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Investigating Your RAM Usage

When you develop Android apps, always pay attention to how much random-access memory (RAM) your app uses. Although the Dalvik and ART runtimes perform routine garbage collection (GC), you still need to understand when and where your app allocates and releases memory. To provide a stable user experience where the Android operating system can quickly switch between apps, make sure that your app does not unnecessarily consume memory when the user is not interacting with it.

Even if you follow all the best practices for Managing Your App Memory during development, you might still leak objects or introduce other memory bugs. The only way to be certain your app is using as little memory as possible is to analyze your app’s memory usage with the tools described here.

Interpret log messages

The simplest place to begin investigating your app’s memory usage is in the runtime log messages. Sometimes when a GC occurs, you can view the message in logcat.

Dalvik log messages

In Dalvik (but not ART), every GC prints the following information to logcat:

D/dalvikvm: <GC_Reason> <Amount_freed>, <Heap_stats>, <External_memory_stats>, <Pause_time>

Example:

D/dalvikvm( 9050): GC_CONCURRENT freed 2049K, 65% free 3571K/9991K, external 4703K/5261K, paused 2ms+2ms
GC Reason
What triggered the GC and what kind of collection it is. Reasons that might appear include:
GC_CONCURRENT
A concurrent GC that frees up memory as your heap begins to fill up.
GC_FOR_MALLOC
A GC was caused because your app attempted to allocate memory when your heap was already full, so the system had to stop your app and reclaim memory.
GC_HPROF_DUMP_HEAP
A GC that occurs when you request to create an HPROF file to analyze your heap.
GC_EXPLICIT
An explicit GC, such as when you call gc() (which you should avoid calling and instead trust the GC to run when needed).
GC_EXTERNAL_ALLOC
This happens only on API level 10 and lower (newer versions allocate everything in the Dalvik heap). A GC for externally allocated memory (such as the pixel data stored in native memory or NIO byte buffers).
Amount freed
The amount of memory reclaimed from this GC.
Heap stats
Percentage free of the heap and (number of live objects)/(total heap size).
External memory stats
Externally allocated memory on API level 10 and lower (amount of allocated memory) / (limit at which collection will occur).
Pause time
Larger heaps will have larger pause times. Concurrent pause times show two pauses: one at the beginning of the collection and another near the end.

While these log messages accumulate, look out for increases in the heap stats (the 3571K/9991K value in the above example). If this value continues to increase, you might have a memory leak.

ART log messages

Unlike Dalvik, ART doesn't log messages for GCs that were not explicitly requested. GCs are only printed when they are they are deemed slow. More precisely, if the GC pause exceeds 5ms or the GC duration exceeds 100ms. If the app is not in a pause perceptible process state, then none of its GCs are deemed slow. Explicit GCs are always logged.

ART includes the following information in its garbage collection log messages:

I/art: <GC_Reason> <GC_Name> <Objects_freed>(<Size_freed>) AllocSpace Objects, <Large_objects_freed>(<Large_object_size_freed>) <Heap_stats> LOS objects, <Pause_time(s)>

Example:

