Support different screen sizes

Support for different screen sizes enables access to your app by the widest variety of devices and greatest number of users.

To support as many screen sizes as possible, design your app layouts to be responsive and adaptive. Responsive/adaptive layouts provide an optimized user experience regardless of screen size, enabling your app to accommodate phones, tablets, foldables, ChromeOS devices, portrait and landscape orientations, and resizable configurations such as multi-window mode.

Window size classes

Window size classes are a set of opinionated viewport breakpoints that help you design, develop, and test responsive/adaptive layouts. The breakpoints balance layout simplicity with the flexibility to optimize your app for unique cases.

Window size classes categorize the display area available to your app as compact, medium, or expanded. Available width and height are classified separately, so at any point in time, your app has two window size classes—one for width, one for height. Available width is usually more important than available height due to the ubiquity of vertical scrolling, so the width window size class is likely more relevant to your app's UI.

Figure 1. Representations of width-based window size classes.
Figure 2. Representations of height-based window size classes.

As visualized in the figures, the breakpoints allow you to continue thinking about layouts in terms of devices and configurations. Each size class breakpoint represents a majority case for typical device scenarios, which can be a helpful frame of reference as you think about the design of your breakpoint-based layouts.

Size class Breakpoint Device representation
Compact width width < 600dp 99.96% of phones in portrait
Medium width 600dp ≤ width < 840dp 93.73% of tablets in portrait,

most large unfolded inner displays in portrait

Expanded width width ≥ 840dp 97.22% of tablets in landscape,

most large unfolded inner displays in landscape

Compact height height < 480dp 99.78% of phones in landscape
Medium height 480dp ≤ height < 900dp 96.56% of tablets in landscape,

97.59% of phones in portrait

Expanded height height ≥ 900dp 94.25% of tablets in portrait

Although visualizing size classes as physical devices can be useful, window size classes are explicitly not determined by the size of the device screen. Window size classes are not intended for isTablet‑type logic. Rather, window size classes are determined by the window size available to your application regardless of the type of device the app is running on, which has two important implications:

  • Physical devices do not guarantee a specific window size class. The screen space available to your app can differ from the screen size of the device for many reasons. On mobile devices, split‑screen mode can partition the screen between two applications. On ChromeOS, Android apps can be presented in free‑form windows that are arbitrarily resizable. Foldables can have two different‑sized screens individually accessed by folding or unfolding the device.

  • The window size class can change throughout the lifetime of your app. While your app is running, device orientation changes, multitasking, and folding/unfolding can change the amount of screen space available. As a result, the window size class is dynamic, and your app's UI should adapt accordingly.

Window size classes map to the layout breakpoints in the Material Design responsive layout grid. Use window size classes to make high‑level application layout decisions, such as deciding whether to use a specific canonical layout to take advantage of additional screen space.

You can compute the current WindowSizeClass using the WindowSizeClass#compute() function provided by the Jetpack WindowManager library. The following shows an example of how to calculate the window size class and receive updates whenever the window size class changes:

Kotlin

class MainActivity : Activity() {
    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)

        // ...

        // Replace with a known container that you can safely add a
        // view to where the view won't affect the layout and the view
        // won't be replaced.
        val container: ViewGroup = binding.container

        // Add a utility view to the container to hook into
        // View.onConfigurationChanged(). This is required for all
        // activities, even those that don't handle configuration
        // changes. You can't use Activity.onConfigurationChanged(),
        // since there are situations where that won't be called when
        // the configuration changes. View.onConfigurationChanged() is
        // called in those scenarios.
        container.addView(object : View(this) {
            override fun onConfigurationChanged(newConfig: Configuration?) {
                super.onConfigurationChanged(newConfig)
                computeWindowSizeClasses()
            }
        })

        computeWindowSizeClasses()
    }

    private fun computeWindowSizeClasses() {
        val metrics = WindowMetricsCalculator.getOrCreate().computeCurrentWindowMetrics(this)
        val width = metrics.bounds.width()
        val height = metrics.bounds.height()
        val density = resources.displayMetrics.density
        val windowSizeClass = WindowSizeClass.compute(width/density, height/density)
        // COMPACT, MEDIUM, or EXPANDED
        val widthWindowSizeClass = windowSizeClass.windowWidthSizeClass
        // COMPACT, MEDIUM, or EXPANDED
        val heightWindowSizeClass = windowSizeClass.windowHeightSizeClass

        // Use widthWindowSizeClass and heightWindowSizeClass.
    }
}

Java

public class MainActivity extends Activity {
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);

        // ...

        // Replace with a known container that you can safely add a
        // view to where the view won't affect the layout and the view
        // won't be replaced.
        ViewGroup container = binding.container;

        // Add a utility view to the container to hook into
        // View.onConfigurationChanged(). This is required for all
        // activities, even those that don't handle configuration
        // changes. You can't use Activity.onConfigurationChanged(),
        // since there are situations where that won't be called when
        // the configuration changes. View.onConfigurationChanged() is
        // called in those scenarios.
        container.addView(new View(this) {
            @Override
            protected void onConfigurationChanged(Configuration newConfig) {
                super.onConfigurationChanged(newConfig);
                computeWindowSizeClasses();
            }
        });

        computeWindowSizeClasses();
    }

    private void computeWindowSizeClasses() {
        WindowMetrics metrics = WindowMetricsCalculator.getOrCreate()
                .computeCurrentWindowMetrics(this);

        int width = metrics.getBounds().width
        int height = metrics.getBounds().height()
        float density = getResources().getDisplayMetrics().density;
        WindowSizeClass windowSizeClass = WindowSizeClass.compute(width/density, height/density)
        // COMPACT, MEDIUM, or EXPANDED
        WindowWidthSizeClass widthWindowSizeClass = windowSizeClass.getWindowWidthSizeClass()
        // COMPACT, MEDIUM, or EXPANDED
        WindowHeightSizeClass heightWindowSizeClass = windowSizeClass.getWindowHeightSizeClass()

        // Use widthWindowSizeClass and heightWindowSizeClass.
    }
}

Once you're observing window size classes in your app, you're ready to start changing your layout based on the current window size class.

Layouts and window size classes

As you make layout changes, test the layout behavior across all window sizes, especially at the compact, medium, and expanded breakpoint widths.

If you have an existing layout for compact screens, first optimize your layout for the expanded width size class, since this size class provides the most space for additional content and UI changes. Then decide what layout makes sense for the medium width size class; consider adding a specialized layout.

Next steps

To learn more about how to use window size classes to create responsive/adaptive layouts, see the following:

To learn more about what makes an app great on all devices and screen sizes, see: