Zachowanie stanu i pamięć trwała

Zachowywanie stanu i trwałe przechowywanie to niebanalne aspekty aplikacji do pisania odręcznego, zwłaszcza w Compose. Podstawowe obiekty danych, takie jak właściwości pędzla i punkty tworzące pociągnięcie, są złożone i nie są automatycznie zapisywane. Wymaga to przemyślanej strategii zapisywania stanu w sytuacjach takich jak zmiany konfiguracji i trwałe zapisywanie rysunków użytkownika w bazie danych.

Zachowywanie stanu

W Jetpack Compose stan interfejsu jest zwykle zarządzany za pomocą funkcji remember i rememberSaveable. Chociaż rememberSaveable oferuje automatyczne zachowywanie stanu podczas zmian konfiguracji, jego wbudowane możliwości są ograniczone do prostych typów danych i obiektów, które implementują Parcelable lub Serializable.

W przypadku obiektów niestandardowych zawierających złożone właściwości, takie jak Brush, musisz zdefiniować mechanizmy serializacji i deserializacji za pomocą niestandardowego narzędzia do zapisywania stanu. Definiując niestandardowy Saver dla obiektu Brush, możesz zachować podstawowe atrybuty pędzla, gdy nastąpią zmiany konfiguracji, jak pokazano w tym brushStateSaver przykładzie.

fun brushStateSaver(converters: Converters): Saver<MutableState<Brush>, SerializedBrush> = Saver(
    save = { converters.serializeBrush(it.value) },
    restore = { mutableStateOf(converters.deserializeBrush(it)) },
)

Następnie możesz użyć niestandardowego Saver, aby zachować wybrany stan pędzla:

val currentBrush = rememberSaveable(saver = brushStateSaver(Converters())) { mutableStateOf(defaultBrush) }

Pamięć trwała

To enable features such as document saving, loading, and potential real-time collaboration, store strokes and associated data in a serialized format. For the Ink API, manual serialization and deserialization are necessary.

To accurately restore a stroke, save its Brush and StrokeInputBatch.

The Storage module simplifies compactly serializing the most complex part: the StrokeInputBatch.

To save a stroke:

  • Serialize the StrokeInputBatch using the storage module's encode function. Store the resulting binary data.
  • Separately save the essential properties of the stroke's Brush:
    • The enum that represents the brush family &mdash Although the instance can be serialized, this is not efficient for apps that use a limited selection of brush families
    • colorLong
    • size
    • epsilon
fun serializeStroke(stroke: Stroke): SerializedStroke {
  val serializedBrush = serializeBrush(stroke.brush)
  val encodedSerializedInputs = ByteArrayOutputStream().use
    {
      stroke.inputs.encode(it)
      it.toByteArray()
    }

  return SerializedStroke(
    inputs = encodedSerializedInputs,
    brush = serializedBrush
  )
}

To load a stroke object:

  • Retrieve the saved binary data for the StrokeInputBatch and deserialize it using the storage module's decode() function.
  • Retrieve the saved Brush properties and create the brush.
  • Create the final stroke using the recreated brush and the deserialized StrokeInputBatch.

    fun deserializeStroke(serializedStroke: SerializedStroke): Stroke {
      val inputs = ByteArrayInputStream(serializedStroke.inputs).use {
        StrokeInputBatch.decode(it)
      }
      val brush = deserializeBrush(serializedStroke.brush)
      return Stroke(brush = brush, inputs = inputs)
    }
    

Handle zoom, pan, and rotation

If your app supports zooming, panning, or rotation, you must provide the current transformation to InProgressStrokes. This helps newly drawn strokes match the position and scale of your existing strokes.

You do this by passing a Matrix to the pointerEventToWorldTransform parameter. The matrix should represent the inverse of the transformation you apply to your finished strokes canvas.

@Composable
fun ZoomableDrawingScreen(...) {
    // 1. Manage your zoom/pan state (e.g., using detectTransformGestures).
    var zoom by remember { mutableStateOf(1f) }
    var pan by remember { mutableStateOf(Offset.Zero) }

    // 2. Create the Matrix.
    val pointerEventToWorldTransform = remember(zoom, pan) {
        android.graphics.Matrix().apply {
            // Apply the inverse of your rendering transforms
            postTranslate(-pan.x, -pan.y)
            postScale(1 / zoom, 1 / zoom)
        }
    }

    Box(modifier = Modifier.fillMaxSize()) {
        // ...Your finished strokes Canvas, with regular transform applied

        // 3. Pass the matrix to InProgressStrokes.
        InProgressStrokes(
            modifier = Modifier.fillMaxSize(),
            pointerEventToWorldTransform = pointerEventToWorldTransform,
            defaultBrush = currentBrush,
            nextBrush = onGetNextBrush,
            onStrokesFinished = onStrokesFinished
        )
    }
}

Export strokes

You might need to export your stroke scene as a static image file. This is useful for sharing the drawing with other applications, generating thumbnails, or saving a final, uneditable version of the content.

