Google Play uses the <uses-feature>
elements declared in your app manifest to filter your app from devices
that don't meet its hardware and software feature requirements.
By specifying the features that your application requires, you enable Google Play to present your application only to users whose devices meet the application's feature requirements, rather than presenting it to all users.
For important information about how Google Play uses features as the basis for filtering, see the Google Play and feature-based filtering section.
- syntax:
-
<uses-feature android:name="string" android:required=["true" | "false"] android:glEsVersion="integer" />
- contained in:
<manifest>
- description:
Declares a single hardware or software feature that is used by the application.
The purpose of a
<uses-feature>
declaration is to inform any external entity of the set of hardware and software features your application depends on. The element offers arequired
attribute that lets you specify whether your application requires and can't function without the declared feature or prefers to have the feature but can function without it.Because feature support can vary across Android devices, the
<uses-feature>
element serves an important role in letting an application describe the device-variable features that it uses.The set of available features that your application declares corresponds to the set of feature constants made available by the Android
PackageManager
. Feature constants are listed in the Features reference section in this document.You must specify each feature in a separate
<uses-feature>
element, so if your application requires multiple features, it declares multiple<uses-feature>
elements. For example, an application that requires both Bluetooth and camera features in the device declares these two elements:<uses-feature android:name="android.hardware.bluetooth" android:required="true" /> <uses-feature android:name="android.hardware.camera.any" android:required="true" />
In general, always declare
<uses-feature>
elements for all the features that your application requires.Declared
<uses-feature>
elements are informational only, meaning that the Android system itself doesn't check for matching feature support on the device before installing an application.However, other services, such as Google Play, and applications can check your application's
<uses-feature>
declarations as part of handling or interacting with your application. For this reason, it's very important that you declare all of the features that your application uses.For some features, there might be a specific attribute that lets you define a version of the feature, such as the version of Open GL used (declared with
glEsVersion
). Other features that either do or don't exist for a device, such as a camera, are declared using thename
attribute.Although the
<uses-feature>
element is only activated for devices running API Level 4 or higher, include these elements for all applications, even if theminSdkVersion
is 3 or lower. Devices running older versions of the platform ignore the element.Note: When declaring a feature, remember that you must also request permissions as appropriate. For example, you need to request the
CAMERA
permission before your application can access the camera API. Requesting the permission grants your application access to the appropriate hardware and software. Declaring the features used by your application helps ensure proper device compatibility.- attributes:
-
-
android:name
- Specifies a single hardware or software feature used by the application as a descriptor string. Valid attribute values are listed in the Hardware features and Software features sections. These attribute values are case-sensitive.
-
android:required
-
Boolean value that indicates whether the application requires the feature
specified in
android:name
.- Declaring
android:required="true"
for a feature indicates that the application can't function, or isn't designed to function, when the specified feature isn't present on the device. - Declaring
android:required="false"
for a feature indicates that the application uses the feature if present on the device, but that it is designed to function without the specified feature if necessary.
The default value for
android:required
is"true"
. - Declaring
android:glEsVersion
- The OpenGL ES version required by the application. The higher 16 bits
represent the major number and the lower 16 bits represent the minor number. For
example, to specify OpenGL ES version 2.0, you set the value as
"0x00020000", or to specify OpenGL ES 3.2, you set the value as "0x00030002".
An application specifies at most one
android:glEsVersion
attribute in its manifest. If it specifies more than one, theandroid:glEsVersion
with the numerically highest value is used and any other values are ignored.If an application doesn't specify an
android:glEsVersion
attribute, then it is assumed that the application requires only OpenGL ES 1.0, which is supported by all Android-powered devices.An application can assume that if a platform supports a given OpenGL ES version, it also supports all numerically lower OpenGL ES versions. Therefore, for an application that requires both OpenGL ES 1.0 and OpenGL ES 2.0, specify that it requires OpenGL ES 2.0.
For an application that can work with any of several OpenGL ES versions, only specify the numerically lowest version of OpenGL ES that it requires. It can check at runtime whether a higher level of OpenGL ES is available.
For more information about using OpenGL ES, including how to check the supported OpenGL ES version at runtime, see the OpenGL ES API guide.
-
- introduced in:
- API Level 4
- see also:
Google Play and feature-based filtering
Google Play filters the applications that are visible to users so that users can see and download only those applications that are compatible with their device. One of the ways it filters applications is by feature compatibility.
To determine an application's feature compatibility with a given user's device, Google Play compares:
- Features required by the application, as declared in
<uses-feature>
elements in the application's manifest. - Features available on the device, in hardware or software, as reported using read-only system properties.
To accurately compare features, the Android Package Manager
provides a shared set of feature constants that both applications and devices
use to declare feature requirements and support. The available feature constants
are listed in the Features reference section
in this document and in the class documentation for
PackageManager
.