I/art : Explicit concurrent mark sweep GC freed 104710(7MB) AllocSpace objects, 21(416KB) LOS objects, 33% free, 25MB/38MB, paused 1.230ms total 67.216ms
GC Reason
What triggered the GC and what kind of collection it is. Reasons that might appear include:
Concurrent
A concurrent GC that does not suspend app threads. This GC runs in a background thread and does not prevent allocations.
Alloc
The GC was initiated because your app attempted to allocate memory when your heap was already full. In this case, the garbage collection occurred in the allocating thread.
Explicit
The garbage collection was explicitly requested by an app, for example, by calling gc() or gc(). Like Dalvik, in ART the best practice is that you trust the GC and avoid requesting explicit GCs, if possible. Explicit GCs are discouraged because they block the allocating thread and unnecessarily waste CPU cycles. Explicit GCs could also cause jank (stuttering, juddering, or halting in the app) if they cause other threads to get preempted.
NativeAlloc
The collection was caused by native memory pressure from native allocations such as Bitmaps or RenderScript allocation objects.
CollectorTransition
The collection was caused by a heap transition; this is caused by switching the GC at run time. Collector transitions consist of copying all the objects from a free-list backed space to a bump pointer space (or visa versa). Currently collector transitions only occur when an app changes process states from a pause perceptible state to a non pause perceptible state (or visa versa) on low RAM devices.
HomogeneousSpaceCompact
Homogeneous space compaction is free-list space to free-list space compaction which usually occurs when an app is moved to a pause imperceptible process state. The main reasons for doing this are reducing RAM usage and defragmenting the heap.
DisableMovingGc
This is not a real GC reason, but a note that collection was blocked due to use of GetPrimitiveArrayCritical. while concurrent heap compaction is occuring. In general, the use of GetPrimitiveArrayCritical is strongly discouraged due to its restrictions on moving collectors.
HeapTrim
This is not a GC reason, but a note that collection was blocked until a heap trim finished.
GC Name
ART has various different GCs which can get run.
Concurrent mark sweep (CMS)
A whole heap collector which frees collects all spaces other than the image space.
Concurrent partial mark sweep
A mostly whole heap collector which collects all spaces other than the image and zygote spaces.
Concurrent sticky mark sweep
A generational collector which can only free objects allocated since the last GC. This garbage collection is run more often than a full or partial mark sweep since it is faster and has lower pauses.
Marksweep + semispace
A non concurrent, copying GC used for heap transitions as well as homogeneous space compaction (to defragement the heap).
Objects freed
The number of objects which were reclaimed from this GC from the non large object space.
Size freed
The number of bytes which were reclaimed from this GC from the non large object space.
Large objects freed
The number of object in the large object space which were reclaimed from this garbage collection.
Large object size freed
The number of bytes in the large object space which were reclaimed from this garbage collection.
Heap stats
Percentage free and (number of live objects)/(total heap size).
Pause times
In general pause times are proportional to the number of object references which were modified while the GC was running. Currently, the ART CMS GCs only has one pause, near the end of the GC. The moving GCs have a long pause which lasts for the majority of the GC duration.

If you are seeing a large amount of GCs in logcat, look for increases in the heap stats (the 25MB/38MB value in the above example). If this value continues to increase and doesn't ever seem to get smaller, you could have a memory leak. Alternatively, if you are seeing GC which are for the reason "Alloc", then you are already operating near your heap capacity and can expect OOM exceptions in the near future.

Access Android Monitor

  1. Start your app on a connected device or emulator.
  2. Select View > Tool Windows > Android Monitor.
  3. In the upper-left corner of Android Monitor, select the Monitors tab.

    Figure 1. Android Monitor and three of its monitors: Memory, CPU, and GPU. In Android Studio, enlarge the Android Monitor panel vertically to see the Network monitor.

Capture a heap dump

A heap dump is a snapshot of all of the objects in your app's heap. The heap dump is stored in a binary format called HPROF that you can upload into an analytics tool such as jhat. Your app's heap dump contains information about the overall state of your app's heap so that you can track down problems you might have identified while viewing heap updates.

  1. At the top of the Memory monitor, click Dump Java Heap .

    Android Studio creates a heap snapshot file with the filename application-id_yyyy.mm.dd_hh.mm.hprof, opens the file in Android Studio, and adds the file to the Heap Snapshot list in the Captures tab.

  2. In the Captures tab, right-click the file and select Export to standard .hprof.

Note: If you need to be more precise about when the dump is created, you can create a heap dump at the critical point in your app code by calling dumpHprofData().

View heap updates

Use Android Monitor to view real-time updates to your app's heap while you interact with your app. The real-time updates provide information about how much memory is allocated for different app operations. You can use this information to decide whether any operations use too much memory and need to be adjusted to use less.

  1. Interact with your app, and in the Memory monitor, view the Free and Alloated memory.
  2. Click Dump Java Heap .
  3. In the Captures tab, double-click the heap snapshot file to open the HPROF viewer.
  4. To cause heap allocation, interact with your app and click Initiate GC .

Continue to interact with your app and initiate GCs. Watch your heap allocation update with each GC. Identify which actions in your app cause too much allocation and where you might reduce allocations and release resources.

Analyze the heap dump

The heap dump is provided in a format that is similar, but not identical, to the one from the Java HPROF tool. The major difference in an Android heap dump is that there are a large number of allocations in the Zygote process. Because the Zygote allocations are shared across all app processes, they don’t matter very much to your own heap analysis.

