In this post, I’ll show how to use DialogFragments with the v4 support library (for backward compatibility on pre-Honeycomb devices) to show a simple edit dialog and return a result to the calling Activity using an interface.
Today we’ve released a static library that exposes the same Fragments API (as well as the new LoaderManager and a few other classes) so that applications compatible with Android 1.6 or later can use fragments to create tablet-compatible user interfaces.
A good practice in creating responsive applications is to make sure your main UI thread does the minimum amount of work. Any potentially long task that may hang your application should be handled in a different thread.
This class explains important lifecycle callback methods that each Activity instance receives and how you can use them so your activity does what the user expects and does not consume system resources when your activity doesn't need them.
This class shows you how to create a dynamic user experience with fragments and optimize your app's user experience for devices with different screen sizes, all while continuing to support devices running versions as old as Android 1.6.
This class covers some common ways you can send and receive content between applications using Intent APIs and the ActionProvider object.