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In the activity tag of your AndroidManifest.xml file, do the following:
Add supportsPictureInPicture and set it to true to declare you'll be
using PiP in your app.
Add configChanges and set it to
orientation|screenLayout|screenSize|smallestScreenSize to specify that
your activity handles layout configuration changes. This way, your activity
doesn't relaunch when layout changes occur during PiP mode transitions.
Add this extension on Context. You'll use this extension multiple times
throughout the guide to access the activity.
internalfunContext.findActivity():ComponentActivity{varcontext=thiswhile(contextisContextWrapper){if(contextisComponentActivity)returncontextcontext=context.baseContext}throwIllegalStateException("Picture in picture should be called in the context of an Activity")}
Add addOnUserLeaveHintListener using findActivity() and pass in the lambda.
In onDispose, add removeOnUserLeaveHintListener using findActivity()
and pass in the lambda.
if(Build.VERSION.SDK_INT>=Build.VERSION_CODES.O&&
Build.VERSION.SDK_INT < Build.VERSION_CODES.S){valcontext=LocalContext.currentDisposableEffect(context){valonUserLeaveBehavior=Runnable{context.findActivity().enterPictureInPictureMode(PictureInPictureParams.Builder().build())}context.findActivity().addOnUserLeaveHintListener(onUserLeaveBehavior)onDispose{context.findActivity().removeOnUserLeaveHintListener(onUserLeaveBehavior)}}}else{Log.i("PiP info","API does not support PiP")}
Post-Android 12, the PictureInPictureParams.Builder is added through a
modifier that is passed to the app's video player.
Create a modifier and call onGloballyPositioned on it. The layout
coordinates will be used in a later step.
Create a variable for the PictureInPictureParams.Builder().
Add an if statement to check if the SDK is S or above. If so, add
setAutoEnterEnabled to the builder and set it to true to enter PiP
mode upon swipe. This provides a smoother animation than going through
enterPictureInPictureMode.
Use findActivity() to call setPictureInPictureParams(). Call build() on
the builder and pass it in.
Use setAspectRatio to set PiP window's aspect ratio
To set the aspect ratio of the PiP window, you can either choose a specific
aspect ratio or use the width and height of the player's video size. If you are
using a media3 player, check that the player is not null and that the player's
video size is not equal to [VideoSize.UNKNOWN][6] before setting the aspect
ratio.
If you are using a custom player, set the aspect ratio on the player's height
and width using the syntax specific to your player. Be aware that if your player
resizes during initialization, if it falls outside of the valid bounds of what
the aspect ratio can be, your app will crash. You may need to add checks around
when the aspect ratio can be calculated, similar to how it is done for a media3
player.
Content and code samples on this page are subject to the licenses described in the Content License. Java and OpenJDK are trademarks or registered trademarks of Oracle and/or its affiliates.
Last updated 2025-05-20 UTC.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-05-20 UTC."],[],[],null,["In the activity tag of your `AndroidManifest.xml` file, do the following:\n\n1. Add `supportsPictureInPicture` and set it to `true` to declare you'll be using PiP in your app.\n2. Add `configChanges` and set it to\n `orientation|screenLayout|screenSize|smallestScreenSize` to specify that\n your activity handles layout configuration changes. This way, your activity\n doesn't relaunch when layout changes occur during PiP mode transitions.\n\n ```kotlin\n \u003cactivity\n android:name=\".SnippetsActivity\"\n android:exported=\"true\"\n android:supportsPictureInPicture=\"true\"\n android:configChanges=\"orientation|screenLayout|screenSize|smallestScreenSize\"\n android:theme=\"@style/Theme.Snippets\"\u003e\n ```\n | **Note:** To learn more about configuration changes, how to restrict activity recreation, and how to react to those configuration changes, see the [Handle\n | configuration changes](/guide/topics/resources/runtime-changes) page.\n\nIn your Compose code, do the following:\n\n1. Add this extension on `Context`. You'll use this extension multiple times throughout the guide to access the activity. \n\n ```kotlin\n internal fun Context.findActivity(): ComponentActivity {\n var context = this\n while (context is ContextWrapper) {\n if (context is ComponentActivity) return context\n context = context.baseContext\n }\n throw IllegalStateException(\"Picture in picture should be called in the context of an Activity\")\n }https://github.com/android/snippets/blob/f95ab59fad80aeaf5d6a90bab8a01a126f20f44e/compose/snippets/src/main/java/com/example/compose/snippets/pictureinpicture/PictureInPictureSnippets.kt#L90-L97\n ```\n\nAdd PiP on leave app for pre-Android 12\n\nTo add PiP for pre-Android 12, use [`addOnUserLeaveHintProvider`](/reference/androidx/core/app/OnUserLeaveHintProvider). Follow\nthese steps to add PiP for pre-Android 12:\n\n1. Add a version gate so that this code is only accessed in versions O until R.