Ink API はモジュール化されているため、必要なものだけを使用できます。
ストローク
The strokes module serves as the foundation of the Ink API. Key data types within this module are:
StrokeInputBatch: Represents a series of pointer inputs, including their position, timestamp, and optionally pressure, tilt, and orientation.InProgressStroke: Represents a stroke that is actively being drawn.InProgressStrokeis used to render partial strokes with low latency and to build the finalStrokeonce input is complete, after which the object can be reused.InProgressStrokeis used by theInProgressStrokescomposable.Stroke: An immutable representation of a finalized stroke with fixed geometry. EachStrokehas anImmutableStrokeInputBatch(input points), aBrush(style), and aPartitionedMesh(geometric shape). You can store, manipulate, and render strokes within your application.
ジオメトリ
The Geometry module supports geometric operations on primitive shapes (using dedicated classes like Box and Vec), as well as arbitrary shapes (using PartitionedMesh), including intersection detection and transformation. PartitionedMesh can also hold additional data to support rendering.
ブラシ
The brush module defines the style of strokes. It
consists of two main parts:
Brush: Specifies the style of a stroke including base color, base size, andBrushFamily.BrushFamilyis analogous to a font family, it defines a stroke's style. For example, aBrushFamilycan represent a specific style of marker or highlighter, allowing strokes with different sizes and colors to share that style.StockBrushes: Provides factory functions for creating ready-to-useBrushFamilyinstances.
オーサリング
The Compose Authoring module lets you capture user touch input and render it
as low-latency strokes on the screen in real time. This is achieved through
the InProgressStrokes composable, which processes motion events and displays
the strokes as they are drawn.
Once a stroke is completed, the composable notifies the client application using
an InProgressStrokesFinishedListener callback. This allows the application
to retrieve the finished strokes for rendering or storage.
In Compose, InProgressStrokes takes this callback in the onStrokesFinished
parameter. Pass the finished strokes to another composable to commit them to the
screen using the rendering module.
レンダリング
レンダリング モジュールを使用すると、Android の Canvas にインク ストロークを簡単に描画できます。Compose 用の CanvasStrokeRenderer と、ビューベースのレイアウト用の ViewStrokeRenderer が用意されています。これらのレンダラは、レンダリング パフォーマンスを最適化し、アンチエイリアシングなどの高品質のビジュアルを提供します。
ストロークをレンダリングするには、create() メソッドを呼び出して CanvasStrokeRenderer インスタンスを取得し、draw() メソッドを呼び出して、完了した(Stroke)ストロークまたは進行中の(InProgressStroke)ストロークを Canvas にレンダリングします。
ストロークを描画するときに、キャンバスを変換できます。たとえば、パン、ズーム、回転などがあります。ストロークを正しくレンダリングするには、canvas 変換を CanvasStrokeRenderer.draw に渡す必要もあります。
canvas 変換を個別にトラッキングしないようにするには、代わりに ViewStrokeRenderer を使用します。
ストレージ
The storage module provides utilities for
efficiently serializing and deserializing stroke data, primarily focusing
on StrokeInputBatch.
The module uses protocol buffers and optimized delta compression techniques, resulting in significant storage savings compared to naive methods.
The storage module simplifies saving, loading, and sharing strokes.