1 */PADDLEBOAT_AXIS_IGNORED,/* L2 */AMOTION_EVENT_AXIS_BRAKE,/* R1 */PADDLEBOAT_AXIS_IGNORED,/* R2 */AMOTION_EVENT_AXIS_GAS,/* HX */AMOTION_EVENT_AXIS_HAT_X,/* HY */AMOTION_EVENT_AXIS_HAT_Y,},{/* LX */PADDLEBOAT_AXIS_BUTTON_IGNORED,/* LY */PADDLEBOAT_AXIS_BUTTON_IGNORED,/* RX */PADDLEBOAT_AXIS_BUTTON_IGNORED,/* RY */PADDLEBOAT_AXIS_BUTTON_IGNORED,/* L1 */PADDLEBOAT_AXIS_BUTTON_IGNORED,/* L2 */PADDLEBOAT_AXIS_BUTTON_L2,/* R1 */PADDLEBOAT_AXIS_BUTTON_IGNORED,/* R2 */PADDLEBOAT_AXIS_BUTTON_R2,/* HX */PADDLEBOAT_AXIS_BUTTON_DPAD_RIGHT,/* HY */PADDLEBOAT_AXIS_BUTTON_DPAD_DOWN,},{/* LX */PADDLEBOAT_AXIS_BUTTON_IGNORED,/* LY */PADDLEBOAT_AXIS_BUTTON_IGNORED,/* RX */PADDLEBOAT_AXIS_BUTTON_IGNORED,/* RY */PADDLEBOAT_AXIS_BUTTON_IGNORED,/* L1 */PADDLEBOAT_AXIS_BUTTON_IGNORED,/* L2 */PADDLEBOAT_AXIS_BUTTON_IGNORED,/* R1 */PADDLEBOAT_AXIS_BUTTON_IGNORED,/* R2 */PADDLEBOAT_AXIS_BUTTON_IGNORED,/* HX */PADDLEBOAT_AXIS_BUTTON_DPAD_LEFT,/* HY */PADDLEBOAT_AXIS_BUTTON_DPAD_UP,},{/* UP */AKEYCODE_DPAD_UP,/* LEFT */AKEYCODE_DPAD_LEFT,/* DOWN */AKEYCODE_DPAD_DOWN,/* RIGHT */AKEYCODE_DPAD_RIGHT,/* A */AKEYCODE_BUTTON_A,/* B */AKEYCODE_BUTTON_B,/* X */AKEYCODE_BUTTON_X,/* Y */AKEYCODE_BUTTON_Y,/* L1 */AKEYCODE_BUTTON_L1,/* L2 */AKEYCODE_BUTTON_L2,/* L3 */AKEYCODE_BUTTON_THUMBL,/* R1 */AKEYCODE_BUTTON_R1,/* R2 */AKEYCODE_BUTTON_R2,/* R3 */AKEYCODE_BUTTON_THUMBR,/* SELECT */AKEYCODE_BUTTON_SELECT,/* START */AKEYCODE_BUTTON_START,/* SYSTEM */AKEYCODE_BUTTON_MODE,/* TOUCHP */PADDLEBOAT_BUTTON_IGNORED,/* AUX1 */PADDLEBOAT_BUTTON_IGNORED,/* AUX2 */PADDLEBOAT_BUTTON_IGNORED,/* AUX3 */PADDLEBOAT_BUTTON_IGNORED,/* AUX4 */PADDLEBOAT_BUTTON_IGNORED}};
Bu sayfadaki içerik ve kod örnekleri, İçerik Lisansı sayfasında açıklanan lisanslara tabidir. Java ve OpenJDK, Oracle ve/veya satış ortaklarının tescilli ticari markasıdır.
Son güncelleme tarihi: 2025-08-26 UTC.
