リアクションして集中する
コレクションでコンテンツを整理
必要に応じて、コンテンツの保存と分類を行います。
視覚的な手がかりを提供して、焦点をわかりやすく可視化する
マテリアル テーマのフォーカス可能なすべての要素にはすでにフォーカス スタイルがありますが、
使用する場合は、視覚要素を追加して
要素を特定しやすくなります。良い解決策は、境界線を
要素は、背景とのコントラストがはっきりした色で使用してください。
var color by remember { mutableStateOf(Color.White) }
Card(
modifier = Modifier
.onFocusChanged {
color = if (it.isFocused) Red else White
}
.border(5.dp, color)
) {}
この例では、remember
を使用して枠線の色を保存しています。
再コンポーズされ、要素のアウトラインは要素が
焦点をあてたり失ったりします
高度なビジュアル キューを実装する
Jetpack Compose では、より洗練された高度なビジュアル コンテンツも
UI に合わせたキューを作成できます。
- まず、UI に必要なキューを視覚的に描画する
IndicationInstance
を作成します。
private class MyHighlightIndicationNode(private val interactionSource: InteractionSource) :
Modifier.Node(), DrawModifierNode {
private var isFocused = false
override fun onAttach() {
coroutineScope.launch {
var focusCount = 0
interactionSource.interactions.collect { interaction ->
when (interaction) {
is FocusInteraction.Focus -> focusCount++
is FocusInteraction.Unfocus -> focusCount--
}
val focused = focusCount > 0
if (isFocused != focused) {
isFocused = focused
invalidateDraw()
}
}
}
}
override fun ContentDrawScope.draw() {
drawContent()
if (isFocused) {
drawRect(size = size, color = Color.White, alpha = 0.2f)
}
}
}
- 次に、
Indication
を作成し、フォーカスされた状態を記憶します。
object MyHighlightIndication : IndicationNodeFactory {
override fun create(interactionSource: InteractionSource): DelegatableNode {
return MyHighlightIndicationNode(interactionSource)
}
override fun hashCode(): Int = -1
override fun equals(other: Any?) = other === this
}
indication()
修飾子を使用して、Indication
と InteractionSource
の両方を UI に追加します。
var interactionSource = remember { MutableInteractionSource() }
Card(
modifier = Modifier
.clickable(
interactionSource = interactionSource,
indication = MyHighlightIndication,
enabled = true,
onClick = { }
)
) {
Text("hello")
}
フォーカスの状態を理解する
通常、フォーカスの状態が変化するたびに、FocusEvent
が発生します。
され、focusable()
修飾子の親は
onFocusChanged()
修飾子。
フォーカスの状態を把握する必要がある場合は、これらの API を組み合わせて使用できます。
onFocusChanged
修飾子を使用します。
isFocused
は、修飾子が適用されているコンポーザブルが true
を返します。
焦点を当てている
hasFocus
は isFocused
と似ていますが、大きな違いがあります。
現在の要素のみではなく、要素またはそのいずれかが
子どもたちは
isCaptured
は、フォーカスが保持されているときは常に true
を返します。これは
TextField
に誤ったデータが含まれているため、
フォーカスはクリアされません。
その内容は以下のとおりです。
Modifier.onFocusChanged {
val isFocused = it.isFocused
val hasFocus = it.hasFocus
val isCaptured= it.isCaptured
}
あなたへのおすすめ
このページのコンテンツやコードサンプルは、コンテンツ ライセンスに記載のライセンスに従います。Java および OpenJDK は Oracle および関連会社の商標または登録商標です。
最終更新日 2025-08-28 UTC。
[[["わかりやすい","easyToUnderstand","thumb-up"],["問題の解決に役立った","solvedMyProblem","thumb-up"],["その他","otherUp","thumb-up"]],[["必要な情報がない","missingTheInformationINeed","thumb-down"],["複雑すぎる / 手順が多すぎる","tooComplicatedTooManySteps","thumb-down"],["最新ではない","outOfDate","thumb-down"],["翻訳に関する問題","translationIssue","thumb-down"],["サンプル / コードに問題がある","samplesCodeIssue","thumb-down"],["その他","otherDown","thumb-down"]],["最終更新日 2025-08-28 UTC。"],[],[],null,["Provide visual cues for easier focus visualization\n\nWhile all the focusable elements from Material Theme already have a focus style\nthat matches the theme, you might need to add some visual elements to make the\nfocused element easier to spot. A good solution would be to change the border of\nyour element with a color that has a good contrast with the background:\n\n\n```kotlin\nvar color by remember { mutableStateOf(Color.White) }\nCard(\n modifier = Modifier\n .onFocusChanged {\n color = if (it.isFocused) Red else White\n }\n .border(5.dp, color)\n) {}https://github.com/android/snippets/blob/7a0ebbee11495f628cf9d574f6b6069c2867232a/compose/snippets/src/main/java/com/example/compose/snippets/touchinput/focus/FocusSnippets.kt#L427-L434\n```\n\n\u003cbr /\u003e\n\nIn this example, `remember` is used to store the color of the border across\nrecompositions, and the outline of the element is updated every time the element\ngains or loses focus.