螢幕閃光燈 (又稱為前置閃光燈或自拍閃光燈) 使用手機螢幕 使用前置鏡頭拍照時,讓拍攝目標變亮。 還是適合在低光源環境下拍攝的影像。許多原生相機應用程式和社群媒體應用程式都支援這項功能。由於大多數使用者在拍攝自拍照時會將手機拿得非常近,因此這種做法相當有效。
然而,開發人員很難正確實作這項功能 並在所有裝置上保持一致的拍攝品質。本指南列出 如何使用 Camera2、 低階 Android 相機架構 API
一般工作流程
為了正確實作這項功能,有兩個關鍵因素是 預先拍攝的測光序列 (自動曝光預先擷取),以及 作業時間一般工作流程如圖 1 所示。

如需使用螢幕閃光功能拍攝相片,請按照下列步驟操作。
- 套用螢幕閃光功能所需的 UI 變更,以便使用裝置螢幕拍攝相片時提供充足的光線。如果是一般用途
建議有下列 UI 變更,如測試使用:
- 應用程式畫面會覆蓋白色的重疊色彩。
- 螢幕亮度會調到最大。
- 將自動曝光 (AE) 模式設為
CONTROL_AE_MODE_ON_EXTERNAL_FLASH
(如果支援)。 - 使用
CONTROL_AE_PRECAPTURE_TRIGGER
觸發預拍測光序列。 等待自動白平衡 (AE) 和自動白平衡 (AWB) 已收斂。
完成轉換後,系統會使用應用程式常用的相片拍攝流程。
將擷取要求傳送至架構。
等待擷取結果。
如果已設定
CONTROL_AE_MODE_ON_EXTERNAL_FLASH
,可以重設 AE 模式。清除螢幕閃光燈的 UI 變更。
Camera2 程式碼範例
使用白色重疊圖層覆蓋應用程式畫面
在應用程式的版面配置 XML 檔案中新增 View。觀看次數夠高 螢幕閃爍期間,顯示在所有其他 UI 元素上方的高度 擷取。根據預設,這項功能會保持隱藏狀態,只有在套用螢幕閃爍 UI 變更時才會顯示。
在以下程式碼範例中,白色 (#FFFFFF
) 是以白色
檢視畫面。應用程式可以為使用者選擇顏色,或為使用者提供多種顏色
根據各自的需求調整內容
<View android:id="@+id/white_color_overlay" android:layout_width="match_parent" android:layout_height="match_parent" android:background="#FFFFFF" android:visibility="invisible" android:elevation="8dp" />
將螢幕調到最大
在 Android 應用程式中變更螢幕亮度的方式有很多種。其中一種直接方式,就是變更 活動視窗參照中的 screenBrightness WindowManager 參數。
Kotlin
private var previousBrightness: Float = -1.0f private fun maximizeScreenBrightness() { activity?.window?.let { window -> window.attributes?.apply { previousBrightness = screenBrightness screenBrightness = 1f window.attributes = this } } } private fun restoreScreenBrightness() { activity?.window?.let { window -> window.attributes?.apply { screenBrightness = previousBrightness window.attributes = this } } }
Java
private float mPreviousBrightness = -1.0f; private void maximizeScreenBrightness() { if (getActivity() == null || getActivity().getWindow() == null) { return; } Window window = getActivity().getWindow(); WindowManager.LayoutParams attributes = window.getAttributes(); mPreviousBrightness = attributes.screenBrightness; attributes.screenBrightness = 1f; window.setAttributes(attributes); } private void restoreScreenBrightness() { if (getActivity() == null || getActivity().getWindow() == null) { return; } Window window = getActivity().getWindow(); WindowManager.LayoutParams attributes = window.getAttributes(); attributes.screenBrightness = mPreviousBrightness; window.setAttributes(attributes); }
將 AE 模式設為 CONTROL_AE_MODE_ON_EXTERNAL_FLASH
CONTROL_AE_MODE_ON_EXTERNAL_FLASH
適用於 API 級別 28 以上。
不過,並非所有裝置都支援這個 AE 模式,因此請檢查 AE 模式是否已
並據此設定值如要檢查供應情形,請使用 CameraCharacteristics#CONTROL_AE_AVAILABLE_MODES
。
Kotlin
private val characteristics: CameraCharacteristics by lazy { cameraManager.getCameraCharacteristics(cameraId) } @RequiresApi(Build.VERSION_CODES.P) private fun isExternalFlashAeModeAvailable() = characteristics.get(CameraCharacteristics.CONTROL_AE_AVAILABLE_MODES) ?.contains(CaptureRequest.CONTROL_AE_MODE_ON_EXTERNAL_FLASH) ?: false
Java
