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Este guia descreve como usar as APIs Friends em
projetos do Android Studio.
Carregar amigos
Você pode recuperar e mostrar (no jogo) uma lista de jogadores que são amigos
do usuário atual. Como usuário, é possível controlar quais jogos têm
acesso à lista de amigos. Ao recuperar a lista de amigos, é necessário processar
o caso em que a permissão é necessária. Tudo isso é encapsulado na API para
facilitar a solicitação de acesso e, posteriormente, usar a lista de amigos como uma tarefa
simples. Para carregar a lista de amigos, siga estas etapas:
Se a chamada for bem-sucedida (o usuário já concedeu acesso à lista de
amigos), os serviços relacionados a jogos do Google vão retornar um
PlayerBuffer anotado
que representa os amigos do usuário.
Se o jogador precisar conceder acesso à lista de amigos, a chamada vai falhar com
um
FriendsResolutionRequiredException.
Nenhuma caixa de diálogo foi mostrada ainda.
Essa exceção contém um Intent que aciona uma caixa de diálogo para solicitar o
consentimento do jogador. Você pode iniciar esse Intent imediatamente para abrir uma
caixa de diálogo de consentimento. Esse Intent só pode ser usado uma vez.
Se o resultado da atividade da Intent for Activity.RESULT_OK,
o consentimento foi dado. Chamar loadFriends() novamente para retornar a lista
de amigos. Se o resultado for Activity.RESULT_CANCELLED, isso significa que o usuário
não deu seu consentimento, e loadFriends() continuará retornando
FriendsResolutionRequiredException.
O código a seguir mostra como carregar a lista de amigos:
// Attempt loading friends.// Register a success listener to handle the successfully loaded friends list.// Register a failure listener to handle asking for permission to access the list.PlayGames.getPlayersClient(this).loadFriends(PAGE_SIZE,/* forceReload= */false).addOnSuccessListener(newOnSuccessListener<AnnotatedData<PlayerBuffer>>(){@OverridepublicvoidonSuccess(AnnotatedData<PlayerBuffer>data){PlayerBufferplayerBuffer=data.get();// ...}).addOnFailureListener(exception->{if(exceptioninstanceofFriendsResolutionRequiredException){PendingIntentpendingIntent=((FriendsResolutionRequiredException)task.getException()).getResolution();parentActivity.startIntentSenderForResult(pendingIntent.getIntentSender(),/* requestCode */SHOW_SHARING_FRIENDS_CONSENT,/* fillInIntent */null,/* flagsMask */0,/* flagsValues */0,/* extraFlags */0,/* options */null);}});return;}
O código a seguir mostra como processar o resultado da solicitação de consentimento:
/** Handle the activity result from the request for consent. */@OverridepublicvoidonActivityResult(intrequestCode,intresult,Intentdata){if(requestCode==SHOW_SHARING_FRIENDS_CONSENT){if(result==Activity.RESULT_OK){// We got consent from the user to access their friends. Retry loading the friendscallLoadFriends();}else{// User did not grant consent.}}}
Visitar o perfil de outro jogador
Você pode mostrar uma visualização do perfil do Play Games de outro jogador
no seu jogo. Essa visualização permite que os jogadores enviem e aceitem convites de amigos
que estejam sendo visualizados. Essa visualização não requer acesso à lista de
amigos. Além disso, se o jogo tiver o próprio conceito de nomes de jogadores separados
dos IDs de jogador do Play Games, você vai poder transmiti-los para a visualização de perfil
para que eles possam ser incluídos em convites de amigos para mais contexto.
Para mostrar o perfil de outro jogador, siga estas etapas:
Se a chamada for bem-sucedida, os serviços relacionados a jogos do Google Play vão retornar uma intent que
mostra uma tela em que o usuário pode se comparar com o perfil
de outro jogador.
Use o Intent da etapa anterior para iniciar uma atividade.
// Retrieve and launch an Intent to show a player profile within the game.PlayGames.getPlayersClient(this).getCompareProfileIntent(otherPlayerId).addOnSuccessListener(newOnSuccessListener<Intent>(){@OverridepublicvoidonSuccess(Intentintent){startActivityForResult(intent,RC_SHOW_PROFILE);// ...}});
Se o jogo tiver seu próprio nome, os jogadores poderão adicioná-lo à chamada de API.
