To use APK Expansion files, Unity 2018.2 is required
For improved frame pacing and GPU measurements,
Unity version 2019.3.14 or later is required
For Addressables scenes support, Unity 2019.3 or later and Addressables package 1.19.4 or later are required.
Download the plugin
Download the plugin from the
GitHub repository. Select the
.unitypackage file download.
Import the plugin
Before importing the plugin, make sure your project is using .NET version 4.6.
This applies to Unity version 2018.4 and earlier (later versions of Unity
contain .NET version 4.6 only).
Select File > Build Settings. Make sure Android is selected as the
current platform.
Click the Player Settings button.
Under Other Settings, find Scripting Runtime Version and select
.NET 4.6.
The plugin is provided as a Unity Package that you can import in your project.
Select Assets > Import Package > Custom Package and select the
.unitypackage file you downloaded.
Android Performance Tuner version 1.5.1 or higher with Unity 2017
Using Android Performance Tuner version 1.5.1 or higher with Unity 2017
requires the following additional steps when importing the plugin:
Go to the Assets/AndroidPerformanceTuner/Editor folder.
Click the Google.Android.PerformanceTuner.Editor file to open it in the
Inspector.
Click the missing assembly reference and then click - to remove it.
Click the Apply button.
Figure 1. Missing assembly reference.
Go to the Assets/AndroidPerformanceTuner/Runtime folder.
Click the Google.Android.PerformanceTuner file to open it in the
Inspector.
Repeat step 3 to remove the two missing assembly references.
Restart Unity.
Go to Window > AndroidPerformanceTuner > Setup and verify that no errors
are displayed.
Re-importing the plugin after deletion
If you're re-importing the plugin after removing it from the project, remove
ANDROID_PERFORMANCE_TUNER_UTILITIES from
Player Settings > Scripting Define Symbols first.
Configure the plugin
To configure the plugin, do the following:
For Unity version 2019.3.14 or later:
Enable the Android Frame Pacing library. Android Performance Tuner will use
this library to measure the performance of your game, including more
in-depth measures than what Unity alone reports.
Select File > Build Settings and click the Player Settings button.
Under Resolution and Presentation, select the Optimized Frame Pacing
checkbox.
Synchronize the frame rendering with vertical blanks.
From the Player Settings, select the Quality tab and find the
VSync Count menu. Use any selection (except Don't Sync).
Selections other than Don't Sync enable more precise measurements in
conjunction with the Android Frame Pacing library.
(For versions of Unity prior to 2019) Set the build system to Gradle. Select
File > Build Settings. Find Build System and select Gradle.
Add the internet access permission. Under Other Settings, find
Internet Access and select Require.
Enter your API key. Once the plugin is installed, you can enter it from the
Window > Android Performance Tuner > Setup menu. On this dialog, select the
Settings tab and enter the
API key from your Google Cloud project
into the API key field.
Content and code samples on this page are subject to the licenses described in the Content License. Java and OpenJDK are trademarks or registered trademarks of Oracle and/or its affiliates.
Last updated 2025-08-26 UTC.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-08-26 UTC."],[],[],null,["This page describes how to download, import, and configure the Unity plugin for\nAndroid Performance Tuner.\n\nRequirements\n\nTo use the plugin in your game, use a supported version of Unity:\n\n- Unity version 2017.4 or later and [.NET version 4.6](https://dotnet.microsoft.com/download/dotnet-framework/net46)\n- To use APK Expansion files, Unity 2018.2 is required\n- For improved frame pacing and GPU measurements, Unity version 2019.3.14 or later is required\n- For Addressables scenes support, Unity 2019.3 or later and [Addressables package 1.19.4](https://docs.unity3d.com/Packages/com.unity.addressables@0.8/manual/index.html) or later are required.\n\nDownload the plugin\n\nDownload the plugin from the\n[GitHub repository](https://github.com/android/tuningfork/releases). Select the\n`.unitypackage` file download.\n\nImport the plugin\n\nBefore importing the plugin, make sure your project is using .NET version 4.6.\nThis applies to Unity version 2018.4 and earlier (later versions of Unity\ncontain .NET version 4.6 only).\n\n1. Select **File \\\u003e Build Settings**. Make sure Android is selected as the current platform.\n2. Click the **Player Settings** button.\n3. Under **Other Settings** , find **Scripting Runtime Version** and select **.NET 4.6**.\n\nThe plugin is provided as a Unity Package that you can import in your project.\nSelect **Assets \\\u003e Import Package \\\u003e Custom Package** and select the\n`.unitypackage` file you downloaded.\n\nAndroid Performance Tuner version **1.5.1 or higher** with **Unity 2017**\n\nUsing Android Performance Tuner version **1.5.1 or higher** with **Unity 2017**\nrequires the following additional steps when importing the plugin:\n\n1. Go to the **Assets/AndroidPerformanceTuner/Editor** folder.\n2. Click the **Google.Android.PerformanceTuner.Editor** file to open it in the **Inspector**.\n3. Click the missing assembly reference and then click **-** to remove it.\n4. Click the **Apply** button.\n\n\n **Figure 1.** Missing assembly reference.\n5. Go to the **Assets/AndroidPerformanceTuner/Runtime** folder.\n\n6. Click the **Google.Android.PerformanceTuner** file to open it in the\n Inspector.\n\n7. Repeat **step 3** to remove the two missing assembly references.\n\n8. Restart Unity.\n\n9. Go to **Window \\\u003e AndroidPerformanceTuner \\\u003e Setup** and verify that no errors\n are displayed.\n\nRe-importing the plugin after deletion\n\nIf you're re-importing the plugin after removing it from the project, remove\n`ANDROID_PERFORMANCE_TUNER_UTILITIES` from\n**Player Settings \\\u003e Scripting Define Symbols** first.\n\nConfigure the plugin\n\nTo configure the plugin, do the following:\n\n1. For Unity version 2019.3.14 or later:\n\n - Enable the Android Frame Pacing library. Android Performance Tuner will use\n this library to measure the performance of your game, including more\n in-depth measures than what Unity alone reports.\n\n Select **File \\\u003e Build Settings** and click the **Player Settings** button.\n Under **Resolution and Presentation** , select the **Optimized Frame Pacing**\n checkbox.\n - Synchronize the frame rendering with vertical blanks.\n\n From the Player Settings, select the **Quality** tab and find the\n **VSync Count** menu. Use any selection (except **Don't Sync** ).\n Selections other than **Don't Sync** enable more precise measurements in\n conjunction with the Android Frame Pacing library.\n2. (For versions of Unity prior to 2019) Set the build system to Gradle. Select\n **File \\\u003e Build Settings** . Find **Build System** and select **Gradle**.\n\n3. Add the internet access permission. Under **Other Settings** , find\n **Internet Access** and select **Require**.\n\n4. Enter your API key. Once the plugin is installed, you can enter it from the\n **Window \\\u003e Android Performance Tuner \\\u003e Setup** menu. On this dialog, select the\n **Settings** tab and enter the\n [API key from your Google Cloud project](/games/sdk/performance-tuner/unity/enable-api)\n into the **API key** field.\n\n | **Note:** If you don't enter your API key, Android Performance Tuner won't send your game performance data to the Google Play Console. Android Performance Tuner logs this error, and you can see the error using `adb logcat`. (You will run `adb logcat` in the next section to confirm the proper operation of Android Performance Tuner.)\n\n\n **Figure 2.** Settings tab in the plugin"]]