Processes and app lifecycle
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In most cases, every Android application runs in its own Linux process.
This process is created for the application when some of its code needs to
run and remains running until the system needs to reclaim its memory for use
by other applications and it is no longer needed.
An unusual and fundamental feature of Android is that an application process's
lifetime isn't directly controlled by the application itself.
Instead, it is determined by the system through a combination of the parts of the application
that the system knows are running, how important these things are to the user,
and how much overall memory is available in the system.
It is important that
application developers understand how different application components
(in particular Activity
, Service
,
and BroadcastReceiver
) impact the lifetime
of the application's process. Not using these components correctly can
result in the system killing the application's process while it is doing
important work.
A common example of a process lifecycle bug is a
BroadcastReceiver
that starts a thread when it
receives an Intent
in its BroadcastReceiver.onReceive()
method and then returns from the function. Once it returns, the system
considers the BroadcastReceiver
to no longer be active, and its hosting
process to no longer be needed, unless other application components are active in
it.
So, the system can kill the process at any time to reclaim memory, and in doing so,
it terminates the spawned thread running in the process. The solution to this problem
is typically to schedule a JobService
from the BroadcastReceiver
so the
system knows that there is active work occurring in the process.
To determine which processes to kill when low on memory, Android
places each process into an importance hierarchy based on the components running in
them and the state of those components. In order of importance, these process types are:
- A foreground process is one that is required for
what the user is currently doing. Various application components can
cause its containing process to be considered foreground in different
ways. A process is considered to be in the foreground if any of the
following conditions hold:
There are only ever a few such processes in the system, and these are only
killed as a last resort if memory is so low that not even these processes
can continue to run. Generally, if this happens the device has
reached a memory paging state, so this action is required to keep the user
interface responsive.
- A visible process is doing work that the user is currently aware of,
so killing it has a noticeable negative impact on the user experience. A process is
considered visible in the following conditions:
- It is running an
Activity
that is visible to the user on-screen but not in the foreground (its
onPause()
method
has been called). This might
occur, for example, if the foreground Activity
is displayed as a dialog
that lets the previous Activity
be seen behind it.
- It has a
Service
that is running as a foreground service,
through Service.startForeground()
(which
asks the system to treat the service as something the user is aware of, or essentially
as if it were visible).
- It is hosting a service that the system is using for a particular feature that
the user is aware of, such as a live wallpaper or an input method service.
The number of these processes running in the system is less bounded than foreground
processes, but still relatively controlled. These processes are
considered extremely important and aren't killed unless doing so is
required to keep all foreground processes running.
- A service process is one holding a
Service
that has been started with the
startService()
method. Though these
processes are not directly visible to the user, they are generally doing things
that the user cares about (such as background
network data upload or download), so the system always keeps such processes
running unless there is not enough memory to retain all foreground and visible processes.
Services that have been running for a long time (such as 30 minutes or more) might be
demoted in importance to let their process drop to the cached list.
Processes that do need to be run over a long period can be created with
setForeground
.
If it is a periodic process that requires strict time of execution, it can be
scheduled through the AlarmManager
.
For more information, refer to Support for long-running workers.
This helps avoid situations where long-running services that use excessive resources, for
example, by leaking memory, prevent the system from delivering a good user experience.
- A cached process is one that is not currently needed, so the
system is free to kill it as needed when resources like memory are needed elsewhere. In a normally
behaving system, these are the only processes involved in resource management.
A well-running system has multiple cached processes always available, for efficient
switching between applications, and regularly kills the cached apps as needed.
Only in very critical situations does the system get to a point where
all cached processes are killed and it must start killing service processes.
Since cached processes can be killed by the system at any time, apps should cease all work while
in the cached state. If user-critical work must be performed by the app,
it should use one of the above APIs to run work from an active process state.
Cached processes often hold one or more Activity
instances
that are not currently visible to the user (their
onStop()
method has been called and has returned).
Provided they implement their Activity
lifecycle correctly when the system
kills such processes, it doesn't impact the user's experience when returning to that app.
It can restore the previously saved state when the associated activity recreates in
a new process. Be aware that onDestroy()
is not guaranteed to be called in the case that a process is killed by the system.
For more details, see Activity
.
Starting in Android 13, an app process may receive limited or no execution time until it enters
one of the above active lifecycle states.