try { mCharacteristics = mCameraManager.getCameraCharacteristics(mCameraId); } catch (CameraAccessException e) { e.printStackTrace(); } @RequiresApi(Build.VERSION_CODES.P) private boolean isExternalFlashAeModeAvailable() { int[] availableAeModes = mCharacteristics.get(CameraCharacteristics.CONTROL_AE_AVAILABLE_MODES); for (int aeMode : availableAeModes) { if (aeMode == CaptureRequest.CONTROL_AE_MODE_ON_EXTERNAL_FLASH) { return true; } } return false; }
如果應用程式設有重複擷取要求 ( 預覽),AE 模式必須設為重複要求。否則, 被預設或其他使用者設定的 AE 模式覆寫 擷取。在這種情況下,攝影機可能沒有足夠的時間執行所有 進行作業。
如要確保相機完全處理 AE 模式更新要求,請檢查 重複擷取回呼中的擷取結果,並等待 AE 模式 都會更新結果。
可等待 AE 模式更新的擷取回呼
以下程式碼片段說明如何達成這項目標。
Kotlin
private val repeatingCaptureCallback = object : CameraCaptureSession.CaptureCallback() { private var targetAeMode: Int? = null private var aeModeUpdateDeferred: CompletableDeferred? = null suspend fun awaitAeModeUpdate(targetAeMode: Int) { this.targetAeMode = targetAeMode aeModeUpdateDeferred = CompletableDeferred() // Makes the current coroutine wait until aeModeUpdateDeferred is completed. It is // completed once targetAeMode is found in the following capture callbacks aeModeUpdateDeferred?.await() } private fun process(result: CaptureResult) { // Checks if AE mode is updated and completes any awaiting Deferred aeModeUpdateDeferred?.let { val aeMode = result[CaptureResult.CONTROL_AE_MODE] if (aeMode == targetAeMode) { it.complete(Unit) } } } override fun onCaptureCompleted( session: CameraCaptureSession, request: CaptureRequest, result: TotalCaptureResult ) { super.onCaptureCompleted(session, request, result) process(result) } }
Java
static class AwaitingCaptureCallback extends CameraCaptureSession.CaptureCallback { private int mTargetAeMode; private CountDownLatch mAeModeUpdateLatch = null; public void awaitAeModeUpdate(int targetAeMode) { mTargetAeMode = targetAeMode; mAeModeUpdateLatch = new CountDownLatch(1); // Makes the current thread wait until mAeModeUpdateLatch is released, it will be // released once targetAeMode is found in the capture callbacks below try { mAeModeUpdateLatch.await(); } catch (InterruptedException e) { e.printStackTrace(); } } private void process(CaptureResult result) { // Checks if AE mode is updated and decrements the count of any awaiting latch if (mAeModeUpdateLatch != null) { int aeMode = result.get(CaptureResult.CONTROL_AE_MODE); if (aeMode == mTargetAeMode) { mAeModeUpdateLatch.countDown(); } } } @Override public void onCaptureCompleted(@NonNull CameraCaptureSession session, @NonNull CaptureRequest request, @NonNull TotalCaptureResult result) { super.onCaptureCompleted(session, request, result); process(result); } } private final AwaitingCaptureCallback mRepeatingCaptureCallback = new AwaitingCaptureCallback();
設定重複要求以啟用或停用 AE 模式
設定擷取回呼後,下列程式碼範例說明如何設定 重複要求
Kotlin
/** [HandlerThread] where all camera operations run */ private val cameraThread = HandlerThread("CameraThread").apply { start() } /** [Handler] corresponding to [cameraThread] */ private val cameraHandler = Handler(cameraThread.looper) private suspend fun enableExternalFlashAeMode() { if (Build.VERSION.SDK_INT >= 28 && isExternalFlashAeModeAvailable()) { session.setRepeatingRequest( camera.createCaptureRequest(CameraDevice.TEMPLATE_PREVIEW).apply { addTarget(previewSurface) set( CaptureRequest.CONTROL_AE_MODE, CaptureRequest.CONTROL_AE_MODE_ON_EXTERNAL_FLASH ) }.build(), repeatingCaptureCallback, cameraHandler ) // Wait for the request to be processed by camera repeatingCaptureCallback.awaitAeModeUpdate(CaptureRequest.CONTROL_AE_MODE_ON_EXTERNAL_FLASH) } } private fun disableExternalFlashAeMode() { if (Build.VERSION.SDK_INT >= 28 && isExternalFlashAeModeAvailable()) { session.setRepeatingRequest( camera.createCaptureRequest(CameraDevice.TEMPLATE_PREVIEW).apply { addTarget(previewSurface) }.build(), repeatingCaptureCallback, cameraHandler ) } }
Java
private void setupCameraThread() { // HandlerThread where all camera operations run HandlerThread cameraThread = new HandlerThread("CameraThread"); cameraThread.start(); // Handler corresponding to cameraThread mCameraHandler = new Handler(cameraThread.getLooper()); } private void enableExternalFlashAeMode() { if (Build.VERSION.SDK_INT >= 28 && isExternalFlashAeModeAvailable()) { try { CaptureRequest.Builder requestBuilder = mCamera.createCaptureRequest(CameraDevice.TEMPLATE_PREVIEW); requestBuilder.addTarget(mPreviewSurface); requestBuilder.set(CaptureRequest.CONTROL_AE_MODE, CaptureRequest.CONTROL_AE_MODE_ON_EXTERNAL_FLASH); mSession.setRepeatingRequest(requestBuilder.build(), mRepeatingCaptureCallback, mCameraHandler); } catch (CameraAccessException e) { e.printStackTrace(); } // Wait for the request to be processed by camera mRepeatingCaptureCallback.awaitAeModeUpdate(CaptureRequest.CONTROL_AE_MODE_ON_EXTERNAL_FLASH); } } private void disableExternalFlashAeMode() { if (Build.VERSION.SDK_INT >= 28 && isExternalFlashAeModeAvailable()) { try { CaptureRequest.Builder requestBuilder = mCamera.createCaptureRequest(CameraDevice.TEMPLATE_PREVIEW); requestBuilder.addTarget(mPreviewSurface); mSession.setRepeatingRequest(requestBuilder.build(), mRepeatingCaptureCallback, mCameraHandler); } catch (CameraAccessException e) { e.printStackTrace(); } } }
觸發預先擷取序列
如要觸發預拍測光序列,您可以提交 CaptureRequest
,並將 CONTROL_AE_PRECAPTURE_TRIGGER_START
值設為要求。您需要執行的操作
等要求處理完畢,然後等待 AE 並AWB 才能收斂。
雖然透過單一擷取要求觸發預先擷取觸發條件,但正在等待 AE 而且 AWB 收斂作業比較複雜您可以使用設定為重複要求的擷取回呼,追蹤自動曝光狀態和 自動白平狀態。
更新相同的重複回呼可簡化程式碼。 應用程式通常需要預覽畫面,並在設定相機時設定重複要求。因此,您可以將重複擷取回呼設為 然後重複用於檢查結果 等待用途
擷取回呼程式碼更新,等待收斂
如要更新重複擷取回呼,請使用下列程式碼片段。
Kotlin
private val repeatingCaptureCallback = object : CameraCaptureSession.CaptureCallback() { private var targetAeMode: Int? = null private var aeModeUpdateDeferred: CompletableDeferred? = null private var convergenceDeferred: CompletableDeferred? = null suspend fun awaitAeModeUpdate(targetAeMode: Int) { this.targetAeMode = targetAeMode aeModeUpdateDeferred = CompletableDeferred() // Makes the current coroutine wait until aeModeUpdateDeferred is completed. It is // completed once targetAeMode is found in the following capture callbacks aeModeUpdateDeferred?.await() } suspend fun awaitAeAwbConvergence() { convergenceDeferred = CompletableDeferred() // Makes the current coroutine wait until convergenceDeferred is completed, it will be // completed once both AE & AWB are