Isso permite que o Play Games defina o apelido de jogadores que enviam convites
de amigos no seu jogo como "<game-specific-name> from
<your-game-name>". O Play Games anexa automaticamente "from
<your-game-name>":
// Show a player profile within the game, with additional hints containing the// game-specific names for both players.// - otherPlayerId is the Play Games playerId of the player to view.// - otherPlayerInGameName is the game-specific name of the player being viewed.// - currentPlayerInGameName is the game-specific name of the player who is signed// in. Hence if the player sends an invitation to the profile they are viewing,// their game-specific name can be included.PlayGames.PlayersClient(this).getCompareProfileIntentWithAlternativeNameHints(otherPlayerId,otherPlayerInGameName,currentPlayerInGameName).addOnSuccessListener(newOnSuccessListener<Intent>(){@OverridepublicvoidonSuccess(Intentintent){startActivityForResult(intent,RC_SHOW_PROFILE);// ...}});
O conteúdo e os exemplos de código nesta página estão sujeitos às licenças descritas na Licença de conteúdo. Java e OpenJDK são marcas registradas da Oracle e/ou suas afiliadas.
Última atualização 2025-07-26 UTC.
[[["Fácil de entender","easyToUnderstand","thumb-up"],["Meu problema foi resolvido","solvedMyProblem","thumb-up"],["Outro","otherUp","thumb-up"]],[["Não contém as informações de que eu preciso","missingTheInformationINeed","thumb-down"],["Muito complicado / etapas demais","tooComplicatedTooManySteps","thumb-down"],["Desatualizado","outOfDate","thumb-down"],["Problema na tradução","translationIssue","thumb-down"],["Problema com as amostras / o código","samplesCodeIssue","thumb-down"],["Outro","otherDown","thumb-down"]],["Última atualização 2025-07-26 UTC."],[],[],null,["# Friends in Android games\n\n| **Note:** This guide is for the Play Games Services v2 SDK. For information on the previous version of this SDK, see the [Play Games Services v1\n| documentation](/games/pgs/v1/android/friends).\n\nThis guide describes how to use the [Friends](/games/pgs/friends) APIs in\nAndroid Studio projects.\n\nLoad friends\n------------\n\nYou can retrieve and display (in the game) a list of players who are friends\nwith the current user. As a user, it is possible to control which games have\naccess to the friends list. When you retrieve the friends list, you must handle\nthe case where permission is required. This is all encapsulated in the API to\nmake requesting access and subsequently using the friends list a straightforward\ntask. To load the friends list, follow these steps:\n\n1. Call the [`PlayersClient.loadFriends()`](https://developers.google.com/android/reference/com/google/android/gms/games/PlayersClient#loadFriends(int,%20boolean)) method, which is an asynchronous call returning a [`Task`](https://developers.google.com/android/reference/com/google/android/gms/tasks/Task) object.\n2. If the call is successful (the user already granted access to the friends list), Google Play Games Services returns an annotated [`PlayerBuffer`](https://developers.google.com/android/reference/com/google/android/gms/games/PlayerBuffer) that represents the user's friends.\n3. If the player needs to grant access to the friends list, the call fails with\n a\n [`FriendsResolutionRequiredException`](https://developers.google.com/android/reference/com/google/android/gms/games/FriendsResolutionRequiredException).\n No dialogs are shown yet.\n\n 1. This exception contains an `Intent` that triggers a dialog to ask the player for consent. You can launch this `Intent` immediately to open a consent dialog. You can only use this `Intent` once.\n 2. If the result of the `Intent`'s activity is `Activity.RESULT_OK`, then\n consent was granted. Call `loadFriends()` again to return the friends\n list. If the result is `Activity.RESULT_CANCELLED`, the user did\n not consent and `loadFriends()` will continue to return\n `FriendsResolutionRequiredException`.\n\n | **Note:** If you call `loadFriends()` from your server and determine that you need to request consent, you need to call `loadFriends()` again from your game client. This second call won't succeed, but it will provide you the `Intent` required to show the consent dialog.