Cached processes are kept in a list. The exact ordering policy for this list
is an implementation detail of the platform. Generally, it tries to keep more
useful processes, such as those hosting the user's home application or the last activity the user saw,
before other types of processes. Other policies for killing processes can also
be applied, like setting hard limits on the number of processes allowed or limiting the amount of
time a process can stay continually cached.
When deciding how to classify a process, the system bases its decision on the most
important level found among all the components currently active in the process.
See the Activity
, Service
, and
BroadcastReceiver
documentation for more detail on how
each of these components contributes to the overall lifecycle of a process and of
the application.
A process's priority might also be increased based on other dependencies
a process has to it. For example, if process A has bound to a
Service
with
the Context.BIND_AUTO_CREATE
flag or is using a
ContentProvider
in process B, then process B's
classification is always at least as important as process A's.
Content and code samples on this page are subject to the licenses described in the Content License. Java and OpenJDK are trademarks or registered trademarks of Oracle and/or its affiliates.
Last updated 2025-02-10 UTC.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-02-10 UTC."],[],[],null,["# Processes and app lifecycle\n\nIn most cases, every Android application runs in its own Linux process.\nThis process is created for the application when some of its code needs to\nrun and remains running until the system needs to reclaim its memory for use\nby other applications and it is no longer needed.\n\nAn unusual and fundamental feature of Android is that an application process's\nlifetime *isn't* directly controlled by the application itself.\nInstead, it is determined by the system through a combination of the parts of the application\nthat the system knows are running, how important these things are to the user,\nand how much overall memory is available in the system.\n\nIt is important that\napplication developers understand how different application components\n(in particular [Activity](/reference/android/app/Activity), [Service](/reference/android/app/Service),\nand [BroadcastReceiver](/reference/android/content/BroadcastReceiver)) impact the lifetime\nof the application's process. **Not using these components correctly can\nresult in the system killing the application's process while it is doing\nimportant work.**\n\nA common example of a process lifecycle bug is a\n`BroadcastReceiver` that starts a thread when it\nreceives an `Intent` in its [BroadcastReceiver.onReceive()](/reference/android/content/BroadcastReceiver#onReceive(android.content.Context, android.content.Intent))\nmethod and then returns from the function. Once it returns, the system\nconsiders the `BroadcastReceiver` to no longer be active, and its hosting\nprocess to no longer be needed, unless other application components are active in\nit.\n\n\nSo, the system can kill the process at any time to reclaim memory, and in doing so,\nit terminates the spawned thread running in the process. The solution to this problem\nis typically to schedule a [JobService](/reference/android/app/job/JobService)\nfrom the `BroadcastReceiver` so the\nsystem knows that there is active work occurring in the process.\n\nTo determine which processes to kill when low on memory, Android\nplaces each process into an importance hierarchy based on the components running in\nthem and the state of those components. In order of importance, these process types are:\n\n1. A **foreground process** is one that is required for what the user is currently doing. Various application components can cause its containing process to be considered foreground in different ways. A process is considered to be in the foreground if any of the following conditions hold:\n - It is running an [Activity](/reference/android/app/Activity) at the top of the screen that the user is interacting with (its [onResume()](/reference/android/app/Activity#onResume()) method has been called).\n - It has a [BroadcastReceiver](/reference/android/content/BroadcastReceiver) that is currently running (its [BroadcastReceiver.onReceive()](/reference/android/content/BroadcastReceiver#onReceive(android.content.Context, android.content.Intent)) method is executing).\n - It has a [Service](/reference/android/app/Service) that is currently executing code in one of its callbacks ([Service.onCreate()](/reference/android/app/Service#onCreate()), [Service.onStart()](/reference/android/app/Service#onStart(android.content.Intent, int)), or [Service.onDestroy()](/reference/android/app/Service#onDestroy())).\n2. There are only ever a few such processes in the system, and these are only killed as a last resort if memory is so low that not even these processes can continue to run. Generally, if this happens the device has reached a memory paging state, so this action is required to keep the user interface responsive.\n3. A **visible process** is doing work that the user is currently aware of, so killing it has a noticeable negative impact on the user experience. A process is considered visible in the following conditions:\n - It is running an [Activity](/reference/android/app/Activity) that is visible to the user on-screen but not in the foreground (its [onPause()](/reference/android/app/Activity#onPause()) method has been called). This might occur, for example, if the foreground `Activity` is displayed as a dialog that lets the previous `Activity` be seen behind it.