面向一小部分用户开展 Beta 版测试,以便从真实使用情况中收集反馈。此流程有助于发现在内部测试期间可能未发现的 bug 或有待改进的方面,并让您在正式发布之前进行修复。使用 Google Play 的开放式或封闭式 Beta 版测试功能,并为 Beta 版测试人员提供反馈渠道,例如应用内反馈表单或社区论坛。
为发布到 Play 商店做好准备
遵守 Google Play 商店准则
在应用审批流程中,Google Play 商店会审核各种政策。违规行为可能会导致应用被拒或下架。请全面遵守商店政策,以免在审核流程中出现问题。具体而言,请查看内容政策,了解有关暴力、色情内容和版权侵权的标准,并根据隐私权政策制定有关用户数据收集和使用行为的明确通知和意见征求程序。确保应用符合稳定性、性能和兼容性方面的技术要求。
优化 APK 或 app bundle 大小
应用文件大小越大,下载时间就越长,这可能会给采用流量套餐的用户带来负担。请通过资源压缩、代码混淆和移除不必要的文件来尽可能缩减应用大小。使用 Google Play App Bundle 功能可让用户仅下载其特定设备所需的资源,从而提高效率。考虑为网络功能有限的地区的用户提供“轻量版”。
发布后监控稳定性
即使在游戏发布后,也要持续监控应用的稳定性。使用 Firebase Crashlytics 等工具或 Google Play 管理中心中的 ANR 和崩溃报告来跟踪问题并及时加以解决。这种方法有助于防止用户流失并提高应用的可信度。
[[["易于理解","easyToUnderstand","thumb-up"],["解决了我的问题","solvedMyProblem","thumb-up"],["其他","otherUp","thumb-up"]],[["没有我需要的信息","missingTheInformationINeed","thumb-down"],["太复杂/步骤太多","tooComplicatedTooManySteps","thumb-down"],["内容需要更新","outOfDate","thumb-down"],["翻译问题","translationIssue","thumb-down"],["示例/代码问题","samplesCodeIssue","thumb-down"],["其他","otherDown","thumb-down"]],["最后更新时间 (UTC):2025-07-27。"],[],[],null,["# Guide for Launching Android Games\n\nAndroid is an open platform with various manufacturers, models, and multiple OS\nversions. These various combinations offer developers a broad market\nopportunity but also demand compatibility and optimization across different\nenvironments. In-depth analysis and a thorough list of target Android devices\nare essential for a successful game launch. This guide presents considerations\nand best practices for Android game developers during the launch process.\n\nAnalyze target Android devices for launch\n-----------------------------------------\n\n### Consider hardware specifications\n\nA device's CPU, GPU, memory, and other hardware components directly influence\nhow your game will perform on that device. Categorizing devices based on their\nhardware capabilities helps optimize your game for different graphic quality\ntiers. The following list is an example breakdown of device categories. This\nmay differ for your game depending on your workload requirements.\n\nAn example of device categories based on RAM followed by GPU variants:\n\n- Low-end devices (2-4 GB RAM): Prioritize optimization for devices with the lowest RAM capacity (2 GB), because they represent users with limited resources who might experience performance issues.\n- Mid-range devices (4-8 GB RAM): Focus on devices with lower RAM within this range (around 4-6 GB), balancing performance and quality for the majority of users.\n- High-end devices (8 GB RAM and above): Target newer, high-end devices to maximize the game's full graphics potential and advanced features.\n- Premium devices: Target the latest Android flagships with highest RAM and fastest GPU to showcase high-fidelity graphics and innovative capabilities.\n\n### Device list examples\n\nNote that some device variants may have differing amounts of RAM.\n\n| Device | RAM | GPU |\n|--------------------|----------|---------------------------|\n| Realme C11 | 2/3 GB | PowerVR GE8320 |\n| Vivo Y11 | 2/3 GB | Adreno 505 |\n| Oppo A5s | 2/3/4 GB | PowerVR GE8320 |\n| Motorola Moto E7 | 2/4 GB | PowerVR GE8320 |\n| Lenovo Tab M10 HD | 2/4 GB | PowerVR GE8320 |\n| Samsung Galaxy A12 | 3/4 GB | Mali-G52 |\n| Itel A70 | 3/4 GB | Mali-G57 |\n| Honor X6 | 4 GB | PowerVR GE8320 |\n| Huawei Y9 | 3/4/6 GB | Mali-G51 MP4 |\n| Redmi Note 8 | 3/4/6 GB | Adreno 610 |\n| Infinix Note 12 | 4/6 GB | Mali-G57 MC2 |\n| Google Pixel 4a | 6 GB | Adreno 618 |\n| Redmi Note 11 Pro | 4/6/8 GB | Adreno 619 |\n| POCO X3 | 6/8 GB | Adreno 618 |\n| OnePlus Nord CE 2 | 6/8 GB | Mali-G68 MC4 |\n| Samsung Galaxy S23 | 8 GB | Xclipse 920 or Adreno 740 |\n| Tecno Spark 10 | 8 GB | PowerVR GE8320 |\n| Xiaomi 11T | 8 GB | Mali-G77 MC9 |\n| Samsung Galaxy S22 | 8/12 GB | Xclipse 920 or Adreno 730 |\n| Samsung Galaxy S24 | 8/12 GB | Adreno 750 |\n\n### Identify devices with high market share\n\nTo ensure that your game performs optimally, it's crucial to understand the\nhardware capabilities of the devices used by the majority of your target\naudience. You can gather this information by referencing your\n[Reach and Device](https://support.google.com/googleplay/android-developer/answer/10770882) statistics in the Google Play Console or using data\nfrom external market research firms. That way, you can identify the most\npopular devices and tailor your game development accordingly.\n\nEnsure compatibility and optimize performance\n---------------------------------------------\n\n### Support various screen resolutions\n\nAndroid devices are available in a wide range of sizes and form factors, from\ncompact smartphones to large tablets and innovative foldable devices.\nConsequently, it is essential to design applications with responsive layouts\nthat can seamlessly adapt to these diverse screen configurations.\n\n#### Design for foldable devices\n\nFoldable devices introduce new screen dimensions and user interactions\nbecause they can switch between folded and unfolded states. [Optimize your\ngame](/games/develop/multiplatform/support-large-screen-resizability) to handle dynamic screen changes seamlessly. Make sure that UI\nelements adjust appropriately when the screen size changes, and test for\naspect ratios that are unique to foldable screens. Use Android's APIs for\nfoldable devices to detect state changes and adapt your game's layout and\nfeatures accordingly.