When the user launches Google Play, the application queries the
package manager for the list of features available on the device by calling
getSystemAvailableFeatures()
. The
Store application then passes the features list up to Google Play
when establishing the session for the user.
Each time you upload an application to the Google Play Console,
Google Play scans the application's manifest file. It looks for
<uses-feature>
elements and evaluates them in combination
with other elements, in some cases, such as <uses-sdk>
and
<uses-permission>
elements. After establishing the
application's set of required features, it stores that list internally as
metadata associated with the application APK and the application
version.
When a user searches or browses for applications using the Google Play application, the service compares the features needed by each application with the features available on the user's device. If all of an application's required features are present on the device, Google Play lets the user see the application and potentially download it.
If any required feature isn't supported by the device, Google Play filters the application so that it isn't visible to the user or available for download.
Because the features you declare in <uses-feature>
elements directly affect how Google Play filters your application, it's
important to understand how Google Play evaluates the application's manifest
and establishes the set of required features. The following sections provide more
information.
Filtering based on explicitly declared features
An explicitly declared feature is one that your application declares in a
<uses-feature>
element. The feature declaration can include
an android:required=["true" | "false"]
attribute if you are
compiling against API level 5 or higher.
This lets you specify whether the
application requires the feature and can't function properly without
it ("true"
) or uses the feature
if available, but is designed to run without it ("false"
).
Google Play handles explicitly declared features in this way:
- If a feature is explicitly declared as being required, as shown in the following
example, Google Play adds
the feature to the list of required features for the application. It then
filters the application from users on devices that don't provide that feature.
<uses-feature android:name="android.hardware.camera.any" android:required="true" />
- If a feature is explicitly declared as not being required, as shown in
the following example, Google
Play doesn't add the feature to the list of required features. For
that reason, an explicitly declared non-required feature is never considered when
filtering the application. Even if the device doesn't provide the declared
feature, Google Play still considers the application compatible with the
device and shows it to the user, unless other filtering rules apply.
<uses-feature android:name="android.hardware.camera" android:required="false" />
- If a feature is explicitly declared, but without an
android:required
attribute, Google Play assumes that the feature is required and sets up filtering on it.
In general, if your application is designed to run on Android 1.6 and lower,
the android:required
attribute isn't available in the
API, and Google Play assumes that all
<uses-feature>
declarations are required.
Note: By declaring a feature explicitly and
including an android:required="false"
attribute, you can
effectively disable all filtering on Google Play for the specified feature.
Filter based on implicit features
An implicit feature is one that an application requires in order to
function properly, but which is not declared in a
<uses-feature>
element in the manifest file. Strictly
speaking, it is best for every application to always declare all features that it
uses or requires, and the absence of a declaration for a feature used by an
application can be considered an error.
However, as a safeguard for users and developers, Google Play looks for implicit features in each application and sets up filters for those features, as it does for explicitly declared features.
An application might require a feature but not declare it for reasons like the following:
- The application was compiled against an older version of the Android library
(Android 1.5 or earlier), for which the
<uses-feature>
element isn't available. - The developer incorrectly assumes that the feature is present on all devices and a declaration is unnecessary.
- The developer omits the feature declaration accidentally.
- The developer declares the feature explicitly, but the declaration isn't
valid. For example, a spelling error in the
<uses-feature>
element name or an unrecognized string value for theandroid:name
attribute invalidates the feature declaration.
To account for these cases, Google Play attempts to discover an
application's implied feature requirements by examining other elements
declared in the manifest file, specifically
<uses-permission>
elements.
If an application requests hardware-related permissions, Google Play
assumes that the application uses the underlying hardware features and
therefore requires those features, even if there are no
corresponding <uses-feature>
declarations. For such
permissions, Google Play adds the underlying hardware features to the
metadata that it stores for the application and sets up filters for them.
For example, if an application requests the CAMERA
permission,
Google Play assumes the application requires a back (world-facing) camera even
if the app doesn't declare a <uses-feature>
element for
android.hardware.camera
. As a result, Google Play filters devices
that don't have a back camera.
If you don't want Google Play to filter based on a specific implied
feature, explicitly declare the feature in a <uses-feature>
element and include the android:required="false"
attribute. For
example, to disable filtering implied by the CAMERA
permission,
declare the following features:
<uses-feature android:name="android.hardware.camera" android:required="false" /> <uses-feature android:name="android.hardware.camera.autofocus" android:required="false" />
Caution: Permissions that you request in
<uses-permission>
elements can directly affect how Google
Play filters your application. The
Permissions that imply feature requirements section lists the
full set of permissions that imply feature requirements and therefore trigger
filtering.
Special handling for Bluetooth feature
Google Play applies slightly different rules than described in the preceding example when determining filtering for Bluetooth.