To analyze the heap dump, you can use a standard tool like jhat. To use jhat, you need to convert the HPROF file from Android format to the Java SE HPROF format. To convert to Java SE HPROF format, use the hprof-conv tool provided in the ANDROID_SDK/platform-tools/ directory. Run the hprof-conv command with two arguments: the original HPROF file and the location to write the converted HPROF file. For example:

hprof-conv heap-original.hprof heap-converted.hprof

You can load the converted file into a heap analysis tool that understands the Java SE HPROF format. During the analysis, look for memory leaks caused by any of the following:

  • Long-lived references to Activity, Context, View, Drawable, and other objects that might hold a reference to the Activity or Context container.
  • Non-static inner classes, such as a Runnable, that can hold an Activity instance.
  • Caches that hold objects longer than necessary.

Track memory allocations

Tracking memory allocations can give you a better understanding of where your memory-hogging objects are allocated. You can use Allocation Tracker to look at specific memory uses and to analyze critical code paths in an app such as scrolling.

For example, you might use Allocation tracker to track allocations while you fling a list in your app. The tracking lets you see all of the memory allocations required for flinging the list, what thread the memory allocations are on, and where the memory allocations come from. This kind of information can help you streamline the execution paths to reduce the work they do, which improves the overall operation of the app and its user interface.

Although it is not necessary or even possible to remove all memory allocations from your performance-critical code paths, Allocation Tracker can help you identify important issues in your code. For example, an app might create a new Paint object on every draw. Making the Paint object global is a simple fix that helps improve performance.

  1. Start your app on a connected device or emulator.
  2. In Android Studio, select View > Tool Windows > Android Monitor.
  3. In the upper-left corner of Android Monitor, select the Monitors tab.
  4. In the Memory Monitor tool bar, click Allocation Tracker to start memory allocations.
  5. Interact with your app.
  6. Click Allocation Tracker again to stop allocation tracking.

    Android Studio creates an allocation file with the filename application-id_yyyy.mm.dd_hh.mm.alloc, opens the file in Android Studio, and adds the file to the Allocations list in the Captures tab.

  7. In the allocations file, identify which actions in your app are likely causing too much allocation and determine where in your app you should try to reduce allocations and release resources.

For more information about using Allocation Tracker, see Allocation Tracker.

View overall memory allocations

For further analysis, you might want to observe how your app's memory is divided between different types of RAM allocation with the following adb command:

adb shell dumpsys meminfo <package_name|pid> [-d]

The -d flag prints more info related to Dalvik and ART memory usage.

The output lists all of your app's current allocations, measured in kilobytes.

When inspecting this information, you should be familiar with the following types of allocation:

Private (Clean and Dirty) RAM
This is memory that is being used by only your process. This is the bulk of the RAM that the system can reclaim when your app’s process is destroyed. Generally, the most important portion of this is private dirty RAM, which is the most expensive because it is used by only your process and its contents exist only in RAM so can’t be paged to storage (because Android does not use swap). All Dalvik and native heap allocations you make will be private dirty RAM; Dalvik and native allocations you share with the Zygote process are shared dirty RAM.
Proportional Set Size (PSS)
This is a measurement of your app’s RAM use that takes into account sharing pages across processes. Any RAM pages that are unique to your process directly contribute to its PSS value, while pages that are shared with other processes contribute to the PSS value only in proportion to the amount of sharing. For example, a page that is shared between two processes will contribute half of its size to the PSS of each process.

A nice characteristic of the PSS measurement is that you can add up the PSS across all processes to determine the actual memory being used by all processes. This means PSS is a good measure for the actual RAM weight of a process and for comparison against the RAM use of other processes and the total available RAM.

For example, below is the the output for Map’s process on a Nexus 5 device. There is a lot of information here, but key points for discussion are listed below.

adb shell dumpsys meminfo com.google.android.apps.maps -d

Note: The information you see might vary slightly from what is shown here, because some details of the output differ across platform versions.

