API defaults

Material, Compose UI, and Foundation APIs implement and offer many accessible practices by default. They contain built-in semantics that follow their specific role and function, meaning that most accessibility support is provided with little or no additional work.

Using the appropriate APIs for the appropriate purpose usually means the components come with predefined accessibility behaviours that cover standard use cases, but remember to double-check whether these defaults fit your accessibility needs. If not, Compose also provides ways to cover more specific requirements.

Knowing the default accessibility semantics and patterns in Compose APIs helps with understanding how to use them with accessibility in mind, as well as with supporting accessibility in more custom components.

Minimum touch target sizes

Any on-screen element that someone can click, touch, or interact with should be large enough for reliable interaction. When sizing these elements, make sure to set the minimum size to 48dp to correctly follow the Material Design accessibility guidelines.

Material components—like Checkbox, RadioButton, Switch, Slider, and Surface—set this minimum size internally, but only when the component can receive user actions. For example, when a Checkbox has its onCheckedChange parameter set to a non-null value, the checkbox includes padding to have a width and height of at least 48 dp.

@Composable
private fun CheckableCheckbox() {
    Checkbox(checked = true, onCheckedChange = {})
}

A checkbox with the default padding with a width and height of 48 dp.
Figure 1. A checkbox with default padding.

When the onCheckedChange parameter is set to null, the padding is not included, because the component cannot be interacted with directly.

@Composable
private fun NonClickableCheckbox() {
    Checkbox(checked = true, onCheckedChange = null)
}

A checkbox that has no padding.
Figure 2. A checkbox without padding.

When implementing selection controls like Switch, RadioButton, or Checkbox, you typically lift the clickable behavior to a parent container by setting the click callback on the composable to null, and adding a toggleable or selectable modifier to the parent composable.

@Composable
private fun CheckableRow() {
    MaterialTheme {
        var checked by remember { mutableStateOf(false) }
        Row(
            Modifier
                .toggleable(
                    value = checked,
                    role = Role.Checkbox,
                    onValueChange = { checked = !checked }
                )
                .padding(16.dp)
                .fillMaxWidth()
        ) {
            Text("Option", Modifier.weight(1f))
            Checkbox(checked = checked, onCheckedChange = null)
        }
    }
}

A checkbox next to the text 'Option' that is being selected and deselected.
Figure 3. A checkbox with clickable behavior.

When the size of a clickable composable is smaller than the minimum touch target size, Compose still increases the touch target size. It does so by expanding the touch target size outside of the boundaries of the composable.

The following example contains a very small clickable Box. The touch target area is automatically expanded beyond the boundaries of the Box, so tapping next to the Box still triggers the click event.

@Composable
private fun SmallBox() {
    var clicked by remember { mutableStateOf(false) }
    Box(
        Modifier
            .size(100.dp)
            .background(if (clicked) Color.DarkGray else Color.LightGray)
    ) {
        Box(
            Modifier
                .align(Alignment.Center)
                .clickable { clicked = !clicked }
                .background(Color.Black)
                .size(1.dp)
        )
    }
}

A very small clickable box that is expanded to a larger touch target by tapping next to the box.
Figure 4. A very small clickable box that is expanded to a larger touch target.

To prevent possible overlap between touch areas of different composables, always use a large enough minimum size for the composable. In the example, that would mean using the sizeIn modifier to set the minimum size for the inner box:

@Composable
private fun LargeBox() {
    var clicked by remember { mutableStateOf(false) }
    Box(
        Modifier
            .size(100.dp)
            .background(if (clicked) Color.DarkGray else Color.LightGray)
    ) {
        Box(
            Modifier
                .align(Alignment.Center)
                .clickable { clicked = !clicked }
                .background(Color.Black)
                .sizeIn(minWidth = 48.dp, minHeight = 48.dp)
        )
    }
}

The very small box from the previous example is increased in size to create a larger touch target.
Figure 5. A larger box touch target.

Graphic elements

When you define an Image or Icon composable, there is no automatic way for the Android framework to understand what the app is displaying. You need to pass a textual description of the graphic element.

Imagine a screen where the user can share the current page with friends. This screen contains a clickable share icon:

A strip of four clickable icons, with the 'share' icon highlighted.
Figure 6. A row of clickable icons with the 'Share' icon selected.

Based on the icon alone, the Android framework can't describe it to a visually impaired user. The Android framework needs an additional textual description of the icon.

The contentDescription parameter describes a graphic element. Use a localized string, as it is visible to the user.