If an application declares a Bluetooth permission in a
<uses-permission>
element but doesn't explicitly declare
the Bluetooth feature in a <uses-feature>
element, Google
Play checks the version(s) of the Android platform on which the application is
designed to run, as specified in the <uses-sdk>
element.
As shown in the following table, Google Play enables filtering for the
Bluetooth feature only if the application declares its lowest or targeted
platform as Android 2.0 (API level 5) or higher. However, note that Google
Play applies the normal rules for filtering when the application explicitly
declares the Bluetooth feature in a <uses-feature>
element.
minSdkVersion is ... |
targetSdkVersion is |
Result |
---|---|---|
<uses-sdk> isn't declared |
<=4 | Google Play doesn't filter the application from any devices
based on their reported support for the android.hardware.bluetooth
feature. |
<=4 | >=5 | Google Play filters the application from any devices that don't support the android.hardware.bluetooth feature (including
older releases). |
>=5 | >=5 |
The following examples illustrate the different filtering effects based on how Google Play handles the Bluetooth feature.
-
In the first example, an application that is designed to run on older API levels
declares a Bluetooth permission but doesn't declare the Bluetooth feature in a
- Result: Google Play doesn't filter the application from any device.
<uses-feature>
element.
<manifest ...> <uses-permission android:name="android.permission.BLUETOOTH_ADMIN" /> <uses-sdk android:minSdkVersion="3" /> ... </manifest>
-
In the second example, the same application also declares a target
API level of "5".
- Result: Google Play now assumes that the feature is required and filters the application from all devices that don't report Bluetooth support, including devices running older versions of the platform.
<manifest ...> <uses-permission android:name="android.permission.BLUETOOTH_ADMIN" /> <uses-sdk android:minSdkVersion="3" android:targetSdkVersion="5" /> ... </manifest>
-
Here, the same application now specifically declares the Bluetooth feature.
- Result: Identical to the previous example: filtering is applied.
<manifest ...> <uses-feature android:name="android.hardware.bluetooth" /> <uses-permission android:name="android.permission.BLUETOOTH_ADMIN" /> <uses-sdk android:minSdkVersion="3" android:targetSdkVersion="5" /> ... </manifest>
-
Finally, in the following case, the same application adds an
- Result: Google Play disables filtering based on Bluetooth feature support for all devices.
android:required="false"
attribute.
<manifest ...> <uses-feature android:name="android.hardware.bluetooth" android:required="false" /> <uses-permission android:name="android.permission.BLUETOOTH_ADMIN" /> <uses-sdk android:minSdkVersion="3" android:targetSdkVersion="5" /> ... </manifest>
Test the features required by your application
You can use the aapt2
tool, included in the Android SDK, to
determine how Google Play filters your application based on its declared
features and permissions. To do so, run aapt2
with the dump
badging
command. This causes aapt2
to parse your
application's manifest and apply the same rules used by Google Play to
determine the features that your application requires.
To use the tool, follow these steps:
- Build and export your application as an unsigned APK.
If you are developing in Android Studio, build your application with Gradle, as follows:
- Open the project and select Run > Edit Configurations.
- Select the plus sign near the top-left corner of the Run/Debug Configurations window.
- Select Gradle.
- Enter "Unsigned APK" in Name.
- Choose your module from the Gradle project section.
- Enter "assemble" in Tasks.
- Select OK to complete the new configuration.
- Make sure the Unsigned APK run configuration is selected in the toolbar, and then select Run > Run 'Unsigned APK'.
<ProjectName>/app/build/outputs/apk/
directory. - Locate the
aapt2
tool, if it isn't already in your PATH. If you are using SDK Tools r8 or higher, you can findaapt2
in the<SDK>/build-tools/<tools version number>
directory.Note: You must use the version of
aapt2
that is provided for the latest Build-Tools component available. If you don't have the latest Build-Tools component, download it using the Android SDK Manager. - Run
aapt2
using this syntax:
$ aapt2 dump badging <path_to_exported_.apk>
Here's an example of the command output for the second Bluetooth example shown previously:
$ ./aapt2 dump badging BTExample.apk package: name='com.example.android.btexample' versionCode='' versionName='' uses-permission:'android.permission.BLUETOOTH_ADMIN' uses-feature:'android.hardware.bluetooth' sdkVersion:'3' targetSdkVersion:'5' application: label='BT Example' icon='res/drawable/app_bt_ex.png' launchable activity name='com.example.android.btexample.MyActivity'label='' icon='' uses-feature:'android.hardware.touchscreen' main supports-screens: 'small' 'normal' 'large' locales: '--_--' densities: '160'
Features reference
The following sections provide reference information about hardware features, software features, and sets of permissions that imply specific feature requirements.