\n\nImplement advanced visual cues\n\nWith Jetpack Compose, you can also create more sophisticated and advanced visual\ncues that match better with your UI.\n\n1. First, create an `IndicationInstance` that visually draws the cue you want in your UI: \n\n ```kotlin\n private class MyHighlightIndicationNode(private val interactionSource: InteractionSource) :\n Modifier.Node(), DrawModifierNode {\n private var isFocused = false\n\n override fun onAttach() {\n coroutineScope.launch {\n var focusCount = 0\n interactionSource.interactions.collect { interaction -\u003e\n when (interaction) {\n is FocusInteraction.Focus -\u003e focusCount++\n is FocusInteraction.Unfocus -\u003e focusCount--\n }\n val focused = focusCount \u003e 0\n if (isFocused != focused) {\n isFocused = focused\n invalidateDraw()\n }\n }\n }\n }\n\n override fun ContentDrawScope.draw() {\n drawContent()\n if (isFocused) {\n drawRect(size = size, color = Color.White, alpha = 0.2f)\n }\n }\n }\n https://github.com/android/snippets/blob/7a0ebbee11495f628cf9d574f6b6069c2867232a/compose/snippets/src/main/java/com/example/compose/snippets/touchinput/focus/FocusSnippets.kt#L439-L467\n ```\n2. Next, create an `Indication` and remember the focused state: \n\n ```kotlin\n object MyHighlightIndication : IndicationNodeFactory {\n override fun create(interactionSource: InteractionSource): DelegatableNode {\n return MyHighlightIndicationNode(interactionSource)\n }\n\n override fun hashCode(): Int = -1\n\n override fun equals(other: Any?) = other === this\n }https://github.com/android/snippets/blob/7a0ebbee11495f628cf9d574f6b6069c2867232a/compose/snippets/src/main/java/com/example/compose/snippets/touchinput/focus/FocusSnippets.kt#L471-L479\n ```\n3. Add both the `Indication` and an `InteractionSource` to the UI, via the `indication()` modifier: \n\n ```kotlin\n var interactionSource = remember { MutableInteractionSource() }\n\n Card(\n modifier = Modifier\n .clickable(\n interactionSource = interactionSource,\n indication = MyHighlightIndication,\n enabled = true,\n onClick = { }\n )\n ) {\n Text(\"hello\")\n }https://github.com/android/snippets/blob/7a0ebbee11495f628cf9d574f6b6069c2867232a/compose/snippets/src/main/java/com/example/compose/snippets/touchinput/focus/FocusSnippets.kt#L485-L497\n ```\n\nUnderstand the state of the focus\n\nGenerally, every time a state of the focus changes, a `FocusEvent` is fired up\nthe tree, and the parents of a `focusable()` modifier can listen to it using the\n`onFocusChanged()` modifier.\n\nIf you need to know the state of the focus,you can use these APIs in conjunction\nwith the `onFocusChanged` modifier:\n\n- `isFocused` returns `true` if the composable to which the modifier is attached is focused\n- `hasFocus` works similarly to `isFocused`, but with a substantial difference: rather than checking only the current, it checks if the element or one of its children is focused\n- `isCaptured` returns `true` whenever the focus is held. This happens, for instance, when a `TextField` contains incorrect data, so that trying to focus other elements will not clear the focus.\n\nThese fields are shown below: \n\n Modifier.onFocusChanged {\n val isFocused = it.isFocused\n val hasFocus = it.hasFocus\n val isCaptured= it.isCaptured\n }\n\nRecommended for you\n\n- Note: link text is displayed when JavaScript is off\n- [Change focus behavior](/develop/ui/compose/touch-input/focus/change-focus-behavior)\n- [Material Design 2 in Compose](/develop/ui/compose/designsystems/material)\n- [Handle user input](/develop/ui/compose/text/user-input)"]]