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최종 업데이트: 2025-07-27(UTC)
[[["이해하기 쉬움","easyToUnderstand","thumb-up"],["문제가 해결됨","solvedMyProblem","thumb-up"],["기타","otherUp","thumb-up"]],[["필요한 정보가 없음","missingTheInformationINeed","thumb-down"],["너무 복잡함/단계 수가 너무 많음","tooComplicatedTooManySteps","thumb-down"],["오래됨","outOfDate","thumb-down"],["번역 문제","translationIssue","thumb-down"],["샘플/코드 문제","samplesCodeIssue","thumb-down"],["기타","otherDown","thumb-down"]],["최종 업데이트: 2025-07-27(UTC)"],[],[],null,["# Texture Pane\n\nThe **Texture** pane shows the content of the texture that has been selected in [textures view](https://gpuinspector.dev/docs/).\n\nIf the texture has a mip-map chain, you can change the displayed mip-map level with the slider at the bottom (not pictured). By default, the highest resolution level, level 0, will be displayed.\n\nMove the cursor over the texture image to display a zoomed-in preview of the surrounding pixels in the bottom-left hand corner of the view as in the image above. The pane will also show the texture width and height as well as the x and y coordinates, normalized texture coordinates (U and V values), and RBGA hex value for that point on the image.\n\nOperations\n----------\n\nYou can perform operations on the image using the following buttons:\n\\| BUTTON \\| Description \\| Example Result \\|\n\\|:-------------:\\|:-------------:\\| :-----:\\|\n\\|\\| Adjusts the image to fit completely within the pane. You can also right-click the image to adjust the zoom to fit the image.\\|\\|\n\\|\\| Displays the image at no scale, where one device pixel is equivalent to one screen pixel.\\|\\|\n\\|\\| Zooms in on the image. You can also use your mouse wheel, or two-finger swipes on a touchpad, to zoom in and out. You can drag the image with your cursor.\\|\\|\n\\|\\| Zooms out on the image. You can also use your mouse wheel, or two-finger swipes on a touchpad, to zoom in and out.\\|\\|\n\\|\\|Displays the color histogram for the image. You can select the control handles on either side to limit the color values displayed.\\|\\|\n\\|\\|Select the color channels to render. The options are Red, Green, Blue, and Alpha (transparency).\\|\\|\n\\|\\|Select a checkerboard pattern or a solid color for the image background.\\|\\|\n\\|\\|Flips the image vertically.\\|\\|\n\\|\\|Saves the image to a file.\\|\\|\n\\|\\|Displays the list of all calls that updated the texture to this point. Select a call to view the image after the call completes; the selected frame thumbnail and the pane will update accordingly. \\|\\|"]]