Hardware features
This section presents the hardware features supported by the most current
platform release. To indicate that your app uses or requires a hardware
feature, declare the corresponding value, beginning with
"android.hardware"
, in an android:name
attribute.
Each time you declare a hardware feature, use a separate
<uses-feature>
element.
Audio hardware features
-
android.hardware.audio.low_latency
- The app uses the device's low-latency audio pipeline, which reduces lag and delays when processing sound input or output.
-
android.hardware.audio.output
- The app transmits sound using the device's speakers, audio jack, Bluetooth streaming capabilities, or a similar mechanism.
-
android.hardware.audio.pro
- The app uses the device's high-end audio functionality and performance capabilities.
-
android.hardware.microphone
- The app records audio using the device's microphone.
Bluetooth hardware features
-
android.hardware.bluetooth
- The app uses the device's Bluetooth features, usually to communicate with other Bluetooth-enabled devices.
-
android.hardware.bluetooth_le
- The app uses the device's Bluetooth Low Energy radio features.
Camera hardware features
Note: To prevent unnecessary filtering of your app by
Google Play, add android:required="false"
to any camera feature
your app can function without. Otherwise, Google Play assumes the feature is
required and prevents devices that don't support the feature from accessing your
app.
Large screen support
Some large screen devices don't support all camera features. Chromebooks typically don't have back (world-facing) cameras, autofocus, or flash. But Chromebooks do have front (user-facing) cameras and are often connected to external cameras.
To provide basic camera support and make your app available to as many devices as possible, add the following camera feature settings to your app manifest:
<uses-feature android:name="android.hardware.camera.any" android:required="false" /> <uses-feature android:name="android.hardware.camera" android:required="false" /> <uses-feature android:name="android.hardware.camera.autofocus" android:required="false" /> <uses-feature android:name="android.hardware.camera.flash" android:required="false" />
Adjust the feature settings to support your app's use cases. But, to make
your app available to the greatest number of devices, always include the
required
attribute to explicitly specify whether a feature is a
must‑have.
Feature list
-
android.hardware.camera.any
-
The app uses one of the device's cameras or an external camera connected to the device. Use this feature instead of
android.hardware.camera
orandroid.hardware.camera.front
if your app doesn't require the camera to be back (world) facing or front (user) facing, respectively.The
CAMERA
permission implies that your app also usesandroid.hardware.camera
. A back camera is a required feature unlessandroid.hardware.camera
is declared withandroid:required="false"
. -
android.hardware.camera
-
The app uses the device's back (world-facing) camera.
Caution: Devices such as Chromebooks that have only a front (user-facing) camera don't support this feature. Use
android.hardware.camera.any
if your app can use any camera, regardless of the direction the camera faces.Note: The
CAMERA
permission implies that a back camera is a required feature. To help ensure proper filtering on Google Play when your app manifest includes theCAMERA
permission, explicitly specify that your app uses thecamera
feature and indicate whether it's required, such as:
<uses-feature android:name="android.hardware.camera" android:required="false" />
-
android.hardware.camera.front
-
The app uses the device's front (user-facing) camera.
The
CAMERA
permission implies that your app also usesandroid.hardware.camera
. A back camera is a required feature unlessandroid.hardware.camera
is declared withandroid:required="false"
.Caution: If your app uses
android.hardware.camera.front
but doesn't explicitly declareandroid.hardware.camera
withandroid.required="false"
, devices that don't have a back camera (like Chromebooks) are filtered by Google Play. If your app supports devices with only front cameras, declareandroid.hardware.camera
withandroid.required="false"
to prevent unnecessary filtering. -
android.hardware.camera.external
-
The app communicates with an external camera the user connects to the device. This feature doesn't guarantee that an external camera is available for your app to use.
The
CAMERA
permission implies that your app also usesandroid.hardware.camera
. A back camera is a required feature unlessandroid.hardware.camera
is declared withandroid:required="false"
. -
android.hardware.camera.autofocus
-
The app uses the autofocus feature supported by the device's camera.
Note: The
CAMERA
permission implies that autofocus is a required feature. To help ensure proper filtering on Google Play when your app manifest includes theCAMERA
permission, explicitly specify that your app uses the autofocus feature and indicate whether it is required or not, such as:
<uses-feature android:name="android.hardware.camera.autofocus" android:required="false" />
. -
android.hardware.camera.flash
-
The app uses the flash feature supported by the device's camera.