** MEMINFO in pid 18227 [com.google.android.apps.maps] **
                   Pss  Private  Private  Swapped     Heap     Heap     Heap
                 Total    Dirty    Clean    Dirty     Size    Alloc     Free
                ------   ------   ------   ------   ------   ------   ------
  Native Heap    10468    10408        0        0    20480    14462     6017
  Dalvik Heap    34340    33816        0        0    62436    53883     8553
 Dalvik Other      972      972        0        0
        Stack     1144     1144        0        0
      Gfx dev    35300    35300        0        0
    Other dev        5        0        4        0
     .so mmap     1943      504      188        0
    .apk mmap      598        0      136        0
    .ttf mmap      134        0       68        0
    .dex mmap     3908        0     3904        0
    .oat mmap     1344        0       56        0
    .art mmap     2037     1784       28        0
   Other mmap       30        4        0        0
   EGL mtrack    73072    73072        0        0
    GL mtrack    51044    51044        0        0
      Unknown      185      184        0        0
        TOTAL   216524   208232     4384        0    82916    68345    14570

 Dalvik Details
        .Heap     6568     6568        0        0
         .LOS    24771    24404        0        0
          .GC      500      500        0        0
    .JITCache      428      428        0        0
      .Zygote     1093      936        0        0
   .NonMoving     1908     1908        0        0
 .IndirectRef       44       44        0        0

 Objects
               Views:       90         ViewRootImpl:        1
         AppContexts:        4           Activities:        1
              Assets:        2        AssetManagers:        2
       Local Binders:       21        Proxy Binders:       28
       Parcel memory:       18         Parcel count:       74
    Death Recipients:        2      OpenSSL Sockets:        2

Here is an older dumpsys on Dalvik of the gmail app:

** MEMINFO in pid 9953 [com.google.android.gm] **
                 Pss     Pss  Shared Private  Shared Private    Heap    Heap    Heap
               Total   Clean   Dirty   Dirty   Clean   Clean    Size   Alloc    Free
              ------  ------  ------  ------  ------  ------  ------  ------  ------
  Native Heap      0       0       0       0       0       0    7800    7637(6)  126
  Dalvik Heap   5110(3)    0    4136    4988(3)    0       0    9168    8958(6)  210
 Dalvik Other   2850       0    2684    2772       0       0
        Stack     36       0       8      36       0       0
       Cursor    136       0       0     136       0       0
       Ashmem     12       0      28       0       0       0
    Other dev    380       0      24     376       0       4
     .so mmap   5443(5) 1996    2584    2664(5) 5788    1996(5)
    .apk mmap    235      32       0       0    1252      32
    .ttf mmap     36      12       0       0      88      12
    .dex mmap   3019(5) 2148       0       0    8936    2148(5)
   Other mmap    107       0       8       8     324      68
      Unknown   6994(4)    0     252    6992(4)    0       0
        TOTAL  24358(1) 4188    9724   17972(2)16388    4260(2)16968   16595     336

 Objects
               Views:    426         ViewRootImpl:        3(8)
         AppContexts:      6(7)        Activities:        2(7)
              Assets:      2        AssetManagers:        2
       Local Binders:     64        Proxy Binders:       34
    Death Recipients:      0
     OpenSSL Sockets:      1

 SQL
         MEMORY_USED:   1739
  PAGECACHE_OVERFLOW:   1164          MALLOC_SIZE:       62

In general, be concerned with only the Pss Total and Private Dirty columns. In some cases, the Private Clean and Heap Alloc columns also offer interesting data. More information about the different memory allocations (the rows) you should observe follows:

Dalvik Heap
The RAM used by Dalvik allocations in your app. The Pss Total includes all Zygote allocations (weighted by their sharing across processes, as described in the PSS definition above). The Private Dirty number is the actual RAM committed to only your app’s heap, composed of your own allocations and any Zygote allocation pages that have been modified since forking your app’s process from Zygote.

Note: On newer platform versions that have the Dalvik Other section, the Pss Total and Private Dirty numbers for Dalvik Heap do not include Dalvik overhead such as the just-in-time compilation (JIT) and GC bookkeeping, whereas older versions list it all combined under Dalvik.

The Heap Alloc is the amount of memory that the Dalvik and native heap allocators keep track of for your app. This value is larger than Pss Total and Private Dirty because your process was forked from Zygote and it includes allocations that your process shares with all the others.

