Untuk menangani peristiwa input sentuh, baca array
motionEvents di game loop. Array
tersebut berisi peristiwa yang telah terjadi sejak terakhir kali array tersebut dihapus.
Jumlah peristiwa yang tersimpan dalam motionEventsCount.
Lakukan iterasi dan tangani setiap peristiwa di game loop. Pada contoh ini, kode berikut melakukan iterasi
motionEventsdan menanganinya melaluihandle_event:for(size_t i = 0; i < mApp->motionEventsCount; ++i) { GameActivityMotionEvent* motionEvent = mApp->motionEvents[i]; int action = motionEvent->action; int actionMasked = action & AMOTION_EVENT_ACTION_MASK; int ptrIndex = (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT; struct CookedEvent ev; memset(&ev, 0, sizeof(ev)); if (actionMasked == AMOTION_EVENT_ACTION_DOWN || actionMasked == AMOTION_EVENT_ACTION_POINTER_DOWN) { ev.type = COOKED_EVENT_TYPE_POINTER_DOWN; } else if (actionMasked == AMOTION_EVENT_ACTION_UP || actionMasked == AMOTION_EVENT_ACTION_POINTER_UP) { ev.type = COOKED_EVENT_TYPE_POINTER_UP; } else { ev.type = COOKED_EVENT_TYPE_POINTER_MOVE; } ev.motionPointerId = motionEvent->pointers[ptrIndex].id; ev.motionIsOnScreen = motionEvent->source == AINPUT_SOURCE_TOUCHSCREEN; ev.motionX = GameActivityPointerInfo_getX( &motionEvent->pointers[ptrIndex]); ev.motionY = GameActivityPointerInfo_getY( &motionEvent->pointers[ptrIndex]); if (ev.motionIsOnScreen) { // Use screen size as the motion range. ev.motionMinX = 0.0f; ev.motionMaxX = SceneManager::GetInstance()->GetScreenWidth(); ev.motionMinY = 0.0f; ev.motionMaxY = SceneManager::GetInstance()->GetScreenHeight(); } handle_event(&ev); }Setelah selesai, jangan lupa untuk menghapus antrean peristiwa yang baru saja Anda tangani:
android_app_clear_motion_events(mApp);