-
android.hardware.camera.capability.manual_post_processing
-
The app uses the
MANUAL_POST_PROCESSING
feature supported by the device's camera.This feature lets your app override the camera's auto white balance functionality. Use
android.colorCorrection.transform
,android.colorCorrection.gains
, and anandroid.colorCorrection.mode
ofTRANSFORM_MATRIX
. -
android.hardware.camera.capability.manual_sensor
-
The app uses the
MANUAL_SENSOR
feature supported by the device's camera.This feature implies support for auto exposure locking (
android.control.aeLock
), which enables the camera's exposure time and sensitivity to remain fixed at specific values. -
android.hardware.camera.capability.raw
-
The app uses the
RAW
feature supported by the device's camera.This feature implies that the device can save DNG (raw) files. The device's camera provides the DNG-related metadata necessary for your app to process the raw images directly.
-
android.hardware.camera.level.full
-
The app uses the
FULL
level of image capture support provided by at least one of the device's cameras.FULL
support includes burst-capture capabilities, per frame control, and manual post-processing control. SeeINFO_SUPPORTED_HARDWARE_LEVEL_FULL
.
Device UI hardware features
-
android.hardware.type.automotive
-
The app is designed to show its UI on a set of screens inside a vehicle. The user interacts with the app using hard buttons, touch, rotary controllers, and mouse-like interfaces. The vehicle's screens usually appear in the center console or the instrument cluster of a vehicle. These screens usually have limited size and resolution.
Note: Since the user is driving while using this type of app UI, the app must minimize driver distraction.
-
android.hardware.type.television
-
(Deprecated; use
android.software.leanback
instead.)The app is designed to show its UI on a television. This feature defines "television" as a typical living-room television experience: the app displaying on a big screen, the user sitting far away, and the dominant form of input being something like a D-pad, rather than a mouse, pointer, or touch device.
-
android.hardware.type.watch
- The app is designed to show its UI on a watch. A watch is worn on the body, such as on the wrist. The user is very close to the device while interacting with it.
-
android.hardware.type.pc
-
The app is designed to show its UI on Chromebooks. This feature disables input emulation for mouse and touchpad, since Chromebooks use mouse and touchpad hardware. See Mouse input.
Note: Set
required="false"
for this element; otherwise, Google Play Store makes your app unavailable to devices other than Chromebooks.
Fingerprint hardware features
-
android.hardware.fingerprint
- The app reads fingerprints using the device's biometric hardware.
Gamepad hardware features
-
android.hardware.gamepad
- The app captures game controller input, either from the device itself or from a connected gamepad.
Infrared hardware features
-
android.hardware.consumerir
- The app uses the device's infrared (IR) capabilities, usually to communicate with other consumer IR devices.
Location hardware features
-
android.hardware.location
- The app uses one or more features on the device for determining location, such as GPS location, network location, or cell location.
-
android.hardware.location.gps
-
The app uses precise location coordinates obtained from a Global Positioning System (GPS) receiver on the device.
By using this feature, an app implies that it also uses the
android.hardware.location
feature, unless this parent feature is declared with the attributeandroid:required="false"
. -
android.hardware.location.network
-
The app uses coarse location coordinates obtained from a network-based geolocation system supported on the device.
By using this feature, an app implies that it also uses the
android.hardware.location
feature, unless this parent feature is declared with the attributeandroid:required="false"
.
NFC hardware features
-
android.hardware.nfc
- The app uses the device's Near-Field Communication (NFC) radio features.
-
android.hardware.nfc.hce
-
The app uses NFC card emulation that is hosted on the device.
OpenGL ES hardware features
-
android.hardware.opengles.aep
- The app uses the OpenGL ES Android Extension Pack that is installed on the device.
Sensor hardware features
-
android.hardware.sensor.accelerometer
- The app uses motion readings from the device's accelerometer to detect the device's current orientation. For example, an app might use accelerometer readings to determine when to switch between portrait and landscape orientations.
-
android.hardware.sensor.ambient_temperature
- The app uses the device's ambient (environmental) temperature sensor. For example, a weather app can report indoor or outdoor temperature.
-
android.hardware.sensor.barometer
- The app uses the device's barometer. For example, a weather app might report air pressure.
-
android.hardware.sensor.compass
- The app uses the device's magnetometer (compass). For example, a navigation app might show the current direction a user faces.
-
android.hardware.sensor.gyroscope
- The app uses the device's gyroscope to detect rotation and twist, creating a six-axis orientation system. By using this sensor, an app can detect more smoothly when it needs to switch between portrait and landscape orientations.
-
android.hardware.sensor.hifi_sensors
- The app uses the device's high fidelity (Hi-Fi) sensors. For example, a gaming app might detect the user's high-precision movements.
-
android.hardware.sensor.heartrate
- The app uses the device's heart rate monitor. For example, a fitness app might report trends in a user's heart rate over time.
-
android.hardware.sensor.heartrate.ecg
- The app uses the device's electrocardiogram (ECG) heart rate sensor. For example, a fitness app might report more detailed information about a user's heart rate.
-
android.hardware.sensor.light
- The app uses the device's light sensor. For example, an app might display one of two color schemes based on the ambient lighting conditions.
