La conservación del estado y el almacenamiento persistente son aspectos no triviales de las apps de tinta, en especial en Compose. Los objetos de datos principales, como las propiedades del pincel y los puntos que forman un trazo, son complejos y no se conservan automáticamente. Esto requiere una estrategia deliberada para guardar el estado en situaciones como los cambios de configuración y guardar de forma permanente los dibujos de un usuario en una base de datos.
State preservation
In Jetpack Compose, UI state is typically managed using
remember
and
rememberSaveable.
While
rememberSaveable
offers automatic state preservation across configuration changes, its built-in
capabilities are limited to primitive data types and objects that implement
Parcelable or
Serializable.
For custom objects that contain complex properties, such as
Brush, you must define explicit
serialization and deserialization mechanisms using a custom state saver. By
defining a custom Saver
for the Brush object, you can preserve the brush's essential attributes when
configuration changes occur, as shown in the following brushStateSaver
example.
fun brushStateSaver(converters: Converters): Saver<MutableState<Brush>, SerializedBrush> = Saver(
save = { converters.serializeBrush(it.value) },
restore = { mutableStateOf(converters.deserializeBrush(it)) },
)
You can then use the custom Saver to
preserve the selected brush state:
val currentBrush = rememberSaveable(saver = brushStateSaver(Converters())) { mutableStateOf(defaultBrush) }
Almacenamiento persistente
To enable features such as document saving, loading, and potential real-time collaboration, store strokes and associated data in a serialized format. For the Ink API, manual serialization and deserialization are necessary.
To accurately restore a stroke, save its Brush and StrokeInputBatch.
Brush: Includes numeric fields (size, epsilon), color, andBrushFamily.StrokeInputBatch: A list of input points with numeric fields.
The Storage module simplifies compactly serializing the most complex part: the
StrokeInputBatch.
To save a stroke:
- Serialize the
StrokeInputBatchusing the storage module's encode function. Store the resulting binary data. - Separately save the essential properties of the stroke's Brush:
- The enum that represents the brush family &mdash Although the instance can be serialized, this is not efficient for apps that use a limited selection of brush families
colorLongsizeepsilon
fun serializeStroke(stroke: Stroke): SerializedStroke {
val serializedBrush = serializeBrush(stroke.brush)
val encodedSerializedInputs = ByteArrayOutputStream().use
{
stroke.inputs.encode(it)
it.toByteArray()
}
return SerializedStroke(
inputs = encodedSerializedInputs,
brush = serializedBrush
)
}
To load a stroke object:
- Retrieve the saved binary data for the
StrokeInputBatchand deserialize it using the storage module's decode() function. - Retrieve the saved
Brushproperties and create the brush. Create the final stroke using the recreated brush and the deserialized
StrokeInputBatch.fun deserializeStroke(serializedStroke: SerializedStroke): Stroke { val inputs = ByteArrayInputStream(serializedStroke.inputs).use { StrokeInputBatch.decode(it) } val brush = deserializeBrush(serializedStroke.brush) return Stroke(brush = brush, inputs = inputs) }
Handle zoom, pan, and rotation
If your app supports zooming, panning, or rotation, you must provide the current
transformation to InProgressStrokes. This helps newly drawn strokes match the
position and scale of your existing strokes.
You do this by passing a Matrix to the pointerEventToWorldTransform
parameter. The matrix should represent the inverse of the transformation you
apply to your finished strokes canvas.
@Composable
fun ZoomableDrawingScreen(...) {
// 1. Manage your zoom/pan state (e.g., using detectTransformGestures).
var zoom by remember { mutableStateOf(1f) }
var pan by remember { mutableStateOf(Offset.Zero) }
// 2. Create the Matrix.
val pointerEventToWorldTransform = remember(zoom, pan) {
android.graphics.Matrix().apply {
// Apply the inverse of your rendering transforms
postTranslate(-pan.x, -pan.y)
postScale(1 / zoom, 1 / zoom)
}
}
Box(modifier = Modifier.fillMaxSize()) {
// ...Your finished strokes Canvas, with regular transform applied
// 3. Pass the matrix to InProgressStrokes.
