Player Stats API를 사용하면 특정 플레이어 세그먼트와 다양한 단계의 플레이어 수명 주기에 맞춰 게임 환경을 설정할 수 있습니다. 플레이어의 게임 진행, 소비 및 참여 방식에 따라 각 플레이어 세그먼트에 맞춰 게임 환경을 구축할 수 있습니다. 예를 들어, 이 API를 사용하여 소극적으로 참여하는 플레이어가 게임에 더욱 몰입할 수 있도록 선제적 조치를 취할 수 있습니다(예: 플레이어가 로그인할 때 새로운 인게임 아이템 표시 및 홍보).
((PlayGamesLocalUser)Social.localUser).GetStats((rc,stats)=>
{// -1 means cached stats, 0 is success// see CommonStatusCodes for all values.if(rc<=0 && stats.HasDaysSinceLastPlayed()){Debug.Log("It has been "+stats.DaysSinceLastPlayed+" days");}});
이 페이지에 나와 있는 콘텐츠와 코드 샘플에는 콘텐츠 라이선스에서 설명하는 라이선스가 적용됩니다. 자바 및 OpenJDK는 Oracle 및 Oracle 계열사의 상표 또는 등록 상표입니다.
최종 업데이트: 2025-07-27(UTC)
[[["이해하기 쉬움","easyToUnderstand","thumb-up"],["문제가 해결됨","solvedMyProblem","thumb-up"],["기타","otherUp","thumb-up"]],[["필요한 정보가 없음","missingTheInformationINeed","thumb-down"],["너무 복잡함/단계 수가 너무 많음","tooComplicatedTooManySteps","thumb-down"],["오래됨","outOfDate","thumb-down"],["번역 문제","translationIssue","thumb-down"],["샘플/코드 문제","samplesCodeIssue","thumb-down"],["기타","otherDown","thumb-down"]],["최종 업데이트: 2025-07-27(UTC)"],[],[],null,["# Player statistics in Unity games\n\nThe Player Stats API let you tailor game experiences to specific segments\nof players and different stages of the player lifecycle. You can build\ntailored experiences for each player segment based on how players are\nprogressing, spending, and engaging. For example, you can use this API to\ntake proactive actions to encourage a less active player to re-engage with\nyour game, such as by displaying and promoting new in-game items when the\nplayer signs in.\n\nThe callback takes two parameters:\n1. The result code less than or equal to zero is success.\nSee [CommonStatusCodes](https://developers.google.com/android/reference/com/google/android/gms/common/api/CommonStatusCodes) for all values.\n1. The [PlayerStats](/games/services/unity/v2/api/class/google-play-games/basic-api/player-stats)\nobject from the\n[PlayGamesLocalUser.GetStats](/games/services/unity/v2/api/class/google-play-games/play-games-local-user) method.\n\nFor more information see the\n[player stats guide](/games/services/android/stats).\n\nThe player stats are available after authenticating: \n\n ((PlayGamesLocalUser)Social.localUser).GetStats((rc, stats) =\u003e\n {\n // -1 means cached stats, 0 is success\n // see CommonStatusCodes for all values.\n if (rc \u003c= 0 && stats.HasDaysSinceLastPlayed()) {\n Debug.Log(\"It has been \" + stats.DaysSinceLastPlayed + \" days\");\n }\n });"]]