To start using the events APIs, your game must first obtain an
EventsClient
object. You can do this by calling the PlayGames.getEventsClient()
method and passing in the activity.
Submit events
You can add code in your game to notify Play Games Services whenever an event of
interest to your game occurs.
To send an event update, call
EventsClient.increment()
with the eventId value and an integer incrementAmount that is equal to or
greater than 0.
The eventId is generated by Play Games Services when you first define the
event in the Google Play Console and is used to uniquely identify this
event in your game.
You can use the incrementAmount input to specify the player's quantitative
progress towards completing some game-specific goal. For example, if the
event your game wants to track is 'Defeat 500 bug-eyed monsters', the
incrementAmount value can be the number of monsters that the player killed
in a single battle.
Here's an example of how to submit an event with an increment amount of 1:
public void submitEvent(String eventId) {
PlayGames.getEventsClient(this)
.increment(eventId, 1);
}
Retrieve events
You can retrieve all events data stored in Google's servers for your game, by
calling
EventsClient.load().
In the method call, pass in a boolean value to indicate if Play Games Services
should clear the locally cached data on the user's device.
To retrieve data for specific events that you defined in the
Google Play Console, call
EventsClient.loadByIds()
and pass in an array of event IDs in the input parameters.
The following snippet shows how you can query Play Games Services for the list of
all events for your game:
Content and code samples on this page are subject to the licenses described in the Content License. Java and OpenJDK are trademarks or registered trademarks of Oracle and/or its affiliates.
Last updated 2025-01-30 UTC.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-01-30 UTC."],[],[],null,["# Events for Android games\n\n| **Note:** This guide is for the Play Games Services v2 SDK. For information on the previous version of this SDK, see the [Play Games Services v1\n| documentation](/games/pgs/v1/android/events).\n\nThis guide shows you how to collect player gameplay data for game analytics\nusing the events APIs provided by Google Play Games Services. The APIs can be found in the\n[`com.google.android.gms.games.event`](https://developers.google.com/android/reference/com/google/android/gms/games/event/package-summary)\nand [`com.google.android.gms.games`](https://developers.google.com/android/reference/com/google/android/gms/games/package-summary)\npackages.\n\nBefore you begin\n----------------\n\nIf you haven't already done so, you might find it helpful to review the [events\ngame concepts](/games/pgs/events).\n\nBefore you start to code using the events APIs:\n\n- Define the events for your game in the\n [Google Play Console](https://play.google.com/apps/publish/).\n\n- Follow the [sign-in checklist recommendations](/games/pgs/quality#sign-in).\n\nGet the events client\n---------------------\n\nTo start using the events APIs, your game must first obtain an\n[`EventsClient`](https://developers.google.com/android/reference/com/google/android/gms/games/EventsClient)\nobject. You can do this by calling the [`PlayGames.getEventsClient()`](https://developers.google.com/android/reference/com/google/android/gms/games/PlayGames#public-static-eventsclient-geteventsclient-activity-activity)\nmethod and passing in the activity.\n| **Note:** The [`EventsClient`](https://developers.google.com/android/reference/com/google/android/gms/games/EventsClient) class makes use of the Google Play services [`Task`](https://developers.google.com/android/reference/com/google/android/gms/tasks/Task) class to return results asynchronously. To learn more about using tasks to manage threaded work, see the [Tasks API developer\n| guide](https://developers.google.com/android/guides/tasks).\n\nSubmit events\n-------------\n\nYou can add code in your game to notify Play Games Services whenever an event of\ninterest to your game occurs.\n\nTo send an event update, call\n[`EventsClient.increment()`](https://developers.google.com/android/reference/com/google/android/gms/games/EventsClient#increment)\nwith the `eventId` value and an integer `incrementAmount` that is equal to or\ngreater than 0.\n\n- The `eventId` is generated by Play Games Services when you first define the\n event in the Google Play Console and is used to uniquely identify this\n event in your game.\n\n- You can use the `incrementAmount` input to specify the player's quantitative\n progress towards completing some game-specific goal. For example, if the\n event your game wants to track is *'Defeat 500 bug-eyed monsters'* , the\n `incrementAmount` value can be the number of monsters that the player killed\n in a single battle.\n\nHere's an example of how to submit an event with an increment amount of 1: \n\n```text\npublic void submitEvent(String eventId) {\n PlayGames.getEventsClient(this)\n .increment(eventId, 1);\n}\n```\n\nRetrieve events\n---------------\n\nYou can retrieve all events data stored in Google's servers for your game, by\ncalling\n[`EventsClient.load()`](https://developers.google.com/android/reference/com/google/android/gms/games/EventsClient#load(boolean)).\nIn the method call, pass in a boolean value to indicate if Play Games Services\nshould clear the locally cached data on the user's device.\n\nTo retrieve data for specific events that you defined in the\nGoogle Play Console, call\n[`EventsClient.loadByIds()`](https://developers.google.com/android/reference/com/google/android/gms/games/EventsClient#loadByIds)\nand pass in an array of event IDs in the input parameters.\n\nThe following snippet shows how you can query Play Games Services for the list of\nall events for your game: \n\n```gdscript\npublic void loadEvents() {\n PlayGames.getEventsClient(this)\n .load(true)\n .addOnCompleteListener(new OnCompleteListener\u003cAnnotatedData\u003cEventBuffer\u003e\u003e() {\n @Override\n public void onComplete(@NonNull Task\u003cAnnotatedData\u003cEventBuffer\u003e\u003e task) {\n if (task.isSuccessful()) {\n // Process all the events.\n for (Event event : task.getResult().get()) {\n Log.d(TAG, \"loaded event \" + event.getName());\n }\n } else {\n // Handle Error\n Exception exception = task.getException();\n int statusCode = CommonStatusCodes.DEVELOPER_ERROR;\n if (exception instanceof ApiException) {\n ApiException apiException = (ApiException) exception;\n statusCode = apiException.getStatusCode();\n }\n showError(statusCode);\n }\n }\n });\n}\n```"]]