- syntax:
<uses-configuration android:reqFiveWayNav=["true" | "false"] android:reqHardKeyboard=["true" | "false"] android:reqKeyboardType=["undefined" | "nokeys" | "qwerty" | "twelvekey"] android:reqNavigation=["undefined" | "nonav" | "dpad" | "trackball" | "wheel"] android:reqTouchScreen=["undefined" | "notouch" | "stylus" | "finger"] />
- contained in:
<manifest>
- description:
Indicates the hardware and software features the application requires. For example, an application might specify that it requires a physical keyboard or a particular navigation device, like a trackball. The specification is used to avoid installing the application on devices where it doesn't work.
Note: Most apps don't use this manifest tag. Always support input with a directional pad (D-pad) to assist sight-impaired users and support devices that provide D-pad input in addition to or instead of touch.
For information about how to support D-pad input in your app, read Handle controller actions. If your app absolutely can't function without a touchscreen, then instead use the
<uses-feature>
tag to declare the required touchscreen type, ranging from"android.hardware.faketouch"
for basic touch-style events to more advanced touch types such as"android.hardware.touchscreen.multitouch.jazzhand"
for distinct input from multiple fingers.- attributes:
android:reqFiveWayNav
- Whether the application requires a five-way navigation control. It's
"true"
if it does, and"false"
if not. A five-way control is one that can move the selection up, down, right, or left, and also provides a way of invoking the current selection. It can be a directional pad (D-pad), trackball, or other device.If an application requires a directional control, but not a control of a particular type, it can set this attribute to
"true"
and ignore thereqNavigation
attribute. However, if it requires a particular type of directional control, it can ignore this attribute and setreqNavigation
instead. android:reqHardKeyboard
- Whether the application requires a hardware keyboard. It's
"true"
if it does, and"false"
if not. android:reqKeyboardType
- The type of keyboard the application requires, if any.
This attribute doesn't distinguish between hardware and software
keyboards. If a hardware keyboard of a certain type is required,
specify the type here and also set the
reqHardKeyboard
attribute to"true"
.The value must be one of the following strings:
Value Description " undefined
"The application doesn't require a keyboard. A keyboard requirement isn't defined. This is the default value. " nokeys
"The application doesn't require a keyboard. " qwerty
"The application requires a standard QWERTY keyboard. " twelvekey
"The application requires a twelve-key keypad, like those on most phones, with keys for the digits from 0
through9
, plus star (*
) and pound (#
) keys. android:reqNavigation
- The navigation device required by the application, if any. The value
must be one of the following strings:
Value Description " undefined
"The application doesn't require any type of navigation control. The navigation requirement isn't defined. This is the default value. " nonav
"The application doesn't require a navigation control. " dpad
"The application requires a D-pad for navigation. " trackball
"The application requires a trackball for navigation. " wheel
"The application requires a navigation wheel. If an application requires a navigational control, but the exact type of control doesn't matter, it can set the
reqFiveWayNav
attribute to"true"
rather than setting this one. android:reqTouchScreen
- The type of touch screen the application requires, if any.
The value must be one of the following strings:
Value Description " undefined
"The application doesn't require a touch screen. The touch screen requirement is undefined. This is the default value. " notouch
"The application doesn't require a touch screen. " stylus
"The application requires a touch screen that is operated with a stylus. " finger
"The application requires a touch screen that is operated with a finger. Note: If some type of touch input is required for your app, instead use the
<uses-feature>
tag to declare the required touchscreen type, beginning with"android.hardware.faketouch"
for basic touch-style events.
- introduced in:
- API level 3
- see also:
-
configChanges
attribute of the<activity>
elementConfigurationInfo
<uses-configuration>
Content and code samples on this page are subject to the licenses described in the Content License. Java and OpenJDK are trademarks or registered trademarks of Oracle and/or its affiliates.