.so mmap and .dex mmap
The RAM being used for mapped .so (native) and .dex (Dalvik or ART) code. The Pss Total number includes platform code shared across apps; the Private Clean is your app’s own code. Generally, the actual mapped size will be much larger—the RAM here is only what currently needs to be in RAM for code that has been executed by the app. However, the .so mmap has a large private dirty, which is due to fix-ups to the native code when it was loaded into its final address.
.oat mmap
This is the amount of RAM used by the code image which is based off of the preloaded classes which are commonly used by multiple apps. This image is shared across all apps and is unaffected by particular apps.
.art mmap
This is the amount of RAM used by the heap image which is based off of the preloaded classes which are commonly used by multiple apps. This image is shared across all apps and is unaffected by particular apps. Even though the ART image contains Object instances, it does not count towards your heap size.
.Heap (only with -d flag)
This is the amount of heap memory for your app. This excludes objects in the image and large object spaces, but includes the zygote space and non-moving space.
.LOS (only with -d flag)
This is the amount of RAM used by the ART large object space. This includes zygote large objects. Large objects are all primitive array allocations larger than 12KB.
.GC (only with -d flag)
This is the amount of internal GC accounting overhead for your app. There is not really any way to reduce this overhead.
.JITCache (only with -d flag)
This is the amount of memory used by the JIT data and code caches. Typically, this is zero since all of the apps will be compiled at installed time.
.Zygote (only with -d flag)
This is the amount of memory used by the zygote space. The zygote space is created during device startup and is never allocated into.
.NonMoving (only with -d flag)
This is the amount of RAM used by the ART non-moving space. The non-moving space contains special non-movable objects such as fields and methods. You can reduce this section by using fewer fields and methods in your app.
.IndirectRef (only with -d flag)
This is the amount of RAM used by the ART indirect reference tables. Usually this amount is small, but if it is too high, it might be possible to reduce it by reducing the number of local and global JNI references used.
Unknown
Any RAM pages that the system could not classify into one of the other more specific items. Currently, this contains mostly native allocations, which cannot be identified by the tool when collecting this data due to Address Space Layout Randomization (ASLR). Like the Dalvik heap, the Pss Total for Unknown takes into account sharing with Zygote, and Private Dirty is unknown RAM dedicated to only your app.
TOTAL
The total Proportional Set Size (PSS) RAM used by your process. This is the sum of all PSS fields above it. It indicates the overall memory weight of your process, which can be directly compared with other processes and the total available RAM.

The Private Dirty and Private Clean are the total allocations within your process, which are not shared with other processes. Together (especially Private Dirty), this is the amount of RAM that will be released back to the system when your process is destroyed. Dirty RAM is pages that have been modified and so must stay committed to RAM (because there is no swap); clean RAM is pages that have been mapped from a persistent file (such as code being executed) and so can be paged out if not used for a while.

ViewRootImpl
The number of root views that are active in your process. Each root view is associated with a window, so this can help you identify memory leaks involving dialogs or other windows.
AppContexts and Activities
The number of app Context and Activity objects that currently live in your process. This can help you to quickly identify leaked Activity objects that can’t be garbage collected due to static references on them, which is common. These objects often have many other allocations associated with them, which makes them a good way to track large memory leaks.

Note: A View or Drawable object also holds a reference to the Activity that it's from, so holding a View or Drawable object can also lead to your app leaking an Activity.

Trigger memory leaks

While using the tools described above, you should aggressively stress your app code and try forcing memory leaks. One way to provoke memory leaks in your app is to let it run for a while before inspecting the heap. Leaks will trickle up to the top of the allocations in the heap. However, the smaller the leak, the longer you need to run the app in order to see it.

You can also trigger a memory leak in one of the following ways:

  1. Rotate the device from portrait to landscape and back again multiple times while in different activity states. Rotating the device can often cause an app to leak an Activity, Context, or View object because the system recreates the Activity and if your app holds a reference to one of those objects somewhere else, the system can't garbage collect it.
  2. Switch between your app and another app while in different activity states (navigate to the Home screen, then return to your app).

Tip: You can also perform the above steps by using the monkey test framework. For more information on running the monkey test framework, read the monkeyrunner documentation.

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