\n\n### Optimize performance\n\nTo provide a smooth gaming experience, you must optimize frame rates and\nloading times. Carefully consider enhancements to graphic and physics engines,\nresource management, and memory usage. Minimize unnecessary computations or\nresource loads. Prevent memory leaks and performance degradation through code\noptimization. Additionally, optimize network communications to ensure stable\noperation even in environments with unstable network connections.\n\nFor further information, refer to the [Slow Sessions](/topic/performance/vitals/slow-session#slow_frame_causes_and_solutions) documentation.\n\nDevise a testing strategy\n-------------------------\n\n### Test on major device models\n\nTo ensure a smooth launch and optimal user experience, it's crucial to conduct\nrigorous testing directly on popular devices. This helps to pinpoint and address\nany device-specific issues early in the development process. Focus on core\nfunctionalities like graphics, touch input, and audio, while also performing\nstress tests to ensure stability across a wide range of usage scenarios.\nThis proactive approach will minimize post-launch problems and enhance overall\nplayer satisfaction.\n\n### Collect user feedback through beta testing\n\nConduct beta tests with a limited group of users to gather feedback from\nreal-world usage. This process helps identify bugs or improvement areas that\nmight not have been discovered during internal testing and lets you fix them\nbefore the official release. Use Google Play's\n[open or closed beta testing features](https://support.google.com/googleplay/android-developer/answer/9845334) and provide beta testers with\nchannels to offer feedback, such as in-app feedback forms or community forums.\n\nPrepare for the Play Store\n--------------------------\n\n### Comply with Google Play Store guidelines\n\nThe [Google Play Store reviews](https://play.google.com/console/about/reviews/)\nvarious policies during the app approval process. Violations can trigger app\nrejection or removal. Thoroughly follow store policies to prevent issues during\nthe review process. Specifically, check the content policy for standards on\nviolence, sexual content, and copyright infringement, and establish clear\nnotifications and consent procedures for user data collection and usage under\nthe privacy policy. Ensure the app meets technical requirements for stability,\nperformance, and compatibility.\n\n### Optimize APK or app bundle size\n\nLarger app file sizes lead to longer download times and can be burdensome for\nusers on data plans. Minimize the app size through resource compression, code\nobfuscation, and removal of unnecessary files. Using the\n[Google Play App Bundle feature](/guide/app-bundle)\nallows users to download only the resources needed for their specific device,\nimproving efficiency. Consider providing a \"lightweight version\" for users in\nregions with limited network capabilities.\n\nMonitor stability post-launch\n-----------------------------\n\nContinuously monitor the app's stability even after the game is launched. Use\ntools like\n[Firebase Crashlytics](https://firebase.google.com/docs/crashlytics)\nor the [ANR](/topic/performance/vitals/anr) \\&\n[Crash](/topic/performance/vitals/crash) Reports in the Google Play Console to\ntrack issues and fix them promptly. This approach helps prevent user churn and\nenhances the app's credibility.\n\nRecently, monitoring the\n[Slow Sessions](/topic/performance/vitals/slow-session)\nmetric has become crucial for understanding performance from the user's\nperspective. Slow Sessions refer to periods when the app responds sluggishly,\ncausing a poor user experience even if it doesn't crash. Use\n[performance monitoring tools](/studio/profile)\nto track metrics like frame rate drops, long loading times, and slow screen\ntransitions. Analyze these sessions to identify bottlenecks in code execution,\nrendering, or resource loading. By optimizing these areas, you can enhance\noverall user satisfaction and retain a larger player base.\n\nAnalyze devices or OS versions with high crash frequencies or performance issues\nto focus on resolving problems in those specific environments.\n\nConclusion\n----------\n\nAchieving success in the Android game market requires thorough understanding and\npreparation for the diverse range of devices and user environments. By\nmeticulously managing every stage---from analyzing target devices, ensuring\noptimal performance, conducting comprehensive testing, preparing for the store,\nto post-launch monitoring---you can provide users with the best gaming experience.\nAdhering to these best practices lets you reach a broader user base and\npaves the way for long-term success. Maintain a user-centric approach at every\nstage of game development, and strive to create competitive games through\ncontinuous improvement and innovation."]]