[[["Anlaması kolay","easyToUnderstand","thumb-up"],["Sorunumu çözdü","solvedMyProblem","thumb-up"],["Diğer","otherUp","thumb-up"]],[["İhtiyacım olan bilgiler yok","missingTheInformationINeed","thumb-down"],["Çok karmaşık / çok fazla adım var","tooComplicatedTooManySteps","thumb-down"],["Güncel değil","outOfDate","thumb-down"],["Çeviri sorunu","translationIssue","thumb-down"],["Örnek veya kod sorunu","samplesCodeIssue","thumb-down"],["Diğer","otherDown","thumb-down"]],["Son güncelleme tarihi: 2025-08-26 UTC."],[],[],null,["The Game Controller library maintains an internal database of controller\ndevices, which is used to configure buttons, motion axis layout, mapping for\nrecognized controllers, and a default mapping for unrecognized controllers. The\ndatabase includes many popular controllers, but might not include all devices\nrelevant to a particular game. The Game Controller library supports customization\nwith functions that can:\n\n- Retrieve the current mapping database.\n- Add entries to the existing database.\n- Replace existing database entries.\n- Replace the entire current database with a new one.\n\nIdentify a device\n\nController devices are identified by their `productId` and `vendorId` values.\nEach recognized controller device has at least one entry in the database with a\nmatching `productId` and `vendorId`. The controller mapping structure includes\nfields that specify a qualifying minimum and maximum Android API range for the\nentry. Multiple entries with the same `productId` and `vendorId` may exist in\nthe database as long as they have unique minimum and maximum API ranges.\n\nRead your current remap data\n\nUse the [`Paddleboat_getControllerRemapTableData`](/reference/games/game-controller/group/paddleboat#paddleboat_getcontrollerremaptabledata) function to\nretrieve the current remap data. \n\n int32_t Paddleboat_getControllerRemapTableData(\n const int32_t destRemapTableEntryCount,\n Paddleboat_Controller_Mapping_Data* mappingData)\n\n`Paddleboat_getControllerRemapTableData` returns the total number of remap\nentries present in the internal database.\n\n| Parameter | Description |\n|----------------------------|--------------------------------------------------------------------------------------------------------|\n| `destRemapTableEntryCount` | The array size of `Paddleboat_Controller_Mapping_Data` elements passed in the `mappingData` parameter. |\n| `mappingData` | A pointer to an array of `Paddleboat_Controller_Mapping_Data` elements. |\n\nIf `destRemapTableEntryCount` is smaller than the total number of remap entries,\nonly the number of entries specified by `destRemapTableEntryCount` are copied\ninto `mappingData`.\n\nAdd or replace remap data\n\nUse the [`Paddleboat_addControllerRemapData`](/reference/games/game-controller/group/paddleboat#paddleboat_addcontrollerremapdata) function to add\nremap entries, or replace the current remap database. \n\n void Paddleboat_addControllerRemapData(\n const Paddleboat_Remap_Addition_Mode addMode,\n const int32_t remapTableEntryCount,\n const Paddleboat_Controller_Mapping_Data* mappingData)\n\n| Parameter | Description |\n|------------------------|--------------------------------------------------------------------------------------------------------------------------------------------|\n| `addMode` | The addition rules used for the operation. Valid values are `PADDLEBOAT_REMAP_ADD_MODE_DEFAULT` or `PADDLEBOAT_REMAP_ADD_MODE_REPLACE_ALL` |\n| `remapTableEntryCount` | The array size of `Paddleboat_Controller_Mapping_Data` elements passed in the `mappingData` parameter. |\n| `mappingData` | A pointer to an array of `Paddleboat_Controller_Mapping_Data` elements. |\n\nAddition modes\n\nIf `PADDLEBOAT_REMAP_ADD_MODE_REPLACE_ALL` is specified in `addMode`, the\nexisting database is deleted and replaced by the contents of the new array.\n\nIf `PADDLEBOAT_REMAP_ADD_MODE_DEFAULT` is specified in `addMode`, the following\ncriteria are applied to each element in the array passed in `mappingData`:\n\n- If a `Paddleboat_getControllerRemapTableData` is unique (in other words, the `vendorId` and `productId` does not already exist, or does exist but has a non-overlapping `minApi` or `maxApi` range), the entry is added to the internal database.