reported as converged in the capture callbacks below convergenceDeferred?.await() } private fun process(result: CaptureResult) { // Checks if AE mode is updated and completes any awaiting Deferred aeModeUpdateDeferred?.let { val aeMode = result[CaptureResult.CONTROL_AE_MODE] if (aeMode == targetAeMode) { it.complete(Unit) } } // Checks for convergence and completes any awaiting Deferred convergenceDeferred?.let { val aeState = result[CaptureResult.CONTROL_AE_STATE] val awbState = result[CaptureResult.CONTROL_AWB_STATE] val isAeReady = ( aeState == null // May be null in some devices (e.g. legacy camera HW level) || aeState == CaptureResult.CONTROL_AE_STATE_CONVERGED || aeState == CaptureResult.CONTROL_AE_STATE_FLASH_REQUIRED ) val isAwbReady = ( awbState == null // May be null in some devices (e.g. legacy camera HW level) || awbState == CaptureResult.CONTROL_AWB_STATE_CONVERGED ) if (isAeReady && isAwbReady) { // if any non-null convergenceDeferred is set, complete it it.complete(Unit) } } } override fun onCaptureCompleted( session: CameraCaptureSession, request: CaptureRequest, result: TotalCaptureResult ) { super.onCaptureCompleted(session, request, result) process(result) } }
Java
static class AwaitingCaptureCallback extends CameraCaptureSession.CaptureCallback { private int mTargetAeMode; private CountDownLatch mAeModeUpdateLatch = null; private CountDownLatch mConvergenceLatch = null; public void awaitAeModeUpdate(int targetAeMode) { mTargetAeMode = targetAeMode; mAeModeUpdateLatch = new CountDownLatch(1); // Makes the current thread wait until mAeModeUpdateLatch is released, it will be // released once targetAeMode is found in the capture callbacks below try { mAeModeUpdateLatch.await(); } catch (InterruptedException e) { e.printStackTrace(); } } public void awaitAeAwbConvergence() { mConvergenceLatch = new CountDownLatch(1); // Makes the current coroutine wait until mConvergenceLatch is released, it will be // released once both AE & AWB are reported as converged in the capture callbacks below try { mConvergenceLatch.await(); } catch (InterruptedException e) { e.printStackTrace(); } } private void process(CaptureResult result) { // Checks if AE mode is updated and decrements the count of any awaiting latch if (mAeModeUpdateLatch != null) { int aeMode = result.get(CaptureResult.CONTROL_AE_MODE); if (aeMode == mTargetAeMode) { mAeModeUpdateLatch.countDown(); } } // Checks for convergence and decrements the count of any awaiting latch if (mConvergenceLatch != null) { Integer aeState = result.get(CaptureResult.CONTROL_AE_STATE); Integer awbState = result.get(CaptureResult.CONTROL_AWB_STATE); boolean isAeReady = ( aeState == null // May be null in some devices (e.g. legacy camera HW level) || aeState == CaptureResult.CONTROL_AE_STATE_CONVERGED || aeState == CaptureResult.CONTROL_AE_STATE_FLASH_REQUIRED ); boolean isAwbReady = ( awbState == null // May be null in some devices (e.g. legacy camera HW level) || awbState == CaptureResult.CONTROL_AWB_STATE_CONVERGED ); if (isAeReady && isAwbReady) { mConvergenceLatch.countDown(); mConvergenceLatch = null; } } } @Override public void onCaptureCompleted(@NonNull CameraCaptureSession session, @NonNull CaptureRequest request, @NonNull TotalCaptureResult result) { super.onCaptureCompleted(session, request, result); process(result); } }
