이 페이지에 나와 있는 콘텐츠와 코드 샘플에는 콘텐츠 라이선스에서 설명하는 라이선스가 적용됩니다. 자바 및 OpenJDK는 Oracle 및 Oracle 계열사의 상표 또는 등록 상표입니다.
최종 업데이트: 2025-07-27(UTC)
[[["이해하기 쉬움","easyToUnderstand","thumb-up"],["문제가 해결됨","solvedMyProblem","thumb-up"],["기타","otherUp","thumb-up"]],[["필요한 정보가 없음","missingTheInformationINeed","thumb-down"],["너무 복잡함/단계 수가 너무 많음","tooComplicatedTooManySteps","thumb-down"],["오래됨","outOfDate","thumb-down"],["번역 문제","translationIssue","thumb-down"],["샘플/코드 문제","samplesCodeIssue","thumb-down"],["기타","otherDown","thumb-down"]],["최종 업데이트: 2025-07-27(UTC)"],[],[],null,["# Deliver assets\n\nUse the following best practices to help you deliver assets for your Android\ngame.\n\nPlay Asset Delivery\n-------------------\n\nPlay Asset Delivery delivers large amounts of game assets via [Android App\nBundles](/guide/app-bundle) with flexible delivery modes,\nauto-updates, texture compression, and delta patching.\n\nFor more information, see the\n[Play Asset Delivery Guides](/guide/playcore/asset-delivery).\n\nIntegrate native asset delivery\n-------------------------------\n\nThe Play Core SDK enables your C and C++ game needs to initialize, download,\ninstall, and access asset packs from Google Play.\n\nFor more information, see the\n[integrate asset delivery guide](/guide/playcore/asset-delivery/integrate-native)."]]