\n\nThe following code shows how to load the friends list: \n\n // Attempt loading friends.\n // Register a success listener to handle the successfully loaded friends list.\n // Register a failure listener to handle asking for permission to access the list.\n PlayGames.getPlayersClient(this)\n .loadFriends(PAGE_SIZE, /* forceReload= */ false)\n .addOnSuccessListener(\n new OnSuccessListener\u003cAnnotatedData\u003cPlayerBuffer\u003e\u003e() {\n @Override\n public void onSuccess(AnnotatedData\u003cPlayerBuffer\u003e data) {\n PlayerBuffer playerBuffer = data.get();\n // ...\n })\n\n .addOnFailureListener(\n exception -\u003e {\n if (exception instanceof FriendsResolutionRequiredException) {\n PendingIntent pendingIntent =\n ((FriendsResolutionRequiredException) task.getException())\n .getResolution();\n parentActivity.startIntentSenderForResult(\n pendingIntent.getIntentSender(),\n /* requestCode */ SHOW_SHARING_FRIENDS_CONSENT,\n /* fillInIntent */ null,\n /* flagsMask */ 0,\n /* flagsValues */ 0,\n /* extraFlags */ 0,\n /* options */ null);\n }\n });\n return;\n }\n\nThe following code shows how to handle the result from the request for consent: \n\n /** Handle the activity result from the request for consent. */\n @Override\n public void onActivityResult(int requestCode, int result, Intent data) {\n if (requestCode == SHOW_SHARING_FRIENDS_CONSENT) {\n if (result == Activity.RESULT_OK) {\n // We got consent from the user to access their friends. Retry loading the friends\n callLoadFriends();\n } else {\n // User did not grant consent.\n }\n }\n }\n\nView another player's profile\n-----------------------------\n\nYou can display a view of another player's Play Games profile from\nwithin your game. This view allows players to send and accept friend invitations\nfor the player being viewed. This view does not require access to the friends\nlist. Additionally, if your game has its own concept of player names separate\nfrom Play Games Gamer IDs, you can pass these along to the profile view\nso that they can be included in any friend invitations for additional context.\n\nTo show another player's profile, follow these steps:\n\n1. Call the [`PlayersClient.getCompareProfileIntent()`](https://developers.google.com/android/reference/com/google/android/gms/games/PlayersClient) method, which is an asynchronous call returning a [`Task`](https://developers.google.com/android/reference/com/google/android/gms/tasks/Task) object.\n2. If the call is successful, Google Play Games Services returns an Intent that will display a screen where the user can compare themselves against another player's profile.\n3. Use the `Intent` from the previous step to start an activity.\n\n // Retrieve and launch an Intent to show a player profile within the game.\n PlayGames.getPlayersClient(this)\n .getCompareProfileIntent(otherPlayerId)\n .addOnSuccessListener(new OnSuccessListener\u003cIntent\u003e() {\n @Override\n public void onSuccess(Intent intent) {\n startActivityForResult(intent, RC_SHOW_PROFILE);\n // ...\n }});\n\nIf the game has its own name for players, these can be added to the API call.\nThis enables Play Games to set the nickname of players who send friend\ninvitations from within your game to \"\\\u003cgame-specific-name\\\u003e from\n\\\u003cyour-game-name\\\u003e\" Play Games automatically appends \"from\n\\\u003cyour-game-name\\\u003e\"): \n\n // Show a player profile within the game, with additional hints containing the\n // game-specific names for both players.\n // - otherPlayerId is the Play Games playerId of the player to view.\n // - otherPlayerInGameName is the game-specific name of the player being viewed.\n // - currentPlayerInGameName is the game-specific name of the player who is signed\n // in. Hence if the player sends an invitation to the profile they are viewing,\n // their game-specific name can be included.\n PlayGames.PlayersClient(this)\n .getCompareProfileIntentWithAlternativeNameHints(otherPlayerId, otherPlayerInGameName, currentPlayerInGameName)\n .addOnSuccessListener(new OnSuccessListener\u003cIntent\u003e() {\n @Override\n public void onSuccess(Intent intent) {\n startActivityForResult(intent, RC_SHOW_PROFILE);\n // ...\n }});"]]