在設定攝影機期間,將回呼設為重複要求
下列程式碼範例可讓您將回呼設為重複要求 測試期間的權重
Kotlin
// Open the selected camera camera = openCamera(cameraManager, cameraId, cameraHandler) // Creates list of Surfaces where the camera will output frames val targets = listOf(previewSurface, imageReaderSurface) // Start a capture session using our open camera and list of Surfaces where frames will go session = createCameraCaptureSession(camera, targets, cameraHandler) val captureRequest = camera.createCaptureRequest( CameraDevice.TEMPLATE_PREVIEW).apply { addTarget(previewSurface) } // This will keep sending the capture request as frequently as possible until the // session is torn down or session.stopRepeating() is called session.setRepeatingRequest(captureRequest.build(), repeatingCaptureCallback, cameraHandler)
Java
// Open the selected camera mCamera = openCamera(mCameraManager, mCameraId, mCameraHandler); // Creates list of Surfaces where the camera will output frames Listtargets = new ArrayList<>(Arrays.asList(mPreviewSurface, mImageReaderSurface)); // Start a capture session using our open camera and list of Surfaces where frames will go mSession = createCaptureSession(mCamera, targets, mCameraHandler); try { CaptureRequest.Builder requestBuilder = mCamera.createCaptureRequest(CameraDevice.TEMPLATE_PREVIEW); requestBuilder.addTarget(mPreviewSurface); // This will keep sending the capture request as frequently as possible until the // session is torn down or session.stopRepeating() is called mSession.setRepeatingRequest(requestBuilder.build(), mRepeatingCaptureCallback, mCameraHandler); } catch (CameraAccessException e) { e.printStackTrace(); }
預先擷取序列觸發並等待
設定回呼後,您可以使用以下程式碼範例,觸發及等待預拍序列。
Kotlin
private suspend fun runPrecaptureSequence() { // Creates a new capture request with CONTROL_AE_PRECAPTURE_TRIGGER_START val captureRequest = session.device.createCaptureRequest( CameraDevice.TEMPLATE_PREVIEW ).apply { addTarget(previewSurface) set( CaptureRequest.CONTROL_AE_PRECAPTURE_TRIGGER, CaptureRequest.CONTROL_AE_PRECAPTURE_TRIGGER_START ) } val precaptureDeferred = CompletableDeferred() session.capture(captureRequest.build(), object: CameraCaptureSession.CaptureCallback() { override fun onCaptureCompleted( session: CameraCaptureSession, request: CaptureRequest, result: TotalCaptureResult ) { // Waiting for this callback ensures the precapture request has been processed precaptureDeferred.complete(Unit) } }, cameraHandler) precaptureDeferred.await() // Precapture trigger request has been processed, we can wait for AE & AWB convergence now repeatingCaptureCallback.awaitAeAwbConvergence() }
Java
