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Android tools and libraries support using, creating, or
extending game engines and using popular IDEs.
Create or extend game engines
Use a game engine: Use a game engine such
as Unity, Unreal, Defold or Godot to develop Android games.
Create or extend a game engine: Create a
new game engine or extend an existing game to support Android game
development.
Development tools and libraries
Android Game Development Kit (AGDK): This
is our main collection of Android game development and optimization tools and
libraries. It supports multiple game engine usage and development scenarios
and includes a library for managing Android app events in C/C++ code.
Google Play Games for PC: This platform
brings your Android game
to Windows using high-performance emulation. It allows
cross-device play between Android, ChromeOS, and Windows while using the same
code base.
Android Studio: Android Studio provides many
useful support tasks for Android game development, such as Android project
management, dependency integration, debugging, and profiling.
Add game services
Many Google Play features are oriented
towards distributing and maintaining your game; however,
Google Play Games Services provides social and
competitive features you can add while developing your game. These include
features such as achievements, saved games, and player sign-in.
Optimization
We provide many optimization tools and APIs that are designed for Android games
and graphic intensive apps. These are often used as you iterate and maintain
your game; however, you may want to consider using some of them as you develop a
new game. For example, it might be good to start developing your game using APIs
such as Game Mode and
Memory Advice. Likewise you might want to
start using Android GPU Inspector during the initial testing of your
game. See the Android games optimization overview
for more information.
Content and code samples on this page are subject to the licenses described in the Content License. Java and OpenJDK are trademarks or registered trademarks of Oracle and/or its affiliates.
Last updated 2025-03-13 UTC.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-03-13 UTC."],[],[],null,["# About Android game development tools\n\nAndroid tools and libraries support using, creating, or\nextending game engines and using popular IDEs.\n\nCreate or extend game engines\n-----------------------------\n\n| **Note:** If you're new to Android game development, the [new game developer guide](/games/guides/basics) provides guidance about choosing development tools and libraries, such as a game engine or graphics API.\n\n- [Use a game engine](/games/engines/engines-overview): Use a game engine such\n as Unity, Unreal, Defold or Godot to develop Android games.\n\n- [Create or extend a game engine](/games/develop/custom/overview): Create a\n new game engine or extend an existing game to support Android game\n development.\n\nDevelopment tools and libraries\n-------------------------------\n\n- [Android Game Development Kit (AGDK)](/games/agdk/overview): This\n is our main collection of Android game development and optimization tools and\n libraries. It supports multiple game engine usage and development scenarios\n and includes a library for managing Android app events in C/C++ code.\n\n- [Android Game Development Extension (AGDE)](/games/agde):\n This a Visual Studio extension that allows you to build Android games from\n Visual Studio using your existing projects.\n\n- [Google Play Games for PC](/games/playgames/overview): This platform\n brings your Android game\n to Windows using high-performance emulation. It allows\n cross-device play between Android, ChromeOS, and Windows while using the same\n code base.\n\n- [Android Studio](/games/develop/develop-as): Android Studio provides many\n useful support tasks for Android game development, such as Android project\n management, dependency integration, debugging, and profiling.\n\n### Add game services\n\nMany [Google Play](/games/distribute/overview) features are oriented\ntowards distributing and maintaining your game; however,\n[Google Play Games Services](/games/pgs/overview#features) provides social and\ncompetitive features you can add while developing your game. These include\nfeatures such as achievements, saved games, and player sign-in.\n\n### Optimization\n\nWe provide many optimization tools and APIs that are designed for Android games\nand graphic intensive apps. These are often used as you iterate and maintain\nyour game; however, you may want to consider using some of them as you develop a\nnew game. For example, it might be good to start developing your game using APIs\nsuch as [Game Mode](/games/optimize/adpf/gamemode/about-API-and-interventions) and\n[Memory Advice](/games/sdk/memory-advice/overview). Likewise you might want to\nstart using [Android GPU Inspector](/agi) during the initial testing of your\ngame. See the Android games [optimization overview](/games/optimize/overview)\nfor more information."]]