InProgressStrokes(
modifier = Modifier.fillMaxSize(),
pointerEventToWorldTransform = pointerEventToWorldTransform,
defaultBrush = currentBrush,
nextBrush = onGetNextBrush,
onStrokesFinished = onStrokesFinished
)
}
}
Export strokes
You might need to export your stroke scene as a static image file. This is useful for sharing the drawing with other applications, generating thumbnails, or saving a final, uneditable version of the content.
To export a scene, you can render your strokes to an offscreen bitmap instead of
directly to the screen. Use
Android's Picture API, which lets you record drawings on a canvas without
needing a visible UI component.
The process involves creating a Picture instance, calling beginRecording()
to get a Canvas, and then using your existing CanvasStrokeRenderer to draw
each stroke onto that Canvas. After you record all the drawing commands, you
can use the Picture to create a Bitmap,
which you can then compress and save to a file.
fun exportDocumentAsImage() {
val picture = Picture()
val canvas = picture.beginRecording(bitmapWidth, bitmapHeight)
// The following is similar logic that you'd use in your custom View.onDraw or Compose Canvas.
for (item in myDocument) {
when (item) {
is Stroke -> {
canvasStrokeRenderer.draw(canvas, stroke, worldToScreenTransform)
}
// Draw your other types of items to the canvas.
}
}
// Create a Bitmap from the Picture and write it to a file.
val bitmap = Bitmap.createBitmap(picture)
val outstream = FileOutputStream(filename)
bitmap.compress(Bitmap.CompressFormat.PNG, 100, outstream)
}
Data object and converter helpers
Define a serialization object structure that mirrors needed Ink API objects.
Use the Ink API's storage module to encode and decode StrokeInputBatch.
Data transfer objects
@Parcelize
@Serializable
data class SerializedStroke(
val inputs: ByteArray,
val brush: SerializedBrush
) : Parcelable {
override fun equals(other: Any?): Boolean {
if (this === other) return true
if (other !is SerializedStroke) return false
if (!inputs.contentEquals(other.inputs)) return false
if (brush != other.brush) return false
return true
}
override fun hashCode(): Int {
var result = inputs.contentHashCode()
result = 31 * result + brush.hashCode()
return result
}
}
@Parcelize
@Serializable
data class SerializedBrush(
val size: Float,
val color: Long,
val epsilon: Float,
val stockBrush: SerializedStockBrush,
val clientBrushFamilyId: String? = null
) : Parcelable
enum class SerializedStockBrush {
Marker,
PressurePen,
Highlighter,
DashedLine,
}
Converters
object Converters {
private val stockBrushToEnumValues = mapOf(
StockBrushes.marker() to SerializedStockBrush.Marker,
StockBrushes.pressurePen() to SerializedStockBrush.PressurePen,
StockBrushes.highlighter() to SerializedStockBrush.Highlighter,
StockBrushes.dashedLine() to SerializedStockBrush.DashedLine,
)
private val enumToStockBrush =
stockBrushToEnumValues.entries.associate { (key, value) -> value to key
}
private fun serializeBrush(brush: Brush): SerializedBrush {
return SerializedBrush(
size = brush.size,
color = brush.colorLong,
epsilon = brush.epsilon,
stockBrush = stockBrushToEnumValues[brush.family] ?: SerializedStockBrush.Marker,
)
}
fun serializeStroke(stroke: Stroke): SerializedStroke {
val serializedBrush = serializeBrush(stroke.brush)
val encodedSerializedInputs = ByteArrayOutputStream().use { outputStream ->
stroke.inputs.encode(outputStream)
outputStream.toByteArray()
}
return SerializedStroke(
inputs = encodedSerializedInputs,
brush = serializedBrush
)
}
private fun deserializeStroke(
serializedStroke: SerializedStroke,
): Stroke? {
val inputs = ByteArrayInputStream(serializedStroke.inputs).use { inputStream ->
StrokeInputBatch.decode(inputStream)
}
val brush = deserializeBrush(serializedStroke.brush, customBrushes)
return Stroke(brush = brush, inputs = inputs)
}
private fun deserializeBrush(
serializedBrush: SerializedBrush,
): Brush {
val stockBrushFamily = enumToStockBrush[serializedBrush.stockBrush]
val brushFamily = customBrush?.brushFamily ?: stockBrushFamily ?: StockBrushes.marker()
return Brush.createWithColorLong(
family = brushFamily,
colorLong = serializedBrush.color,
size = serializedBrush.size,
epsilon = serializedBrush.epsilon,
)
}
}