-
android.hardware.sensor.proximity
- The app uses the device's proximity sensor. For example, a telephony app might turn off the device's screen when the app detects that the user is holding the device close to their body.
-
android.hardware.sensor.relative_humidity
- The app uses the device's relative humidity sensor. For example, a weather app might use the humidity to calculate and report the current dewpoint.
-
android.hardware.sensor.stepcounter
- The app uses the device's step counter. For example, a fitness app might report the number of steps a user needs to take to achieve their daily step count goal.
-
android.hardware.sensor.stepdetector
- The app uses the device's step detector. For example, a fitness app might use the time interval between steps to infer the type of exercise that the user is doing.
Screen hardware features
-
android.hardware.screen.landscape
-
android.hardware.screen.portrait
-
The app requires the device to use the portrait or landscape orientation. If your app supports both orientations, then you don't need to declare either feature.
For example, if your app requires portrait orientation, declare the following feature so that only the devices that support portrait orientation, always or by user choice, can run your app:
<uses-feature android:name="android.hardware.screen.portrait" />
Both orientations are assumed to not be required by default, so your app can install on devices that support one or both orientations. However, if any of your activities request that they run in a specific orientation, using the
android:screenOrientation
attribute, then this declaration implies that your app requires that orientation.For example, if you declare
android:screenOrientation
with either"landscape"
,"reverseLandscape"
, or"sensorLandscape"
, then your app is available only on devices that support landscape orientation.As a best practice, declare your requirement for this orientation using a
<uses-feature>
element. If you declare an orientation for your activity usingandroid:screenOrientation
but don't actually require it, you can disable the requirement by declaring the orientation with a<uses-feature>
element and includeandroid:required="false"
.For backward compatibility, any device running Android 3.1 (API level 12) or lower supports both landscape and portrait orientations.
Telephony hardware features
-
android.hardware.telephony
- The app uses the device's telephony features, such as telephony radio with data communication services.
-
android.hardware.telephony.cdma
-
The app uses the Code Division Multiple Access (CDMA) telephony radio system.
By using this feature, an app implies that it also uses the
android.hardware.telephony
feature, unless this parent feature is declared withandroid:required="false"
. -
android.hardware.telephony.gsm
-
The app uses the Global System for Mobile Communications (GSM) telephony radio system.
By using this feature, an app implies that it also uses the
android.hardware.telephony
feature, unless this parent feature is declared withandroid:required="false"
.
Touchscreen hardware features
-
android.hardware.faketouch
-
The app uses basic touch interaction events, such as tapping and dragging.
When declared as required, this feature indicates that the app is compatible with a device only if that device has an emulated "fake touch" touchscreen or has an actual touchscreen.
A device that offers a fake touch interface provides a user input system that emulates a subset of a touchscreen's capabilities. For example, a mouse or remote control might drive an on-screen cursor.
If your app requires basic point and click interaction and doesn't work with only a D-pad controller, declare this feature. Because this is the minimum level of touch interaction, you can also use an app that declares this feature on devices that offer more complex touch interfaces.
Apps require the
android.hardware.faketouch
feature by default. If you want your app to be limited to devices that only have a touchscreen, you must explicitly declare that touchscreen is required as follows:<uses-feature android:name="android.hardware.touchscreen" android:required="true" />
All apps that don't explicitly require
android.hardware.touchscreen
, as shown in the following example, also work on devices withandroid.hardware.faketouch
.<uses-feature android:name="android.hardware.touchscreen" android:required="false" />
-
android.hardware.faketouch.multitouch.distinct
-
The app tracks two or more distinct "fingers" on a fake touch interface. This is a superset of the
android.hardware.faketouch
feature. When declared as required, this feature indicates that the app is compatible with a device only if that device emulates distinct tracking of two or more fingers or has an actual touchscreen.Unlike the distinct multitouch defined by
android.hardware.touchscreen.multitouch.distinct
, input devices that support distinct multitouch with a fake touch interface don't support all two-finger gestures, because the input is transformed to cursor movement on the screen. That is, single-finger gestures on such a device move a cursor, two-finger swipes cause single-finger touch events to occur, and other two-finger gestures trigger the corresponding two-finger touch events.A device that provides a two-finger touch trackpad for cursor movement can support this feature.
-
android.hardware.faketouch.multitouch.jazzhand
-
The app tracks five or more distinct "fingers" on a fake touch interface. This is a superset of the
android.hardware.faketouch
feature. When declared as required, this feature indicates that the app is compatible with a device only if that device emulates distinct tracking of five or more fingers or has an actual touchscreen.Unlike the distinct multitouch defined by
android.hardware.touchscreen.multitouch.jazzhand
, input devices that support jazzhand multitouch with a fake touch interface don't support all five-finger gestures, because the input is transformed to cursor movement on the screen. That is, single-finger gestures on such a device move a cursor, multi-finger gestures cause single-finger touch events to occur, and other multi-finger gestures trigger the corresponding multi-finger touch events.A device that provides a five-finger touch trackpad for cursor movement can support this feature.