\n2. Use a `DisposableEffect` with `Context` as the key.\n3. Inside the `DisposableEffect`, define the behavior for when the `onUserLeaveHintProvider` is triggered using a lambda. In the lambda, call [`enterPictureInPictureMode()`](/reference/android/app/Activity#enterPictureInPictureMode(android.app.PictureInPictureParams)) on `findActivity()` and pass in [`PictureInPictureParams.Builder().build()`](/reference/android/app/PictureInPictureParams.Builder).\n4. Add `addOnUserLeaveHintListener` using `findActivity()` and pass in the lambda.\n5. In `onDispose`, add `removeOnUserLeaveHintListener` using `findActivity()` and pass in the lambda.\n\n\n```kotlin\nif (Build.VERSION.SDK_INT \u003e= Build.VERSION_CODES.O &&\n Build.VERSION.SDK_INT \u003c Build.VERSION_CODES.S\n) {\n val context = LocalContext.current\n DisposableEffect(context) {\n val onUserLeaveBehavior = Runnable {\n context.findActivity()\n .enterPictureInPictureMode(PictureInPictureParams.Builder().build())\n }\n context.findActivity().addOnUserLeaveHintListener(\n onUserLeaveBehavior\n )\n onDispose {\n context.findActivity().removeOnUserLeaveHintListener(\n onUserLeaveBehavior\n )\n }\n }\n} else {\n Log.i(\"PiP info\", \"API does not support PiP\")\n}https://github.com/android/snippets/blob/f95ab59fad80aeaf5d6a90bab8a01a126f20f44e/compose/snippets/src/main/java/com/example/compose/snippets/pictureinpicture/PictureInPictureSnippets.kt#L354-L374\n```\n\n\u003cbr /\u003e\n\nAdd PiP on leave app for post-Android 12\n\nPost-Android 12, the [`PictureInPictureParams.Builder`](/reference/android/app/PictureInPictureParams.Builder) is added through a\nmodifier that is passed to the app's video player.\n\n1. Create a `modifier` and call [`onGloballyPositioned`](/reference/kotlin/androidx/compose/ui/layout/OnGloballyPositionedModifier) on it. The layout coordinates will be used in a later step.\n2. Create a variable for the `PictureInPictureParams.Builder()`.\n3. Add an `if` statement to check if the SDK is S or above. If so, add [`setAutoEnterEnabled`](/reference/android/app/PictureInPictureParams.Builder#setAutoEnterEnabled(boolean)) to the builder and set it to `true` to enter PiP mode upon swipe. This provides a smoother animation than going through [`enterPictureInPictureMode`](/reference/android/app/Activity#enterPictureInPictureMode(android.app.PictureInPictureParams))().\n4. Use `findActivity()` to call `setPictureInPictureParams()`. Call `build()` on the `builder` and pass it in.\n\n\n```kotlin\nval pipModifier = modifier.onGloballyPositioned { layoutCoordinates -\u003e\n val builder = PictureInPictureParams.Builder()\n\n if (Build.VERSION.SDK_INT \u003e= Build.VERSION_CODES.S) {\n builder.setAutoEnterEnabled(true)\n }\n context.findActivity().setPictureInPictureParams(builder.build())\n}\nVideoPlayer(pipModifier)https://github.com/android/snippets/blob/f95ab59fad80aeaf5d6a90bab8a01a126f20f44e/compose/snippets/src/main/java/com/example/compose/snippets/pictureinpicture/PictureInPictureSnippets.kt#L74-L82\n```\n\n\u003cbr /\u003e\n\nUse `setAspectRatio` to set PiP window's aspect ratio\n\nTo set the aspect ratio of the PiP window, you can either choose a specific\naspect ratio or use the width and height of the player's video size. If you are\nusing a media3 player, check that the player is not null and that the player's\nvideo size is not equal to \\[`VideoSize.UNKNOWN`\\]\\[6\\] before setting the aspect\nratio.\n\n\n```kotlin\nval context = LocalContext.current\n\nval pipModifier = modifier.onGloballyPositioned { layoutCoordinates -\u003e\n val builder = PictureInPictureParams.Builder()\n if (shouldEnterPipMode && player != null && player.videoSize != VideoSize.UNKNOWN) {\n val sourceRect = layoutCoordinates.boundsInWindow().toAndroidRectF().toRect()\n builder.setSourceRectHint(sourceRect)\n builder.setAspectRatio(\n Rational(player.videoSize.width, player.videoSize.height)\n )\n }\n\n if (Build.VERSION.SDK_INT \u003e= Build.VERSION_CODES.S) {\n builder.setAutoEnterEnabled(shouldEnterPipMode)\n }\n context.findActivity().setPictureInPictureParams(builder.build())\n}\n\nVideoPlayer(pipModifier)https://github.com/android/snippets/blob/f95ab59fad80aeaf5d6a90bab8a01a126f20f44e/compose/snippets/src/main/java/com/example/compose/snippets/pictureinpicture/PictureInPictureSnippets.kt#L248-L266\n```\n\n\u003cbr /\u003e\n\n| **Warning:** The bounds of what the aspect ratio can be are between 2.39:1 and 1:2.39 (inclusive). If your aspect ratio does not fall between these values, your app will crash.\n\nIf you are using a custom player, set the aspect ratio on the player's height\nand width using the syntax specific to your player. Be aware that if your player\nresizes during initialization, if it falls outside of the valid bounds of what\nthe aspect ratio can be, your app will crash. You may need to add checks around\nwhen the aspect ratio can be calculated, similar to how it is done for a media3\nplayer."]]