\n- If the `Paddleboat_getControllerRemapTableData` is not unique (`vendorId` and `productId` exists and there is a `minApi` or `maxApi` overlap), it *replaces* the existing entry in the internal database.\n\nThe `Paddleboat_Controller_Mapping_Data` structure is: \n\n typedef struct Paddleboat_Controller_Mapping_Data {\n int16_t minimumEffectiveApiLevel; /** Min. API level for this entry */\n int16_t maximumEffectiveApiLevel; /** Max. API level, 0 = no max */\n int32_t vendorId; /** VendorID of the controller device for this entry */\n int32_t productId; /** ProductID of the controller device for this entry */\n int32_t flags; /** Flag bits, will be ORed with\n * Paddleboat_Controller_Info.controllerFlags */\n\n /** AMOTION_EVENT_AXIS value for the corresponding Paddleboat control axis,\n * or PADDLEBOAT_AXIS_IGNORED if unsupported. */\n uint16_t axisMapping[PADDLEBOAT_MAPPING_AXIS_COUNT];\n /** Button to set on positive or negative axis value,\n * PADDLEBOAT_AXIS_BUTTON_IGNORED if none. */\n uint8_t axisPositiveButtonMapping[PADDLEBOAT_MAPPING_AXIS_COUNT];\n uint8_t axisNegativeButtonMapping[PADDLEBOAT_MAPPING_AXIS_COUNT];\n /** AKEYCODE_ value corresponding with the corresponding Paddleboat button.\n * PADDLEBOAT_BUTTON_IGNORED if unsupported. */\n uint16_t buttonMapping[PADDLEBOAT_BUTTON_COUNT];\n } Paddleboat_Controller_Mapping_Data;\n\nMapping example\n\nThe following illustrates a `Paddleboat_Controller_Mapping_Data` populated to\ndescribe a [Google Stadia controller](https://store.google.com/product/stadia_controller): \n\n #define PADDLEBOAT_AXIS_BUTTON_DPAD_UP 0\n #define PADDLEBOAT_AXIS_BUTTON_DPAD_LEFT 1\n #define PADDLEBOAT_AXIS_BUTTON_DPAD_DOWN 2\n #define PADDLEBOAT_AXIS_BUTTON_DPAD_RIGHT 3\n #define PADDLEBOAT_AXIS_BUTTON_L2 9\n #define PADDLEBOAT_AXIS_BUTTON_R2 12\n\n static const Paddleboat_Controller_Mapping_Data stadia_controller_map[] = {\n 16, 0, 0x18d1, 0x9400, PADDLEBOAT_CONTROLLER_LAYOUT_STANDARD,\n {\n /* LX */ AMOTION_EVENT_AXIS_X,\n /* LY */ AMOTION_EVENT_AXIS_Y,\n /* RX */ AMOTION_EVENT_AXIS_Z,\n /* RY */ AMOTION_EVENT_AXIS_RZ,\n /* L1 */ PADDLEBOAT_AXIS_IGNORED,\n /* L2 */ AMOTION_EVENT_AXIS_BRAKE,\n /* R1 */ PADDLEBOAT_AXIS_IGNORED,\n /* R2 */ AMOTION_EVENT_AXIS_GAS,\n /* HX */ AMOTION_EVENT_AXIS_HAT_X,\n /* HY */ AMOTION_EVENT_AXIS_HAT_Y,\n },\n {\n /* LX */ PADDLEBOAT_AXIS_BUTTON_IGNORED,\n /* LY */ PADDLEBOAT_AXIS_BUTTON_IGNORED,\n /* RX */ PADDLEBOAT_AXIS_BUTTON_IGNORED,\n /* RY */ PADDLEBOAT_AXIS_BUTTON_IGNORED,\n /* L1 */ PADDLEBOAT_AXIS_BUTTON_IGNORED,\n /* L2 */ PADDLEBOAT_AXIS_BUTTON_L2,\n /* R1 */ PADDLEBOAT_AXIS_BUTTON_IGNORED,\n /* R2 */ PADDLEBOAT_AXIS_BUTTON_R2,\n /* HX */ PADDLEBOAT_AXIS_BUTTON_DPAD_RIGHT,\n /* HY */ PADDLEBOAT_AXIS_BUTTON_DPAD_DOWN,\n },\n {\n /* LX */ PADDLEBOAT_AXIS_BUTTON_IGNORED,\n /* LY */ PADDLEBOAT_AXIS_BUTTON_IGNORED,\n /* RX */ PADDLEBOAT_AXIS_BUTTON_IGNORED,\n /* RY */ PADDLEBOAT_AXIS_BUTTON_IGNORED,\n /* L1 */ PADDLEBOAT_AXIS_BUTTON_IGNORED,\n /* L2 */ PADDLEBOAT_AXIS_BUTTON_IGNORED,\n /* R1 */ PADDLEBOAT_AXIS_BUTTON_IGNORED,\n /* R2 */ PADDLEBOAT_AXIS_BUTTON_IGNORED,\n /* HX */ PADDLEBOAT_AXIS_BUTTON_DPAD_LEFT,\n /* HY */ PADDLEBOAT_AXIS_BUTTON_DPAD_UP,\n },\n {\n /* UP */ AKEYCODE_DPAD_UP,\n /* LEFT */ AKEYCODE_DPAD_LEFT,\n /* DOWN */ AKEYCODE_DPAD_DOWN,\n /* RIGHT */ AKEYCODE_DPAD_RIGHT,\n /* A */ AKEYCODE_BUTTON_A,\n /* B */ AKEYCODE_BUTTON_B,\n /* X */ AKEYCODE_BUTTON_X,\n /* Y */ AKEYCODE_BUTTON_Y,\n /* L1 */ AKEYCODE_BUTTON_L1,\n /* L2 */ AKEYCODE_BUTTON_L2,\n /* L3 */ AKEYCODE_BUTTON_THUMBL,\n /* R1 */ AKEYCODE_BUTTON_R1,\n /* R2 */ AKEYCODE_BUTTON_R2,\n /* R3 */ AKEYCODE_BUTTON_THUMBR,\n /* SELECT */ AKEYCODE_BUTTON_SELECT,\n /* START */ AKEYCODE_BUTTON_START,\n /* SYSTEM */ AKEYCODE_BUTTON_MODE,\n /* TOUCHP */ PADDLEBOAT_BUTTON_IGNORED,\n /* AUX1 */ PADDLEBOAT_BUTTON_IGNORED,\n /* AUX2 */ PADDLEBOAT_BUTTON_IGNORED,\n /* AUX3 */ PADDLEBOAT_BUTTON_IGNORED,\n /* AUX4 */ PADDLEBOAT_BUTTON_IGNORED\n }\n };"]]