Last updated 2025-02-10 UTC.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-02-10 UTC."],[],[],null,["# <uses-configuration\u003e\n\nsyntax:\n:\n\n ```xml\n \u003cuses-configuration\n android:reqFiveWayNav=[\"true\" | \"false\"]\n android:reqHardKeyboard=[\"true\" | \"false\"]\n android:reqKeyboardType=[\"undefined\" | \"nokeys\" | \"qwerty\" | \"twelvekey\"]\n android:reqNavigation=[\"undefined\" | \"nonav\" | \"dpad\" | \"trackball\" | \"wheel\"]\n android:reqTouchScreen=[\"undefined\" | \"notouch\" | \"stylus\" | \"finger\"] /\u003e\n ```\n\ncontained in:\n: [\u003cmanifest\u003e](/guide/topics/manifest/manifest-element)\n\ndescription:\n\n: Indicates the hardware and software features the application requires.\n For example, an application might specify that it requires a physical keyboard\n or a particular navigation device, like a trackball. The specification is\n used to avoid installing the application on devices where it doesn't work.\n\n **Note:** Most apps don't use this manifest tag.\n *Always* support input with a directional pad (D-pad) to assist sight-impaired\n users and support devices that provide D-pad input in addition to or instead of touch.\n\n For\n information about how to support D-pad input in your app, read [Handle controller actions](/develop/ui/views/touch-and-input/game-controllers/controller-input). If\n your app absolutely can't function without a touchscreen, then instead use the [`\u003cuses-feature\u003e`](/guide/topics/manifest/uses-feature-element) tag to\n declare the required touchscreen type, ranging from `\"android.hardware.faketouch\"` for basic\n touch-style events to more advanced touch types such as `\"android.hardware.touchscreen.multitouch.jazzhand\"` for distinct input from multiple fingers.\n\nattributes:\n:\n\n `android:reqFiveWayNav`\n : Whether the application requires a five-way navigation control. It's\n `\"true\"` if it does, and `\"false\"` if not. A five-way\n control is one that can move the selection up, down, right, or left, and\n also provides a way of invoking the current selection. It can be a\n directional pad (D-pad), trackball, or other device.\n\n\n If an application requires a directional control, but not a control of a\n particular type, it can set this attribute to `\"true\"` and ignore\n the [reqNavigation](#nav) attribute. However,\n if it requires a particular type of directional control, it can ignore\n this attribute and set `reqNavigation` instead.\n\n `android:reqHardKeyboard`\n : Whether the application requires a hardware keyboard. It's\n `\"true\"` if it does, and `\"false\"` if not.\n\n `android:reqKeyboardType`\n : The type of keyboard the application requires, if any.\n This attribute doesn't distinguish between hardware and software\n keyboards. If a hardware keyboard of a certain type is required,\n specify the type here and also set the `reqHardKeyboard` attribute\n to `\"true\"`.\n\n\n The value must be one of the following strings:\n\n\n | Value | Description |\n |---------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------|\n | \"`undefined`\" | The application doesn't require a keyboard. A keyboard requirement isn't defined. This is the default value. |\n | \"`nokeys`\" | The application doesn't require a keyboard. |\n | \"`qwerty`\" | The application requires a standard QWERTY keyboard. |\n | \"`twelvekey`\" | The application requires a twelve-key keypad, like those on most phones, with keys for the digits from `0` through `9`, plus star (`*`) and pound (`#`) keys. |\n\n `android:reqNavigation`\n : The navigation device required by the application, if any. The value\n must be one of the following strings:\n\n | Value | Description |\n |---------------|--------------------------------------------------------------------------------------------------------------------------------------|\n | \"`undefined`\" | The application doesn't require any type of navigation control. The navigation requirement isn't defined. This is the default value. |\n | \"`nonav`\" | The application doesn't require a navigation control. |\n | \"`dpad`\" | The application requires a D-pad for navigation. |\n | \"`trackball`\" | The application requires a trackball for navigation. |\n | \"`wheel`\" | The application requires a navigation wheel. |\n\n\n If an application requires a navigational control, but the exact type of\n control doesn't matter, it can set the\n [reqFiveWayNav](#five) attribute to `\"true\"`\n rather than setting this one.\n\n `android:reqTouchScreen`\n : The type of touch screen the application requires, if any.\n The value must be one of the following strings:\n\n | Value | Description |\n |---------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|\n | \"`undefined`\" | The application doesn't require a touch screen. The touch screen requirement is undefined. This is the default value. |\n | \"`notouch`\" | The application doesn't require a touch screen. |\n | \"`stylus`\" | The application requires a touch screen that is operated with a stylus. |\n | \"`finger`\" | The application requires a touch screen that is operated with a finger. **Note:** If some type of touch input is required for your app, instead use the [`\u003cuses-feature\u003e`](/guide/topics/manifest/uses-feature-element) tag to declare the required touchscreen type, beginning with `\"android.hardware.faketouch\"` for basic touch-style events. |\n\nintroduced in:\n: API level 3\n\nsee also:\n:\n - [configChanges](/guide/topics/manifest/activity-element#config) attribute of the [\u003cactivity\u003e](/guide/topics/manifest/activity-element) element\n - [ConfigurationInfo](/reference/android/content/pm/ConfigurationInfo)"]]