Test against screen configuration changes with the Espresso Device API
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Use the Espresso Device API to test your app when the device undergoes common
configuration changes, such as rotation and screen unfolding. The Espresso
Device API lets you simulate these configuration changes on a virtual device and
executes your tests synchronously, so only one UI action or assertion happens at
a time and your test results are more reliable. If you're new to writing UI
tests with Espresso, see its documentation.
To use the Espresso Device API, you need the following:
- Android Studio Iguana or higher
- Android Gradle plugin 8.3 or higher
- Android Emulator 33.1.10 or higher
- Android virtual device that runs API level 24 or higher
Set up your project for the Espresso Device API
To set up your project so it supports the Espresso Device API, do the following:
To let the test pass commands to the test device, add the
INTERNET
and ACCESS_NETWORK_STATE
permissions to the manifest file in the androidTest
source set:
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
Enable the enableEmulatorControl
experimental flag in the
gradle.properties
file:
android.experimental.androidTest.enableEmulatorControl=true
Enable the emulatorControl
option in the module-level build
script:
Kotlin
testOptions {
emulatorControl {
enable = true
}
}
Groovy
testOptions {
emulatorControl {
enable = true
}
}
In the module-level build script, import the Espresso Device library
into your project:
Kotlin
dependencies {
androidTestImplementation("androidx.test.espresso:espresso-device:1.0.1")
}
Groovy
dependencies {
androidTestImplementation 'androidx.test.espresso:espresso-device:1.0.1'
}
Test against common configuration changes
The Espresso Device API has multiple screen orientation and foldable states that
you can use to simulate device configuration changes.
Test against screen rotation
Here's an example of how to test what happens to your app when the device screen
rotates:
First, for a consistent starting state set the device to portrait
mode:
import androidx.test.espresso.device.action.ScreenOrientation
import androidx.test.espresso.device.rules.ScreenOrientationRule
...
@get:Rule
val screenOrientationRule: ScreenOrientationRule = ScreenOrientationRule(ScreenOrientation.PORTRAIT)
Create a test that sets the device to landscape orientation during test
execution:
@Test
fun myRotationTest() {
...
// Sets the device to landscape orientation during test execution.
onDevice().setScreenOrientation(ScreenOrientation.LANDSCAPE)
...
}
After the screen rotates, check that the UI adapts to the new layout as expected.
@Test
fun myRotationTest() {
...
// Sets the device to landscape orientation during test execution.
onDevice().setScreenOrientation(ScreenOrientation.LANDSCAPE)
composeTestRule.onNodeWithTag("NavRail").assertIsDisplayed()
composeTestRule.onNodeWithTag("BottomBar").assertDoesNotExist()
}
Test against screen unfolding
Here's an example of how to test what happens to your app if it's on a foldable
device and the screen unfolds:
First, test with the device in the folded state by calling
onDevice().setClosedMode()
. Make sure that your app's layout
adapts to the compact screen width.
@Test
fun myUnfoldedTest() {
onDevice().setClosedMode()
composeTestRule.onNodeWithTag("BottomBar").assetIsDisplayed()
composeTestRule.onNodeWithTag("NavRail").assetDoesNotExist()
...
}
To transition to a fully unfolded state, call
onDevice().setFlatMode()
. Check that the app’s layout adapts to
the expanded size class.
@Test
fun myUnfoldedTest() {
onDevice().setClosedMode()
...
onDevice().setFlatMode()
composeTestRule.onNodeWithTag("NavRail").assertIsDisplayed()
composeTestRule.onNodeWithTag("BottomBar").assetDoesNotExist()
}
Specify what devices your tests need
If you're running a test that performs folding actions on a device that isn't
foldable, the test will likely fail. To execute only the tests that are relevant
to the running device, use the @RequiresDeviceMode
annotation. The test runner
automatically skips running tests on devices that don't support the
configuration being tested. You can add the device requirement rule to each test
or an entire test class.
For example, to specify that a test should only be run on devices that support
unfolding to a flat configuration, add the following @RequiresDeviceMode
code
to your test:
@Test
@RequiresDeviceMode(mode = FLAT)
fun myUnfoldedTest() {
...