To export a scene, you can render your strokes to an offscreen bitmap instead of directly to the screen. Use Android's Picture API, which lets you record drawings on a canvas without needing a visible UI component.

The process involves creating a Picture instance, calling beginRecording() to get a Canvas, and then using your existing CanvasStrokeRenderer to draw each stroke onto that Canvas. After you record all the drawing commands, you can use the Picture to create a Bitmap, which you can then compress and save to a file.

fun exportDocumentAsImage() {
  val picture = Picture()
  val canvas = picture.beginRecording(bitmapWidth, bitmapHeight)

  // The following is similar logic that you'd use in your custom View.onDraw or Compose Canvas.
  for (item in myDocument) {
    when (item) {
      is Stroke -> {
        canvasStrokeRenderer.draw(canvas, stroke, worldToScreenTransform)
      }
      // Draw your other types of items to the canvas.
    }
  }

  // Create a Bitmap from the Picture and write it to a file.
  val bitmap = Bitmap.createBitmap(picture)
  val outstream = FileOutputStream(filename)
  bitmap.compress(Bitmap.CompressFormat.PNG, 100, outstream)
}

Data object and converter helpers

Define a serialization object structure that mirrors needed Ink API objects.

Use the Ink API's storage module to encode and decode StrokeInputBatch.

Data transfer objects
@Parcelize
@Serializable
data class SerializedStroke(
  val inputs: ByteArray,
  val brush: SerializedBrush
) : Parcelable {
  override fun equals(other: Any?): Boolean {
    if (this === other) return true
    if (other !is SerializedStroke) return false
    if (!inputs.contentEquals(other.inputs)) return false
    if (brush != other.brush) return false
    return true
  }

  override fun hashCode(): Int {
    var result = inputs.contentHashCode()
    result = 31 * result + brush.hashCode()
    return result
  }
}

@Parcelize
@Serializable
data class SerializedBrush(
  val size: Float,
  val color: Long,
  val epsilon: Float,
  val stockBrush: SerializedStockBrush,
  val clientBrushFamilyId: String? = null
) : Parcelable

enum class SerializedStockBrush {
  Marker,
  PressurePen,
  Highlighter,
  DashedLine,
}
Converters
object Converters {
  private val stockBrushToEnumValues = mapOf(
    StockBrushes.marker() to SerializedStockBrush.Marker,
    StockBrushes.pressurePen() to SerializedStockBrush.PressurePen,
    StockBrushes.highlighter() to SerializedStockBrush.Highlighter,
    StockBrushes.dashedLine() to SerializedStockBrush.DashedLine,
  )

  private val enumToStockBrush =
    stockBrushToEnumValues.entries.associate { (key, value) -> value to key
  }

  private fun serializeBrush(brush: Brush): SerializedBrush {
    return SerializedBrush(
      size = brush.size,
      color = brush.colorLong,
      epsilon = brush.epsilon,
      stockBrush = stockBrushToEnumValues[brush.family] ?: SerializedStockBrush.Marker,
    )
  }

  fun serializeStroke(stroke: Stroke): SerializedStroke {
    val serializedBrush = serializeBrush(stroke.brush)
    val encodedSerializedInputs = ByteArrayOutputStream().use { outputStream ->
      stroke.inputs.encode(outputStream)
      outputStream.toByteArray()
    }

    return SerializedStroke(
      inputs = encodedSerializedInputs,
      brush = serializedBrush
    )
  }

  private fun deserializeStroke(
    serializedStroke: SerializedStroke,
  ): Stroke? {
    val inputs = ByteArrayInputStream(serializedStroke.inputs).use { inputStream ->
        StrokeInputBatch.decode(inputStream)
    }
    val brush = deserializeBrush(serializedStroke.brush, customBrushes)
    return Stroke(brush = brush, inputs = inputs)
  }

  private fun deserializeBrush(
    serializedBrush: SerializedBrush,
  ): Brush {
    val stockBrushFamily = enumToStockBrush[serializedBrush.stockBrush]
    val brushFamily = customBrush?.brushFamily ?: stockBrushFamily ?: StockBrushes.marker()

    return Brush.createWithColorLong(
      family = brushFamily,
      colorLong = serializedBrush.color,
      size = serializedBrush.size,
      epsilon = serializedBrush.epsilon,
    )
  }
}