\n - It has a [Service](/reference/android/app/Service) that is running as a foreground service, through [Service.startForeground()](/reference/android/app/Service#startForeground(int, android.app.Notification)) (which asks the system to treat the service as something the user is aware of, or essentially as if it were visible).\n - It is hosting a service that the system is using for a particular feature that the user is aware of, such as a live wallpaper or an input method service.\n\n The number of these processes running in the system is less bounded than foreground\n processes, but still relatively controlled. These processes are\n considered extremely important and aren't killed unless doing so is\n required to keep all foreground processes running.\n4. A **service process** is one holding a [Service](/reference/android/app/Service) that has been started with the [startService()](/reference/android/content/Context#startService(android.content.Intent)) method. Though these processes are not directly visible to the user, they are generally doing things that the user cares about (such as background network data upload or download), so the system always keeps such processes running unless there is not enough memory to retain all foreground and visible processes.\n\n Services that have been running for a long time (such as 30 minutes or more) might be\n demoted in importance to let their process drop to the cached list.\n\n Processes that do need to be run over a long period can be created with\n [setForeground](/reference/kotlin/androidx/work/CoroutineWorker#setForeground(androidx.work.ForegroundInfo)).\n If it is a periodic process that requires strict time of execution, it can be\n scheduled through the [AlarmManager](/reference/android/app/AlarmManager).\n For more information, refer to [Support for long-running workers](/topic/libraries/architecture/workmanager/advanced/long-running).\n This helps avoid situations where long-running services that use excessive resources, for\n example, by leaking memory, prevent the system from delivering a good user experience.\n5. A **cached process** is one that is not currently needed, so the system is free to kill it as needed when resources like memory are needed elsewhere. In a normally behaving system, these are the only processes involved in resource management.\n\n \u003cbr /\u003e\n\n A well-running system has multiple cached processes always available, for efficient\n switching between applications, and regularly kills the cached apps as needed.\n Only in very critical situations does the system get to a point where\n all cached processes are killed and it must start killing service processes.\n\n Since cached processes can be killed by the system at any time, apps should cease all work while\n in the cached state. If user-critical work must be performed by the app,\n it should use one of the above APIs to run work from an active process state.\n\n Cached processes often hold one or more [Activity](/reference/android/app/Activity) instances\n that are not currently visible to the user (their\n [onStop()](/reference/android/app/Activity#onStop()) method has been called and has returned).\n Provided they implement their `Activity` lifecycle correctly when the system\n kills such processes, it doesn't impact the user's experience when returning to that app.\n It can restore the previously saved state when the associated activity recreates in\n a new process. Be aware that [onDestroy()](/guide/components/activities/activity-lifecycle#ondestroy)\n is not guaranteed to be called in the case that a process is killed by the system.\n For more details, see [Activity](/reference/android/app/Activity).\n\n Starting in Android 13, an app process may receive limited or no execution time until it enters\n one of the above active lifecycle states.\n\n Cached processes are kept in a list. The exact ordering policy for this list\n is an implementation detail of the platform. Generally, it tries to keep more\n useful processes, such as those hosting the user's home application or the last activity the user saw,\n before other types of processes. Other policies for killing processes can also\n be applied, like setting hard limits on the number of processes allowed or limiting the amount of\n time a process can stay continually cached.\n\nWhen deciding how to classify a process, the system bases its decision on the most\nimportant level found among all the components currently active in the process.\nSee the [Activity](/reference/android/app/Activity), [Service](/reference/android/app/Service), and\n[BroadcastReceiver](/reference/android/content/BroadcastReceiver) documentation for more detail on how\neach of these components contributes to the overall lifecycle of a process and of\nthe application.\n\nA process's priority might also be increased based on other dependencies\na process has to it. For example, if process A has bound to a\n[Service](/reference/android/app/Service) with\nthe [Context.BIND_AUTO_CREATE](/reference/android/content/Context#BIND_AUTO_CREATE)\nflag or is using a\n[ContentProvider](/reference/android/content/ContentProvider) in process B, then process B's\nclassification is always at least as important as process A's."]]