Support display cutouts

device with a display cutout
Figure 1.1 Display cutout.

A display cutout is an area on some devices that extends into the display surface. It allows for an edge-to-edge experience while providing space for important sensors on the front of the device.

Android supports display cutouts on devices running Android 9 (API level 28) and higher. However, device manufacturers can also support display cutouts on devices running Android 8.1 or lower.

This page describes how to implement support for devices with cutouts, including how to work with the cutout area—that is, the edge-to-edge rectangle on the display surface that contains the cutout.

Choose how your app handles cutout areas

If you don't want your content to overlap with a cutout area, it’s generally sufficient to make sure your content does not overlap with the status bar and the navigation bar. If you're rendering into the cutout area, use WindowInsetsCompat.getDisplayCutout() to retrieve a DisplayCutout object that contains the safe insets and bounding box for each cutout. These APIs let you check whether your content overlaps with the cutout so that you can reposition if needed.

You can also determine whether content is laid out behind the cutout area. The layoutInDisplayCutoutMode window layout attribute controls how your content is drawn in the cutout area. You can set layoutInDisplayCutoutMode to one of the following values:

You can set the cutout mode either programmatically or by setting a style in your activity. The following example defines a style to apply the LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES attribute to the activity.

<style name="ActivityTheme">
  <item name="android:windowLayoutInDisplayCutoutMode">
    shortEdges <!-- default, shortEdges, or never -->
  </item>
</style>

The following sections describe the different cutout modes in more detail.

Default behavior

By default, in portrait mode with no special flags set, the status bar on a device with a cutout is resized to be at least as tall as the cutout, and your content displays in the area below. In landscape or fullscreen mode, your app window is letterboxed so that none of your content displays in the cutout area.

Render content in short edge cutout areas

For some content, such as video, photos, maps, and games, rendering in the cutout area can be a great way to provide a more immersive, edge-to-edge experience for users. With LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES, the content extends into the cutout area on the short edge of the display in both portrait and landscape, regardless of whether the system bars are hidden or visible. When using this mode, be sure that no important content overlaps with the cutout area.

Here are some examples of LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES:

content rendering into the cutout area while in portrait mode

content rendering into the cutout area while in landscape mode

device with a corner cutout
Figure 2. Examples of LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES.

Never render content in the display cutout area

With LAYOUT_IN_DISPLAY_CUTOUT_MODE_NEVER, the window is never allowed to overlap with the cutout area.

See the following examples of LAYOUT_IN_DISPLAY_CUTOUT_MODE_NEVER:

Figure 3. Examples of LAYOUT_IN_DISPLAY_CUTOUT_MODE_NEVER.

Best practices for display cutout support

When working with display cutouts, consider the following:

  • Be mindful of the placement of critical elements of the UI. Don't let the cutout area obscure any important text, controls, or other information.
  • Don't place or extend any interactive elements that require fine-touch recognition into the cutout area. Touch sensitivity might be lower in the cutout area.
  • Where possible, use WindowInsetsCompat to retrieve the status bar height and determine the appropriate padding to apply to your content. Avoid hardcoding the status bar height, as this can lead to overlapping or cut-off content.
Figure 4. Use WindowInsetsCompat to avoid overlapping or cutting off content.
  • Use View.getLocationInWindow() to determine how much window space your app is using. Don't assume the app is using the entire window, and don't use View.getLocationOnScreen().
  • Use shortEdges or never cutout modes if your app needs to transition into and out of immersive mode. Default cutout behavior can cause content in your app to render in the cutout area while the system bars are present, but not while in immersive mode. This results in the content moving up and down during transitions, as demonstrated in the following image.

    Figure 5. Example of content moving up and down during transitions.

  • In immersive mode, be careful using window versus screen coordinates, since your app doesn't use the whole screen when letterboxed. Because of the letterbox, coordinates from the screen origin are not the same as coordinates from the window origin. You can transform screen coordinates to the view’s coordinates as needed by using getLocationOnScreen(). The following image shows how coordinates differ when content is letterboxed:

    Figure 6. Window versus screen coordinates when content is letterboxed.

  • When handling MotionEvent, use MotionEvent.getX() and MotionEvent.getY() to avoid similar coordinate issues. Don't use MotionEvent.getRawX() or MotionEvent.getRawY().

Test how your content renders

simulating a display cutout in the emulator
Figure 7. Use Developer options to test how your content renders.

Be sure to test all of your app's screens and experiences. Test on devices with different types of cutouts, if possible. If you don't have a device with a cutout, you can simulate common cutout configurations on any device or emulator running Android 9 or higher by doing the following:

  1. Enable Developer options.
  2. In the Developer options screen, scroll down to the Drawing section and select Simulate a display with a cutout.
  3. Select the cutout type.