-
android.hardware.touchscreen
-
The app uses the device's touchscreen capabilities for gestures that are more interactive than basic touch events, such as a fling. This is a superset of the
android.hardware.faketouch
feature.By default, all apps require this feature and therefore aren't available to devices that provide only an emulated "fake touch" interface. You can make your app available on devices that provide a fake touch interface, or even on devices that provide only a D-pad controller, by explicitly declaring that a touchscreen is not required using
android.hardware.touchscreen
withandroid:required="false"
. Add this declaration if your app uses, but doesn't require, a real touchscreen interface. All apps that don't explicitly requireandroid.hardware.touchscreen
also work on devices withandroid.hardware.faketouch
.If your app in fact requires a touch interface, such as to perform more advanced touch gestures like flings, then you don't need to declare any touch interface features, because they're required by default. However, it's best if you explicitly declare all features that your app uses.
If you require more complex touch interaction, such as multi-finger gestures, declare that your app uses advanced touchscreen features.
-
android.hardware.touchscreen.multitouch
-
The app uses the device's basic two-point multitouch capabilities, such as for pinch gestures, but the app doesn't need to track touches independently. This is a superset of the
android.hardware.touchscreen
feature.By using this feature, an app implies that it also uses the
android.hardware.touchscreen
feature, unless this parent feature is declared withandroid:required="false"
. -
android.hardware.touchscreen.multitouch.distinct
-
The app uses the device's advanced multitouch capabilities for tracking two or more points independently. This feature is a superset of the
android.hardware.touchscreen.multitouch
feature.By using this feature, an app implies that it also uses the
android.hardware.touchscreen.multitouch
feature, unless this parent feature is declared withandroid:required="false"
. -
android.hardware.touchscreen.multitouch.jazzhand
-
The app uses the device's advanced multitouch capabilities for tracking five or more points independently. This feature is a superset of the
android.hardware.touchscreen.multitouch
feature.By using this feature, an app implies that it also uses the
android.hardware.touchscreen.multitouch
feature, unless this parent feature is declared withandroid:required="false"
.
USB hardware features
-
android.hardware.usb.accessory
- The app behaves as a USB device and connects to USB hosts.
-
android.hardware.usb.host
- The app uses the USB accessories that are connected to the device. The device serves as the USB host.
Vulkan hardware features
-
android.hardware.vulkan.compute
-
The app uses Vulkan compute features. This feature indicates that the app requires the hardware-accelerated
Vulkan implementation. The feature version indicates which level of optional
compute features the app requires beyond the Vulkan 1.0 requirements. For example, if your app
requires Vulkan compute level 0 support, declare the following feature:
<uses-feature android:name="android.hardware.vulkan.compute" android:version="0" android:required="true" />
For more details about the feature version, seeFEATURE_VULKAN_HARDWARE_COMPUTE
. -
android.hardware.vulkan.level
-
The app uses Vulkan level features. This feature indicates that the app requires the
hardware-accelerated Vulkan implementation. The feature version indicates which level of optional
hardware features the app requires. For example, if your app requires Vulkan hardware level 0
support, declare the following feature:
<uses-feature android:name="android.hardware.vulkan.level" android:version="0" android:required="true" />
For more information about the feature version, seeFEATURE_VULKAN_HARDWARE_LEVEL
. -
android.hardware.vulkan.version
-
The app uses Vulkan. This feature indicates that the app requires the hardware-accelerated
Vulkan implementation. The feature version indicates the minimum version of Vulkan API support
the app requires. For example, if your app requires Vulkan 1.0 support, declare the
following feature:
<uses-feature android:name="android.hardware.vulkan.version" android:version="0x400003" android:required="true" />
For more details about the feature version, seeFEATURE_VULKAN_HARDWARE_VERSION
.
Wi-Fi hardware features
-
android.hardware.wifi
- The app uses 802.11 networking (Wi-Fi) features on the device.
-
android.hardware.wifi.direct
- The app uses the Wi-Fi Direct networking features on the device.
Software features
This section presents the software features supported by the most current
platform release. To indicate that your app uses or requires a software
feature, declare the corresponding value, beginning with
"android.software"
, in an android:name
attribute.
Each time you declare a software feature, use a separate
<uses-feature>
element.
Communication software features
-
android.software.sip
- The app uses Session Initiation Protocol (SIP) services. By using SIP, the app can support internet telephony operations, such as video conferencing and instant messaging.
-
android.software.sip.voip
-
The app uses SIP-based Voice Over Internet Protocol (VoIP) services. By using VoIP, the app can support real-time internet telephony operations, such as two-way video conferencing.
