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Zooming a View

This lesson teaches you to:

  1. Create the Views
  2. Set up the Zoom Animation
  3. Zoom the View

Try it out

Download the sample app

This lesson demonstrates how to do a touch-to-zoom animation, which is useful for apps such as photo galleries to animate a view from a thumbnail to a full-size image that fills the screen.

Here's what a touch-to-zoom animation looks like that expands an image thumbnail to fill the screen:

Zoom animation

If you want to jump ahead and see a full working example, download and run the sample app and select the Zoom example. See the following files for the code implementation:

Create the Views

Create a layout file that contains the small and large version of the content that you want to zoom. The following example creates an ImageButton for clickable image thumbnail and an ImageView that displays the enlarged view of the image:

<FrameLayout xmlns:android=""

    <LinearLayout android:layout_width="match_parent"

            android:contentDescription="@string/description_image_1" />


    <!-- This initially-hidden ImageView will hold the expanded/zoomed version of
         the images above. Without transformations applied, it takes up the entire
         screen. To achieve the "zoom" animation, this view's bounds are animated
         from the bounds of the thumbnail button above, to its final laid-out

        android:contentDescription="@string/description_zoom_touch_close" />


Set up the Zoom Animation

Once you apply your layout, set up the event handlers that trigger the zoom animation. The following example adds a View.OnClickListener to the ImageButton to execute the zoom animation when the user clicks the image button:

public class ZoomActivity extends FragmentActivity {
    // Hold a reference to the current animator,
    // so that it can be canceled mid-way.
    private Animator mCurrentAnimator;

    // The system "short" animation time duration, in milliseconds. This
    // duration is ideal for subtle animations or animations that occur
    // very frequently.
    private int mShortAnimationDuration;

    protected void onCreate(Bundle savedInstanceState) {

        // Hook up clicks on the thumbnail views.

        final View thumb1View = findViewById(;
        thumb1View.setOnClickListener(new View.OnClickListener() {
            public void onClick(View view) {
                zoomImageFromThumb(thumb1View, R.drawable.image1);

        // Retrieve and cache the system's default "short" animation time.
        mShortAnimationDuration = getResources().getInteger(

Zoom the View

You'll now need to animate from the normal sized view to the zoomed view when appropriate. In general, you need to animate from the bounds of the normal-sized view to the bounds of the larger-sized view. The following method shows you how to implement a zoom animation that zooms from an image thumbnail to an enlarged view by doing the following things:

  1. Assign the high-res image to the hidden "zoomed-in" (enlarged) ImageView. The following example loads a large image resource on the UI thread for simplicity. You will want to do this loading in a separate thread to prevent blocking on the UI thread and then set the bitmap on the UI thread. Ideally, the bitmap should not be larger than the screen size.
  2. Calculate the starting and ending bounds for the ImageView.
  3. Animate each of the four positioning and sizing properties X, Y, (SCALE_X, and SCALE_Y) simultaneously, from the starting bounds to the ending bounds. These four animations are added to an AnimatorSet so that they can be started at the same time.
  4. Zoom back out by running a similar animation but in reverse when the user touches the screen when the image is zoomed in. You can do this by adding a View.OnClickListener to the ImageView. When clicked, the ImageView minimizes back down to the size of the image thumbnail and sets its visibility to GONE to hide it.
private void zoomImageFromThumb(final View thumbView, int imageResId) {
    // If there's an animation in progress, cancel it
    // immediately and proceed with this one.
    if (mCurrentAnimator != null) {

    // Load the high-resolution "zoomed-in" image.
    final ImageView expandedImageView = (ImageView) findViewById(

    // Calculate the starting and ending bounds for the zoomed-in image.
    // This step involves lots of math. Yay, math.
    final Rect startBounds = new Rect();
    final Rect finalBounds = new Rect();
    final Point globalOffset = new Point();

    // The start bounds are the global visible rectangle of the thumbnail,
    // and the final bounds are the global visible rectangle of the container
    // view. Also set the container view's offset as the origin for the
    // bounds, since that's the origin for the positioning animation
    // properties (X, Y).
            .getGlobalVisibleRect(finalBounds, globalOffset);
    startBounds.offset(-globalOffset.x, -globalOffset.y);
    finalBounds.offset(-globalOffset.x, -globalOffset.y);

    // Adjust the start bounds to be the same aspect ratio as the final
    // bounds using the "center crop" technique. This prevents undesirable
    // stretching during the animation. Also calculate the start scaling
    // factor (the end scaling factor is always 1.0).
    float startScale;
    if ((float) finalBounds.width() / finalBounds.height()
            > (float) startBounds.width() / startBounds.height()) {
        // Extend start bounds horizontally
        startScale = (float) startBounds.height() / finalBounds.height();
        float startWidth = startScale * finalBounds.width();
        float deltaWidth = (startWidth - startBounds.width()) / 2;
        startBounds.left -= deltaWidth;
        startBounds.right += deltaWidth;
    } else {
        // Extend start bounds vertically
        startScale = (float) startBounds.width() / finalBounds.width();
        float startHeight = startScale * finalBounds.height();
        float deltaHeight = (startHeight - startBounds.height()) / 2; -= deltaHeight;
        startBounds.bottom += deltaHeight;

    // Hide the thumbnail and show the zoomed-in view. When the animation
    // begins, it will position the zoomed-in view in the place of the
    // thumbnail.

    // Set the pivot point for SCALE_X and SCALE_Y transformations
    // to the top-left corner of the zoomed-in view (the default
    // is the center of the view).

    // Construct and run the parallel animation of the four translation and
    // scale properties (X, Y, SCALE_X, and SCALE_Y).
    AnimatorSet set = new AnimatorSet();
            .play(ObjectAnimator.ofFloat(expandedImageView, View.X,
                    startBounds.left, finalBounds.left))
            .with(ObjectAnimator.ofFloat(expandedImageView, View.Y,
            .with(ObjectAnimator.ofFloat(expandedImageView, View.SCALE_X,
            startScale, 1f)).with(ObjectAnimator.ofFloat(expandedImageView,
                    View.SCALE_Y, startScale, 1f));
    set.setInterpolator(new DecelerateInterpolator());
    set.addListener(new AnimatorListenerAdapter() {
        public void onAnimationEnd(Animator animation) {
            mCurrentAnimator = null;

        public void onAnimationCancel(Animator animation) {
            mCurrentAnimator = null;
    mCurrentAnimator = set;

    // Upon clicking the zoomed-in image, it should zoom back down
    // to the original bounds and show the thumbnail instead of
    // the expanded image.
    final float startScaleFinal = startScale;
    expandedImageView.setOnClickListener(new View.OnClickListener() {
        public void onClick(View view) {
            if (mCurrentAnimator != null) {

            // Animate the four positioning/sizing properties in parallel,
            // back to their original values.
            AnimatorSet set = new AnimatorSet();
                        .ofFloat(expandedImageView, View.X, startBounds.left))
                                        View.SCALE_X, startScaleFinal))
                                        View.SCALE_Y, startScaleFinal));
            set.setInterpolator(new DecelerateInterpolator());
            set.addListener(new AnimatorListenerAdapter() {
                public void onAnimationEnd(Animator animation) {
                    mCurrentAnimator = null;

                public void onAnimationCancel(Animator animation) {
                    mCurrentAnimator = null;
            mCurrentAnimator = set;
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