[[["易于理解","easyToUnderstand","thumb-up"],["解决了我的问题","solvedMyProblem","thumb-up"],["其他","otherUp","thumb-up"]],[["没有我需要的信息","missingTheInformationINeed","thumb-down"],["太复杂/步骤太多","tooComplicatedTooManySteps","thumb-down"],["内容需要更新","outOfDate","thumb-down"],["翻译问题","translationIssue","thumb-down"],["示例/代码问题","samplesCodeIssue","thumb-down"],["其他","otherDown","thumb-down"]],["最后更新时间 (UTC):2025-07-26。"],[],[],null,["# Get started with Android games\n\nTypically, you start developing your game in a game engine, such as Unity,\nUnreal, Defold, or Godot. That's likely to be where you do your visual design,\nas well. Then you work in Android tools to develop, optimize, and distribute\nyour game.\n\nDevelop\n-------\n\nTo develop Android games, you use the\n[Android Game Development Kit (AGDK)](/games/agdk) in combination\nwith your game engine. The AGDK comprises core Android game development tools\nand libraries. It includes C/C++ game integration, performance tuning,\nhigh-performance audio, and features for using or customizing game engines.\n\nSome game engines have integrated AGDK components, so you can build Android\ngames without modifying the game engine. You can also use AGDK to develop or\ncustomize a game engine yourself.\n\nYou can use the [Android Game Development Extension (AGDE)](/games/agde), a\nVisual Studio extension you can use to develop games in Visual Studio that\ninclude Android as a target platform.\n\nYou can use [Google Play Games services](/games/pgs/overview) to add social\nfeatures to your game, view\ngameplay stats, and provide cross-platform gameplay across multiple devices. You\ncan set up and manage Play Games Services in the Google Play Console, and then\nadd features using the Play Games Services APIs for Android, C, and Unity.\n\nYou can use [Google Play Games for PC](/games/playgames/overview), a platform\nthat brings your Android game to PCs\nusing high-performance emulation with Android and ChromeOS cross-device play\nfrom a single codebase.\n\nYou can use the [Android NDK](/ndk) to develop an Android app in\nnative code using C or C++. It can increase the performance of your game by\nproviding it with more direct access to device hardware. It also lets you\nreuse C and C++ libraries, and share game code across multiple platforms. For\ncertain types of apps, this can help you reuse code libraries written in those\nlanguages.\n\n[Go to Develop](/games/develop/overview)\n\nOptimize\n--------\n\nYou can optimize your games for the characteristics you want, such as battery\nlife or improved performance. Optimization tools include the following:\n\n- [Android GPU Inspector (AGI)](/agi), an advanced\n graphics and system profiling tool that provides tracing and\n analysis of individual frames.\n\n- [Android Performance Tuner (APT)](/games/sdk/performance-tuner), a tool you\n can use to measure and optimize frame rates, graphical fidelity, loading time\n and loading abandonment across many Android devices at scale.\n\n- [Android Dynamic Performance Framework (ADPF)](/games/optimize/adpf), a set of\n APIs you can use to optimize\n game performance at a sustainable level that doesn't overheat devices.\n\n[Go to Optimize](/games/optimize/overview)\n\nPublish\n-------\n\nYou use [Google Play](/games/distribute) to add services to and distribute\nAndroid games.\n\nWith [Play as you Download](/games/distribute/play-as-you-download), you can\nallow your players to get into gameplay quickly after a\nsmall download while remaining game assets are fetched in the background.\n\n[Go to Publish](/games/distribute/overview)"]]