}
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Last updated 2025-09-03 UTC.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-09-03 UTC."],[],[],null,["Use the Espresso Device API to test your app when the device undergoes common\nconfiguration changes, such as rotation and screen unfolding. The Espresso\nDevice API lets you simulate these configuration changes on a virtual device and\nexecutes your tests synchronously, so only one UI action or assertion happens at\na time and your test results are more reliable. If you're new to writing UI\ntests with Espresso, see its [documentation](/training/testing/espresso).\n\nTo use the Espresso Device API, you need the following:\n\n- Android Studio Iguana or higher\n- Android Gradle plugin 8.3 or higher\n- Android Emulator 33.1.10 or higher\n- Android virtual device that runs API level 24 or higher\n\nSet up your project for the Espresso Device API\n\nTo set up your project so it supports the Espresso Device API, do the following:\n\n1. To let the test pass commands to the test device, add the\n `INTERNET` and `ACCESS_NETWORK_STATE` permissions to the manifest file in the `androidTest` source set:\n\n ```\n \u003cuses-permission android:name=\"android.permission.INTERNET\" /\u003e\n \u003cuses-permission android:name=\"android.permission.ACCESS_NETWORK_STATE\" /\u003e\n \n ```\n2. Enable the `enableEmulatorControl` experimental flag in the\n `gradle.properties` file:\n\n ```\n android.experimental.androidTest.enableEmulatorControl=true\n \n ```\n3. Enable the `emulatorControl` option in the module-level build\n script:\n\n Kotlin \n\n ```kotlin\n testOptions {\n emulatorControl {\n enable = true\n }\n }\n \n ```\n\n Groovy \n\n ```groovy\n testOptions {\n emulatorControl {\n enable = true\n }\n }\n \n ```\n4. In the module-level build script, import the Espresso Device library\n into your project:\n\n Kotlin \n\n ```kotlin\n dependencies {\n androidTestImplementation(\"androidx.test.espresso:espresso-device:1.0.1\")\n }\n \n ```\n\n Groovy \n\n ```groovy\n dependencies {\n androidTestImplementation 'androidx.test.espresso:espresso-device:1.0.1'\n }\n \n ```\n\nTest against common configuration changes\n\nThe Espresso Device API has multiple screen orientation and foldable states that\nyou can use to simulate device configuration changes.\n\nTest against screen rotation\n\nHere's an example of how to test what happens to your app when the device screen\nrotates:\n\n1. First, for a consistent starting state set the device to portrait\n mode:\n\n ```kotlin\n import androidx.test.espresso.device.action.ScreenOrientation\n import androidx.test.espresso.device.rules.ScreenOrientationRule\n ...\n @get:Rule\n val screenOrientationRule: ScreenOrientationRule = ScreenOrientationRule(ScreenOrientation.PORTRAIT)\n \n ```\n2. Create a test that sets the device to landscape orientation during test\n execution:\n\n ```kotlin\n @Test\n fun myRotationTest() {\n ...\n // Sets the device to landscape orientation during test execution.\n onDevice().setScreenOrientation(ScreenOrientation.LANDSCAPE)\n ...\n }\n \n ```\n3. After the screen rotates, check that the UI adapts to the new layout as expected.\n\n ```kotlin\n @Test\n fun myRotationTest() {\n ...\n // Sets the device to landscape orientation during test execution.\n onDevice().setScreenOrientation(ScreenOrientation.LANDSCAPE)\n composeTestRule.onNodeWithTag(\"NavRail\").assertIsDisplayed()\n composeTestRule.onNodeWithTag(\"BottomBar\").assertDoesNotExist()\n }\n \n ```\n\nTest against screen unfolding\n\nHere's an example of how to test what happens to your app if it's on a foldable\ndevice and the screen unfolds:\n\n1. First, test with the device in the folded state by calling\n `onDevice().setClosedMode()`. Make sure that your app's layout\n adapts to the compact screen width.\n\n ```kotlin\n @Test\n fun myUnfoldedTest() {\n onDevice().setClosedMode()\n composeTestRule.onNodeWithTag(\"BottomBar\").assetIsDisplayed()\n composeTestRule.onNodeWithTag(\"NavRail\").assetDoesNotExist()\n ...\n }\n \n ```\n2. To transition to a fully unfolded state, call\n `onDevice().setFlatMode()`. Check that the app's layout adapts to\n the expanded size class.\n\n ```kotlin\n @Test\n fun myUnfoldedTest() {\n onDevice().setClosedMode()\n ...\n onDevice().setFlatMode()\n composeTestRule.onNodeWithTag(\"NavRail\").assertIsDisplayed()\n composeTestRule.onNodeWithTag(\"BottomBar\").assetDoesNotExist()\n }\n \n ```\n\nSpecify what devices your tests need\n\nIf you're running a test that performs folding actions on a device that isn't\nfoldable, the test will likely fail. To execute only the tests that are relevant\nto the running device, use the `@RequiresDeviceMode` annotation. The test runner\nautomatically skips running tests on devices that don't support the\nconfiguration being tested. You can add the device requirement rule to each test\nor an entire test class.\n\nFor example, to specify that a test should only be run on devices that support\nunfolding to a flat configuration, add the following `@RequiresDeviceMode` code\nto your test: \n\n @Test\n @RequiresDeviceMode(mode = FLAT)\n fun myUnfoldedTest() {\n ...\n }"]]