Player and UI
A multimedia application that plays audio or video usually has two parts:
- A player that takes digital media in and renders it as video and/or audio
- A UI with transport controls to run the player and optionally display the player's state
In Android you can build your own player from the ground up, or you can choose from these options:
- The MediaPlayer class provides the basic functionality for a bare-bones player that supports the most common audio/video formats and data sources.
is an open source library that exposes the lower-level Android audio APIs.
ExoPlayer supports high-performance features like DASH and HLS streaming that
are not available in
MediaPlayer. You can customize the ExoPlayer code, making it easy to add new components. ExoPlayer can only be used with Android version 4.1 and higher.
Media session and media controller
While the APIs for the UI and player can be arbitrary, the nature of the interaction between the two pieces is basically the same for all media player apps. The Android framework defines two classes, a media session and a media controller, that impose a well-defined structure for building a media player app.
The media session and media controller communicate with each other using predefined callbacks that correspond to standard player actions (play, pause, stop, etc.), as well as extensible custom calls that you use to define special behaviors unique to your app.
A media session is responsible for all communication with the player. It hides the player's API from the rest of your app. The player is only called from the media session that controls it.
The session maintains a representation of the player's state (playing/paused) and information about what is playing. A session can receive callbacks from one or more media controllers. This makes it possible for your player to be controlled by your app's UI as well as companion devices running Android Wear and Android Auto.
A media controller isolates your UI. Your UI code only communicates with the media controller, not the player itself. The media controller translates transport control actions into callbacks to the media session. It also receives callbacks from the media session whenever the session state changes. This provides a mechanism to automatically update the associated UI. A media controller can only connect to one media session at a time.
When you use a media controller and a media session, you can deploy different interfaces and/or players at runtime. You can change your app's appearance and/or performance independently depending on the capabilities of the device on which it’s running.
Video apps versus audio apps
When playing a video, your eyes and ears are both engaged. When playing audio, you are listening, but you can also work with a different app at the same time. There's a different design for each use case.
A video app needs a window for viewing content. For this reason a video app is usually implemented as a single Android activity. The screen on which the video appears is part of the activity.
An audio player does not always need to have its UI visible. Once it begins to play audio, the player can run as a background task. The user can switch to another app and work while continuing to listen.
To implement this design in Android, you can build an audio app using two components: an activity for the UI and a service for the player. If the user switches to another app, the service can run in the background. By factoring the two parts of an audio app into separate components, each can run more efficiently on its own. A UI is usually short-lived compared to a player, which may run for a long time without a UI.
The support library provides two classes to implement this client/server
MediaBrowser. The service component is
implemented as a subclass of
MediaBrowserService containing the media session and its
player. The activity with the UI and the media controller should include a
MediaBrowser, which communicates with the
MediaBrowserService makes it easy for companion devices (like Android
Auto and Wear) to discover your app, connect to it, browse for content, and
control playback, without accessing your UI activity at all.
Media apps and the Android audio infrastructure
A well-designed media app should "play well together" with other apps that play audio. It should be prepared to share the phone and cooperate with other apps on your device that use audio. It should also respond to hardware controls on the device.
All of this behavior is described in Handling Changes in Audio Output.
The media-compat library
The media-compat library contains classes that are helpful for building apps that play audio and video. These classes are compatible with devices running Android 2.3 (API level 9) and higher. They also work with other Android features to create a comfortable, familiar Android experience.
The recommended implementation of media sessions and media controllers are the
MediaControllerCompat, which are defined in the
support library. They replace earlier versions of the classes
MediaController that were introduced in Android 5.0 (API level 21). The compat classes offer
the same functionality but make it easier to develop your app because you only
need to write to one API. The library takes care of backward
compatibility by translating media session methods to the equivalent methods on
older platform versions when available.
If you already have a working app that's using the older classes, we recommend
updating to the compat classes. When you use the compat versions you can remove
all calls to
registerMediaButtonReceiver() and any methods from
In Android 8.0 (API level 26) and later, the
getMetrics() method is available
for some media classes. It returns a
object containing configuration
and performance information, expressed as a map of attributes and values.
getMetrics() method is defined for these media classes:
Metrics are collected separately for each instance and persist for the lifetime of the instance. If no metrics are available the method returns null. The actual metrics returned depend on the class.
Additional code samples
To download a sample that demonstrates the use of the APIs covered on this page, see Android ScreenCapture.