@Composable
private fun ShareButton(onClick: () -> Unit) {
    IconButton(onClick = onClick) {
        Icon(
            imageVector = Icons.Filled.Share,
            contentDescription = stringResource(R.string.label_share)
        )
    }
}

Some graphic elements are purely decorative and you might not want to communicate them to the user. When you set the contentDescription parameter to null, you indicate to the Android framework that this element does not have associated actions or state.

@Composable
private fun PostImage(post: Post, modifier: Modifier = Modifier) {
    val image = post.imageThumb ?: painterResource(R.drawable.placeholder_1_1)

    Image(
        painter = image,
        // Specify that this image has no semantic meaning
        contentDescription = null,
        modifier = modifier
            .size(40.dp, 40.dp)
            .clip(MaterialTheme.shapes.small)
    )
}

contentDescription is mainly meant to be used for graphic elements, such as images. Material components, like Button or Text, and actionable behaviors, like clickable or toggleable, come with other predefined semantics that describe their intrinsic behavior, and can be changed through other Compose APIs.

Interactive elements

Material and Foundation Compose APIs make UI elements that users can interact with through the clickable and toggleable modifier APIs. Because interactable components might consist of multiple elements, clickable and toggleable merge their children's semantics by default, so that the component is treated as one logical entity.

For example, a Material Button might consist of a child icon and some text. Instead of treating the children as individuals, a Material Button merges its children semantics by default, so that accessibility services can group them accordingly:

Buttons with unmerged versus merged children semantics.
Figure 7. Buttons with unmerged versus merged children semantics.

Similarly, using the clickable modifier also causes a composable to merge its descendants' semantics into a single entity, which is sent to accessibility services with a corresponding action representation:

Row(
    // Uses `mergeDescendants = true` under the hood
    modifier = Modifier.clickable { openArticle() }
) {
    Icon(
        painter = painterResource(R.drawable.ic_logo),
        contentDescription = "Open",
    )
    Text("Accessibility in Compose")
}

You can also set a specific onClickLabel on the parent clickable to provide additional information to accessibility services and offer a more polished representation of the action:

Row(
    modifier = Modifier
        .clickable(onClickLabel = "Open this article") {
            openArticle()
        }
) {
    Icon(
        painter = painterResource(R.drawable.ic_logo),
        contentDescription = "Open"
    )
    Text("Accessibility in Compose")
}

Using TalkBack as an example, this clickable modifier and its click label would enable TalkBack to provide an action hint of "Double tap to open this article", rather than the more generic default feedback of "Double tap to activate".

This feedback changes depending on the type of action. A long click would provide a TalkBack hint of "Double tap and hold to", followed by a label:

Row(
    modifier = Modifier
        .combinedClickable(
            onLongClickLabel = "Bookmark this article",
            onLongClick = { addToBookmarks() },
            onClickLabel = "Open this article",
            onClick = { openArticle() },
        )
) {}

In some cases, you may not have direct access to the clickable modifier (for example, when it's set somewhere in a lower nested layer),but still want to change the announcement label from the default. To do this, split setting the clickable from modifying the announcement by using the semantics modifier and setting the click label there, to modify the action representation:

@Composable
private fun ArticleList(openArticle: () -> Unit) {
    NestedArticleListItem(
        // Clickable is set separately, in a nested layer:
        onClickAction = openArticle,
        // Semantics are set here:
        modifier = Modifier.semantics {
            onClick(
                label = "Open this article",
                action = {
                    // Not needed here: openArticle()
                    true
                }
            )
        }
    )
}

In this case, you don't need to pass the click action twice, as existing Compose APIs, like clickable or Button, handle this for you. This is because the merging logic ensures the outermost modifier label and action are taken for the information that is present.

In the previous example, the openArticle() click action is passed deep down by the NestedArticleListItem automatically to its clickable semantics, and can be left null in the second semantics modifier action. However, the click label is taken from the second semantics modifier onClick(label = "Open this article"), as it wasn't present in the first.

You might run into scenarios where you expect children semantics to be merged into a parent one, but that doesn't happen. See Merging and clearing for more in-depth information.

Custom components

For custom components, as a rule of thumb, look at the implementation of a similar component in the Material library, or other Compose libraries, and mimic or modify its accessibility behavior where it's sensible to do so.

For example, if you're replacing the Material Checkbox with your own implementation, looking at the existing Checkbox implementation would remind you to add the triStateToggleable modifier, which handles the accessibility properties for this component.

Additionally, make heavy use of Foundation modifiers, as these include accessibility considerations out of the box, as well as existing Compose practices covered in this section.

You can also find an example of a custom toggle component in the Clear and set semantics section, as well as more detailed information on how to support accessibility in custom components in the API guidelines.