private void runPrecaptureSequence() { // Creates a new capture request with CONTROL_AE_PRECAPTURE_TRIGGER_START try { CaptureRequest.Builder requestBuilder = mSession.getDevice().createCaptureRequest(CameraDevice.TEMPLATE_PREVIEW); requestBuilder.addTarget(mPreviewSurface); requestBuilder.set(CaptureRequest.CONTROL_AE_PRECAPTURE_TRIGGER, CaptureRequest.CONTROL_AE_PRECAPTURE_TRIGGER_START); CountDownLatch precaptureLatch = new CountDownLatch(1); mSession.capture(requestBuilder.build(), new CameraCaptureSession.CaptureCallback() { @Override public void onCaptureCompleted(@NonNull CameraCaptureSession session, @NonNull CaptureRequest request, @NonNull TotalCaptureResult result) { Log.d(TAG, "CONTROL_AE_PRECAPTURE_TRIGGER_START processed"); // Waiting for this callback ensures the precapture request has been processed precaptureLatch.countDown(); } }, mCameraHandler); precaptureLatch.await(); // Precapture trigger request has been processed, we can wait for AE & AWB convergence now mRepeatingCaptureCallback.awaitAeAwbConvergence(); } catch (CameraAccessException | InterruptedException e) { e.printStackTrace(); } }
將所有內容拼接在一起
備妥所有主要元件後,每當需要拍攝相片時, 當使用者按下拍攝按鈕拍照時,所有步驟都能 並按照前述討論和程式碼範例的順序執行。
Kotlin
// User clicks captureButton to take picture captureButton.setOnClickListener { v -> // Apply the screen flash related UI changes whiteColorOverlayView.visibility = View.VISIBLE maximizeScreenBrightness() // Perform I/O heavy operations in a different scope lifecycleScope.launch(Dispatchers.IO) { // Enable external flash AE mode and wait for it to be processed enableExternalFlashAeMode() // Run precapture sequence and wait for it to complete runPrecaptureSequence() // Start taking picture and wait for it to complete takePhoto() disableExternalFlashAeMode() v.post { // Clear the screen flash related UI changes restoreScreenBrightness() whiteColorOverlayView.visibility = View.INVISIBLE } } }
Java
// User clicks captureButton to take picture mCaptureButton.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { // Apply the screen flash related UI changes mWhiteColorOverlayView.setVisibility(View.VISIBLE); maximizeScreenBrightness(); // Perform heavy operations in a different thread Executors.newSingleThreadExecutor().execute(() -> { // Enable external flash AE mode and wait for it to be processed enableExternalFlashAeMode(); // Run precapture sequence and wait for it to complete runPrecaptureSequence(); // Start taking picture and wait for it to complete takePhoto(); disableExternalFlashAeMode(); v.post(() -> { // Clear the screen flash related UI changes restoreScreenBrightness(); mWhiteColorOverlayView.setVisibility(View.INVISIBLE); }); }); } });
範例圖片
以下舉例說明螢幕閃爍時 而且實作時需要正確
發生錯誤時
若未正確執行螢幕閃光燈, 使用。拍攝的圖片通常會出現曝光不足或色調不正確的問題。對於某些裝置而言,這類錯誤在特定光線條件下會更明顯,例如光線不足的環境,而非完全黑暗的環境。
下表列出這類問題的示例。這些 Pod 會在 CameraX 研究室基礎設施,光源仍為溫白色 顏色。這個暖白光源可讓您瞭解藍色調是實際問題,而非光源的副作用。
環境 | 曝光不足 | 過度曝光 | 色調 |
---|---|---|---|
昏暗環境 (除了手機之外,沒有其他光源) |
![]() |
![]() |
![]() |
低光源 (額外 3 顆豪華光源) |
![]() |
![]() |
![]() |
處理得當
如果相同的裝置和條件採用標準導入方式, 結果如下表所示。
環境 | 曝光不足 (已修正) | 過度曝光 (已修正) | 色調 (固定) |
---|---|---|---|
昏暗環境 (除了手機之外,沒有其他光源) |
![]() |
![]() |
![]() |
低光源 (額外提供約 3 勒克斯的光源) |
![]() |
![]() |
![]() |
如所觀察到的,標準導入方式可大幅改善圖片品質。