繪製筆劃

如要達到最佳繪圖效能,請使用 InProgressStrokesView 類別的 startStroke()addToStroke()finishStroke() 方法,並將 MotionEvent 物件做為輸入內容。

  1. 設定 UI 元件

    InProgressStrokesView 整合至檢視區塊階層。

    <FrameLayout>
    
      <ScrollView
        android:id="@+id/my_content"
        android:width="match_parent"
        android:height="match_parent"
        >
        <!-- Your content here. -->
      </ScrollView>
    
      <androidx.ink.authoring.InProgressStrokesView
        android:id="@+id/in_progress_strokes_view"
        android:width="match_parent"
        android:height="match_parent"
        />
    
    </FrameLayout>
    

  2. 例項化 InProgressStrokesView

    在活動或片段的 [onCreate()][ink-draw-include6] 方法中,取得 InProgressStrokesView 的參照,並建立觸控事件監聽器來管理使用者輸入內容。

    class MyActivity : View.OnTouchListener {
        private lateinit var contentView: ScrollView
        private lateinit var inProgressStrokesView: InProgressStrokesView
        private lateinit var predictor: MotionEventPredictor
    
        // ... other variables
    
        override fun onCreate(savedInstanceState: Bundle?) {
            super.onCreate(savedInstanceState)
          predictor = MotionEventPredictor.newInstance(contentView)
            contentView = findViewById(R.id.my_content)
            contentView.setOnTouchListener(touchListener)
            inProgressStrokesView = findViewById(R.id.in_progress_strokes_view)
        }
    
        // ... (touchListener implementation)
    }
    

  3. 處理觸控事件

    建立 UI 元件後,您現在可以根據觸控事件啟動繪圖。

    MotionEvent 動作

    InProgressStrokesView 方法

    說明

    ACTION_DOWN

    startStroke()

    開始顯示筆劃

    ACTION_MOVE

    addToStroke()

    繼續算繪筆劃

    ACTION_UP

    finishStroke()

    完成筆劃算繪

    ACTION_CANCELFLAG_CANCELED

    cancelStroke()

    實作防手掌誤觸功能;取消筆觸

    class MyActivity : View.OnTouchListener {
      private lateinit var contentView: ScrollView
      private lateinit var inProgressStrokesView: InProgressStrokesView
    
      private var pointerId = -1
      private var strokeId: InProgressStrokeId? = null
      private lateinit var predictor: MotionEventPredictor
    
      override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
    
        contentView = findViewById(R.id.my_content)
        predictor = MotionEventPredictor.create(contentView)
        contentView.setOnTouchListener(touchListener)
        inProgressStrokesView = findViewById(R.id.in_progress_strokes_view)
      }
    
      private val touchListener = { view: View, event: MotionEvent ->
        predictor.record(event)
          when (event.actionMasked) {
            MotionEvent.ACTION_DOWN -> {
              // First pointer - treat it as inking.
              view.requestUnbufferedDispatch(event)
              val pointerIndex = event.actionIndex
              pointerIdToStrokeId[event.getPointerId(pointerIndex)] =
                inProgressStrokesView.startStroke(event, pointerId)
              return true
            }
            MotionEvent.ACTION_POINTER_DOWN -> {
              val stroke = strokeId ?: return false
              inProgressStrokesView.cancelStroke(stroke, event)
              strokeId = null
              pointerId = -1
              return false
            }
            MotionEvent.ACTION_MOVE -> {
              val predictedEvent = predictor.predict()
              try
              {
                for (pointerIndex in 0 until pointerCount) {
                  val strokeId =
                  pointerIdToStrokeId[event.getPointerId(pointerIndex)] ?: continue
                  inProgressStrokesView.addToStroke(event, pointerId, strokeId, predictedEvent)
                } finally {
                  predictedEvent?.recycle()
                }
              }
            }
            MotionEvent.ACTION_UP -> {
              val pointerIndex = event.actionIndex
              val strokeId =
                pointerIdToStrokeId[event.getPointerId(pointerIndex)] ?: return false
              inProgressStrokesView.finishStroke(event, pointerId, strokeId)
              return true
            }
            MotionEvent.ACTION_CANCEL -> {
              val pointerIndex = event.actionIndex
              val strokeId =
                pointerIdToStrokeId[event.getPointerId(pointerIndex)] ?: return false
              inProgressStrokesView.cancelStroke(strokeId, event)
              return true
            }
          }
        return false
      }
    }
    

  4. 處理完成的筆劃

    呼叫 finishStroke() 時,系統會將筆劃標示為完成。不過,最終程序不會立即生效。筆劃已完整處理,在呼叫 finishStroke() 後不久即可供應用程式存取,尤其是在沒有其他進行中的筆劃時。這樣可確保所有繪圖作業在筆劃傳送給用戶端前都已完成「完成」

    如要擷取已完成的筆劃,有兩種方法可供選擇:

    class MyActivity : ComponentActivity(), InProgressStrokesFinishedListener {
      ...
    
      private val finishedStrokesState = mutableStateOf(emptySet<Stroke>())
    
      override fun onCreate(savedInstanceState: Bundle?) {
        ...
        inProgressStrokesView.addFinishedStrokesListener(this)
      }
    
      // ... (handle touch events)
    
      @UiThread
      override fun onStrokesFinished(strokes: Map<InProgressStrokeId, Stroke>) {
        finishedStrokesState.value += strokes.values
        inProgressStrokesView.removeFinishedStrokes(strokes.keys)
      }
    }
    

    擷取完成的筆劃後,您可以使用 ViewStrokeRenderer 做為建構在 CanvasStrokeRenderer 之上的高階抽象概念。這可進一步簡化檢視區塊階層中的轉譯程序。

    class DrawingView(context: Context) : View(context) {
      private val viewStrokeRenderer = ViewStrokeRenderer(myCanvasStrokeRenderer, this)
    
      override fun onDraw(canvas: Canvas) {
        viewStrokeRenderer.drawWithStrokes(canvas) { scope ->
          canvas.scale(myZoomLevel)
          canvas.rotate(myRotation)
          canvas.translate(myPanX, myPanY)
          scope.drawStroke(myStroke)
          // Draw other objects including more strokes, apply more transformations, ...
        }
      }
    }