When the user gives focus to an editable text view, such as an
EditText
element, and the user has a hardware keyboard attached, all
input is handled by the system. However, if you want to intercept
or directly handle the keyboard input yourself, you can do so by implementing callback methods
from the KeyEvent.Callback
interface, such as onKeyDown()
and onKeyMultiple()
.
Both the Activity
and View
classes implement the
KeyEvent.Callback
interface, so you
generally override the callback methods in your extension of these classes, as
appropriate.
Note: When handling keyboard events with the
KeyEvent
class and related APIs,
expect that the keyboard events are coming only from a hardware keyboard. Never rely on receiving key
events for any key on a soft input method (an on-screen keyboard).
Handle single key events
To handle an individual key press, implement
onKeyDown()
or onKeyUp()
,
as appropriate. Usually, you use
onKeyUp()
if you want to ensure that you receive only one event. If the user presses and holds a key,
then onKeyDown()
is called multiple times.
For example, this implementation responds to some keyboard keys to control a game:
Kotlin
override fun onKeyUp(keyCode: Int, event: KeyEvent): Boolean { return when (keyCode) { KeyEvent.KEYCODE_D -> { moveShip(MOVE_LEFT) true } KeyEvent.KEYCODE_F -> { moveShip(MOVE_RIGHT) true } KeyEvent.KEYCODE_J -> { fireMachineGun() true } KeyEvent.KEYCODE_K -> { fireMissile() true } else -> super.onKeyUp(keyCode, event) } }
Java
@Override public boolean onKeyUp(int keyCode, KeyEvent event) { switch (keyCode) { case KeyEvent.KEYCODE_D: moveShip(MOVE_LEFT); return true; case KeyEvent.KEYCODE_F: moveShip(MOVE_RIGHT); return true; case KeyEvent.KEYCODE_J: fireMachineGun(); return true; case KeyEvent.KEYCODE_K: fireMissile(); return true; default: return super.onKeyUp(keyCode, event); } }
Handle modifier keys
To respond to modifier key events, such as when a key is combined with Shift
or Control, you can
query the KeyEvent
that is passed to the callback method. Several methods
provide information about modifier keys, such as
getModifiers()
and getMetaState()
.
However, the simplest solution is to check whether
the exact modifier key you care about is being pressed with methods such as
isShiftPressed()
and isCtrlPressed()
.
For example, here's the onKeyUp()
implementation
again, with extra handling for when the Shift key is held down with one of the keys:
Kotlin
override fun onKeyUp(keyCode: Int, event: KeyEvent): Boolean { return when (keyCode) { ... KeyEvent.KEYCODE_J -> { if (event.isShiftPressed) { fireLaser() } else { fireMachineGun() } true } KeyEvent.KEYCODE_K -> { if (event.isShiftPressed) { fireSeekingMissle() } else { fireMissile() } true } else -> super.onKeyUp(keyCode, event) } }
Java
@Override public boolean onKeyUp(int keyCode, KeyEvent event) { switch (keyCode) { ... case KeyEvent.KEYCODE_J: if (event.isShiftPressed()) { fireLaser(); } else { fireMachineGun(); } return true; case KeyEvent.KEYCODE_K: if (event.isShiftPressed()) { fireSeekingMissle(); } else { fireMissile(); } return true; default: return super.onKeyUp(keyCode, event); } }
Additional resources
- Keyboard Shortcuts Helper: System screen that enables users to search the keyboard shortcuts your app offers.