By using this feature, an app implies that it also uses the
android.software.sip
feature, unless this parent feature is declared withandroid:required="false"
. -
android.software.webview
- The app displays content from the internet.
Custom input software features
-
android.software.input_methods
-
The app uses a new input method, which the developer defines in an
InputMethodService
.
Device management software features
-
android.software.backup
- The app includes logic to handle a backup and restore operation.
-
android.software.device_admin
- The app uses device administrators to enforce a device policy.
-
android.software.managed_users
- The app supports secondary users and managed profiles.
-
android.software.securely_removes_users
- The app can permanently remove users and their associated data.
-
android.software.verified_boot
- The app includes logic to handle results from the device's verified boot feature, which detects whether the device's configuration changes during a restart operation.
Media software features
-
android.software.midi
- The app connects to musical instruments or outputs sound using the Musical Instrument Digital Interface (MIDI) protocol.
-
android.software.print
- The app includes commands for printing documents displayed on the device.
-
android.software.leanback
- The app is designed to run on Android TV devices.
-
android.software.live_tv
- The app streams live television programs.
Screen interface software features
-
android.software.app_widgets
- The app uses or provides App Widgets and is intended only for devices that include a Home screen or similar location where users can embed App Widgets.
-
android.software.home_screen
- The app behaves as a replacement to the device's Home screen.
-
android.software.live_wallpaper
- The app uses or provides wallpapers that include animation.
Permissions that imply feature requirements
Some hardware and software feature constants are made available to
applications after the corresponding API. Because of this, some apps might use the API before
they can declare that they require the API using the
<uses-feature>
system.
To prevent those apps from being made available unintentionally, Google Play
assumes that certain hardware-related permissions indicate that the
underlying hardware features are required by default. For instance,
applications that use Bluetooth must request the BLUETOOTH
permission in a <uses-permission>
element.
For legacy
apps, Google Play assumes that the permission declaration means that the
underlying android.hardware.bluetooth
feature is required by the
application and sets up filtering based on that feature. Table 2 lists
permissions that imply feature requirements equivalent to those declared in
<uses-feature>
elements.
<uses-feature>
declarations, including any
declared android:required
attribute, always take precedence over
features implied by the permissions in table 2. For any of these permissions,
you can disable filtering based on the implied feature by explicitly
declaring the feature in a <uses-feature>
element with the required
attribute set to false
.
For example, to
disable filtering based on the CAMERA
permission, add the
following <uses-feature>
declarations to the manifest file:
<uses-feature android:name="android.hardware.camera" android:required="false" /> <uses-feature android:name="android.hardware.camera.autofocus" android:required="false" />
Caution: If your app targets Android 5.0 (API level 21) or
higher and uses the ACCESS_COARSE_LOCATION
or
ACCESS_FINE_LOCATION
permission to receive location
updates from the network or a GPS, respectively, you must also explicitly
declare that your app uses the android.hardware.location.network
or android.hardware.location.gps
hardware features.
Category | Permission | Implied feature requirement |
---|---|---|
Bluetooth | BLUETOOTH |
android.hardware.bluetooth
See Special handling for Bluetooth feature for details. |
BLUETOOTH_ADMIN |
android.hardware.bluetooth |
|
Camera | CAMERA |
android.hardware.camera android.hardware.camera.autofocus |
Location | ACCESS_MOCK_LOCATION |
android.hardware.location |
ACCESS_LOCATION_EXTRA_COMMANDS |
android.hardware.location |
|
INSTALL_LOCATION_PROVIDER |
android.hardware.location |
|
ACCESS_COARSE_LOCATION |
|
|
ACCESS_FINE_LOCATION |
|
|
Microphone | RECORD_AUDIO |
android.hardware.microphone |
Telephony | CALL_PHONE |
android.hardware.telephony |
CALL_PRIVILEGED |
android.hardware.telephony |
|
MODIFY_PHONE_STATE |
android.hardware.telephony |
|
PROCESS_OUTGOING_CALLS |
android.hardware.telephony |
|
READ_SMS |
android.hardware.telephony |
|
RECEIVE_SMS |
android.hardware.telephony |
|
RECEIVE_MMS |
android.hardware.telephony |
|
RECEIVE_WAP_PUSH |
android.hardware.telephony |
|
SEND_SMS |
android.hardware.telephony |
|
WRITE_APN_SETTINGS |
android.hardware.telephony |
|
WRITE_SMS |
android.hardware.telephony |
|
Wi-Fi | ACCESS_WIFI_STATE |
android.hardware.wifi |
CHANGE_WIFI_STATE |
android.hardware.wifi |
|
CHANGE_WIFI_MULTICAST_STATE |
android.hardware.wifi |