绘制笔画

在基于视图的布局中,除了 MotionEventPredictor 之外,您还需要在 InProgressStrokesView 内处理用户的触摸输入。

如需实现最佳绘制性能,请使用 InProgressStrokesView 类的 startStroke()addToStroke()finishStroke() 方法,并传递 MotionEvent 对象作为输入:

  1. 设置界面组件

    对于基于视图的布局,请将 InProgressStrokesView 添加到视图层次结构中。

    <FrameLayout>
    
      <ScrollView
        android:id="@+id/my_content"
        android:width="match_parent"
        android:height="match_parent"
        >
        <!-- Your content here. -->
      </ScrollView>
    
      <androidx.ink.authoring.InProgressStrokesView
        android:id="@+id/in_progress_strokes_view"
        android:width="match_parent"
        android:height="match_parent"
        />
    
    </FrameLayout>
    
  2. 实例化 InProgressStrokesView

    在 activity 或 fragment 的 onCreate() 方法中,获取对 InProgressStrokesView 的引用,并设置触控监听器来管理用户输入。

    在 activity 或 fragment 的 [onCreate()][ink-draw-include6] 方法中,获取对 InProgressStrokesView 的引用,并建立触摸监听器以管理用户输入。

    class MyActivity : View.OnTouchListener {
        private lateinit var contentView: ScrollView
        private lateinit var inProgressStrokesView: InProgressStrokesView
        private lateinit var predictor: MotionEventPredictor
    
        // ... other variables
    
        override fun onCreate(savedInstanceState: Bundle?) {
            super.onCreate(savedInstanceState)
          predictor = MotionEventPredictor.newInstance(contentView)
            contentView = findViewById(R.id.my_content)
            contentView.setOnTouchListener(touchListener)
            inProgressStrokesView = findViewById(R.id.in_progress_strokes_view)
        }
    
        // ... (touchListener implementation)
    }
    
  3. 处理触控事件

    建立界面组件后,您可以根据触摸事件启动绘制。

    MotionEvent 操作

    InProgressStrokesView 方法

    说明

    ACTION_DOWN

    startStroke()

    开始笔画渲染

    ACTION_MOVE

    addToStroke()

    延长笔画

    ACTION_UP

    finishStroke()

    完成输入,准备最终确定笔画的几何形状

    ACTION_CANCELFLAG_CANCELED

    cancelStroke()

    取消笔画

    class MyActivity : View.OnTouchListener {
      private lateinit var contentView: ScrollView
      private lateinit var inProgressStrokesView: InProgressStrokesView
    
      private var pointerId = -1
      private var strokeId: InProgressStrokeId? = null
      private lateinit var predictor: MotionEventPredictor
    
      override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
    
        contentView = findViewById(R.id.my_content)
        predictor = MotionEventPredictor.create(contentView)
        contentView.setOnTouchListener(touchListener)
        inProgressStrokesView = findViewById(R.id.in_progress_strokes_view)
      }
    
      private val touchListener = { view: View, event: MotionEvent ->
        predictor.record(event)
          when (event.actionMasked) {
            MotionEvent.ACTION_DOWN -> {
              // First pointer - treat it as inking.
              view.requestUnbufferedDispatch(event)
              val pointerIndex = event.actionIndex
              pointerIdToStrokeId[event.getPointerId(pointerIndex)] =
                inProgressStrokesView.startStroke(event, pointerId)
              return true
            }
            MotionEvent.ACTION_POINTER_DOWN -> {
              val stroke = strokeId ?: return false
              inProgressStrokesView.cancelStroke(stroke, event)
              strokeId = null
              pointerId = -1
              return false
            }
            MotionEvent.ACTION_MOVE -> {
              val predictedEvent = predictor.predict()
              try
              {
                for (pointerIndex in 0 until pointerCount) {
                  val strokeId =
                  pointerIdToStrokeId[event.getPointerId(pointerIndex)] ?: continue
                  inProgressStrokesView.addToStroke(event, pointerId, strokeId, predictedEvent)
                } finally {
                  predictedEvent?.recycle()
                }
              }
            }
            MotionEvent.ACTION_UP -> {
              val pointerIndex = event.actionIndex
              val strokeId =
                pointerIdToStrokeId[event.getPointerId(pointerIndex)] ?: return false
              inProgressStrokesView.finishStroke(event, pointerId, strokeId)
              return true
            }
            MotionEvent.ACTION_CANCEL -> {
              val pointerIndex = event.actionIndex
              val strokeId =
                pointerIdToStrokeId[event.getPointerId(pointerIndex)] ?: return false
              inProgressStrokesView.cancelStroke(strokeId, event)
              return true
            }
          }
        return false
      }
    }
    
  4. 处理完成的击球

    finishStroke() 之后,笔画几乎完成。 笔画完全处理完毕后,当没有其他正在进行的笔画时,您的应用即可访问该笔画。这样可确保在将笔画交给客户端之前完成所有绘制操作。

    如需检索完成的笔画,您有以下两种选择:

    class MyActivity : ComponentActivity(), InProgressStrokesFinishedListener {
      ...
    
      private val finishedStrokesState = mutableStateOf(emptySet<Stroke>())
    
      override fun onCreate(savedInstanceState: Bundle?) {
        ...
        inProgressStrokesView.addFinishedStrokesListener(this)
      }
    
      // ... (handle touch events)
    
      @UiThread
      override fun onStrokesFinished(strokes: Map<InProgressStrokeId, Stroke>) {
        finishedStrokesState.value += strokes.values
        inProgressStrokesView.removeFinishedStrokes(strokes.keys)
      }
    }
    

    检索到完成的笔画后,您可以使用 ViewStrokeRenderer 绘制这些笔画:

    class DrawingView(context: Context) : View(context) {
      private val viewStrokeRenderer = ViewStrokeRenderer(myCanvasStrokeRenderer, this)
    
      override fun onDraw(canvas: Canvas) {
        viewStrokeRenderer.drawWithStrokes(canvas) { scope ->
          canvas.scale(myZoomLevel)
          canvas.rotate(myRotation)
          canvas.translate(myPanX, myPanY)
          scope.drawStroke(myStroke)
          // Draw other objects including more strokes, apply more transformations, ...
        }
      }
    }