Common modularization patterns

There is no single modularization strategy that fits all projects. Due to the flexible nature of Gradle there are few constraints as to how you can organize a project. This page gives an overview of some general rules and common patterns that you can employ when developing multi module Android apps.

High cohesion and low coupling principle

One way of characterizing a modular codebase would be to use the coupling and cohesion properties. Coupling measures the degree to which modules depend on each other. Cohesion, in this context, measures how the elements of a single module are functionally related. As a general rule, you should strive for low coupling and high cohesion:

  • Low coupling means that modules should be as independent as possible from one another, so that changes to one module have zero or minimal impact on other modules. Modules shouldn't have knowledge of the inner workings of other modules.
  • High cohesion means that modules should comprise a collection of code that acts as a system. They should have clearly defined responsibilities and stay within boundaries of certain domain knowledge. Consider a sample ebook application. It might be inappropriate to mix book and payment related code together in the same module as they are two different functional domains.

Types of modules

The way you organize your modules mainly depends on your app architecture. Below are some common types of modules you could introduce in your app while following our recommended app architecture.

Data modules

A data module usually contains a repository, data sources and model classes. The three primary responsibilities of a data module are:

  1. Encapsulate all data and business logic of a certain domain: Each data module should be responsible for handling data that represents a certain domain. It can handle many types of data as long as they are related.
  2. Expose the repository as an external API: The public API of a data module should be a repository as they are responsible for exposing the data to the rest of the app.
  3. Hide all implementation details and data sources from the outside: Data sources should only be accessible by repositories from the same module. They remain hidden to the outside. You can enforce this by using Kotlin’s private or internal visibility keyword.
Figure 1: Sample data modules and their content

Feature modules

A feature is an isolated part of an app's functionality that usually corresponds to a screen or series of closely related screens, like a sign up or checkout flow. If your app has a bottom bar navigation, it’s likely that each destination is a feature.

Figure 2: Each tab of this application can be defined as a feature

Features are associated with screens or destinations in your app. Therefore, they're likely to have an associated UI and ViewModel to handle their logic and state. A single feature doesn't have to be limited to a single view or navigation destination. Feature modules depend on data modules.

Figure 3: Sample feature modules and their content

App modules

App modules are an entry point to the application. They depend on feature modules and usually provide root navigation. A single app module can be compiled to a number of different binaries thanks to build variants.

Figure 3: “demo” and “full” product flavors modules dependency graph

If your app targets multiple device types, such as auto, wear or TV, you might consider defining an app module per each. This helps separate platform specific dependencies.

Figure 4: Wear app dependency graph

Common modules

Common modules, also known as core modules, contain code that other modules frequently use. They reduce redundancy and don't represent any specific layer in an app's architecture. The following are examples of common modules:

  • UI module: If you use custom UI elements or elaborate branding in your app, you should consider encapsulating your widget collection into a module for all the features to reuse. This could help make your UI consistent across different features. For example, if your theming is centralized, you can avoid a painful refactor when a rebrand happens.
  • Analytics module: Tracking is often dictated by business requirements with little consideration to the software architecture. Analytics trackers are often used in many unrelated components. If that's the case for you, it might be a good idea to have a dedicated analytics module.
  • Network module: When many modules require a network connection, you might consider having a module dedicated to providing a http client. It is especially useful when your client requires custom configuration.
  • Utility module: Utilities, also known as helpers, are usually small pieces of code that are reused across the application. Examples of utilities include testing helpers, a currency formatting function, email validator or a custom operator.

Module to module communication

Modules rarely exist in total separation and often rely on other modules and communicate with them. It’s important to keep the coupling low even when modules work together and exchange information frequently. Sometimes direct communication between two modules is either not desirable as in the case of architecture constraints. It may also be impossible, such as with cyclic dependencies.

Figure 5: A direct, two-way communication between modules is impossible due to cyclic dependencies. A mediating module is necessary to coordinate data flow between two other independent modules

To overcome this problem you can have a third module mediating between two other modules. The mediator module can listen for messages from both of the modules and forward them as needed. In our sample app, the checkout screen needs to know which book to purchase even though the event originated in a separate screen that is part of a different feature. In this case, the mediator is the module that owns the navigation graph (usually an app module). In the example, we use navigation to pass the data from the home feature to the checkout feature using the Navigation component.


The checkout destination receives a book id as an argument which it uses to fetch information about the book. You can use the saved state handle to retrieve navigation arguments inside a destination feature’s ViewModel.

class CheckoutViewModel(savedStateHandle: SavedStateHandle, …) : ViewModel() {

   val uiState: StateFlow<CheckoutUiState> =
      savedStateHandle.getStateFlow<String>("bookId", "").map { bookId ->
          // produce UI state calling bookRepository.getBook(bookId)

You shouldn't pass objects as navigation arguments. Instead, use simple ids that features can use to access and load desired resources from the data layer. This way, you keep the coupling low and don't violate the single source of truth principle.

In the example below, both feature modules depend on the same data module. This makes it possible to minimize the amount of data that the mediator module needs to forward and keeps the coupling between the modules low. Instead of passing objects, modules should exchange primitive IDs and load the resources from a shared data module.

Figure 6: Two feature modules relying on a shared data module

General best practices

As mentioned in the beginning there is no single right way of developing a multi-module app. Just like there are many software architectures, there exist numerous ways to modularize an app. Nevertheless, the following general recommendations can help you make your code more readable, maintainable and testable.

Keep your configuration consistent

Every module introduces configuration overhead. If the number of your modules reaches a certain threshold, managing consistent configuration becomes a challenge. For example, it’s important that modules use dependencies of the same version. If you need to update a large number of modules just to bump a dependency version, it is not only an effort but also a room for potential mistakes. To solve this problem, you can use one of the gradle’s tools to centralize your configuration:

  • Version catalogs are a type safe list of dependencies generated by Gradle during sync. It’s a central place to declare all your dependencies and is available to all the modules in a project.
  • Use convention plugins to share build logic between modules.

Expose as little as possible

The public interface of a module should be minimal and expose only the essentials. It shouldn't leak any implementation details outside. Scope everything to the smallest extent possible. Use Kotlin’s private or internal visibility scope to make the declarations module-private. When declaring dependencies in your module, prefer implementation over api. The latter exposes transitive dependencies to the consumers of your module. Using implementation may improve build time since it reduces the number of modules that need to be rebuilt.

Prefer Kotlin & Java modules

There are three essential types of modules that Android studio supports:

  • App modules are an entry point to your application. They can contain source code, resources, assets and an AndroidManifest.xml. The output of an app module is an Android App Bundle (AAB) or an Android Application Package (APK).
  • Library modules have the same content as the app modules. They are used by other Android modules as a dependency. The output of a library module is an Android Archive (AAR) are structurally identical to app modules but they are compiled to an Android Archive (AAR) file which can later be used by other modules as a dependency. A library module makes it possible to encapsulate and reuse the same logic and resources across many app modules.
  • Kotlin and Java libraries don't contain any Android resources, assets, or manifest files.

Since Android modules come with overhead, preferably, you'd want to use the Kotlin or Java kind as much as possible.