Infinite Studio 針對 ChromeOS 進行最佳化調整後,有效安裝次數提升了
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Infinite Painter 採用自然筆刷、寫實的混合效果和無與倫比的工具組,是行動裝置最先進的繪畫應用程式之一。Infinite Painter 的開發團隊在其核心「挑戰行動界限下」,因此希望能提升現有行動目標對象的觸及率,並彌補現有行動客群與成長快速 Chromebook 使用者族群之間的差距。
即使越來越多使用者從傳統電腦和互動式平板電腦遷移至行動裝置,Infinite Studio 卻開始收到更多要求,讓 Infinite Painter 能在更寬廣的沉浸式電腦螢幕上使用。開發團隊發現,您可以針對 ChromeOS 執行應用程式最佳化,藉此將 Infinite Painter 打造成電腦式環境。由於 Android 應用程式可以在 ChromeOS 上執行,使用者可透過 Google Play 輕鬆存取,因此他們不必耗費太多心力即可更新。
具體措施
開發團隊首先要思考的是,讓 Infinite Painter 在電腦上執行時能提升使用者體驗。該團隊決定採用適合打造沉浸式寬螢幕體驗的新 Chromebook 功能,並做出三項關鍵調整:新增鍵盤快速鍵、針對新的輸入裝置進行最佳化,以及啟用可調整大小的視窗。
鍵盤快速鍵
Infinite Studio 第一項發現,就是設計人員和插畫家使用鍵盤快速鍵加快工作流程的頻率。因此,開發人員新增了 30 個業界標準捷徑,並藉由按住 CTRL 鍵來觸發,將捷徑整理到容易存取的下拉式選單中。

接下來,Infinite Studio 會針對各種輸入裝置最佳化應用程式,例如外接滑鼠、指尖 (部分 Chromebook 配備觸控螢幕)、觸控筆或觸控板。開發團隊已新增使用兩指手勢,方便縮放及平移畫布的功能。針對外部滑鼠,他們新增了滾輪縮放功能,以及使用者將遊標懸停在介面元素上時顯示的工具提示。
開發人員已支援行動裝置使用者的觸控筆和指尖輸入功能,但他們與 ChromeOS 團隊密切合作,透過低延遲 API 讓體驗更順暢。這樣一來,應用程式就能直接在畫面重疊中繪製筆觸,並讓使用者透過觸控筆或手指直接在螢幕上繪圖。
可調整大小的視窗
最後,團隊針對不同的視窗大小進行了最佳化調整。無論使用者偏好在全螢幕模式下工作,還是在視窗外開啟及使用其他應用程式,使用者都可以調整應用程式視窗大小,藉此在各種板型規格上享有最佳體驗。開發人員還加入了一項功能,可讓使用者將外部圖片拖曳到應用程式中。

成果
Infinite Painter 針對較寬的螢幕進行最佳化後,實際安裝數增加了 55%,而應用程式中的整體活動量也增加了將近一倍。Infinite Painter 的開發團隊 Sean Brakefield 非常滿意自己的團隊
「對於日漸增加的觸控式體驗需求,以及多款以觸控筆為基礎的 Chromebook 推出,我們發現,這些技術確實能針對 ChromeOS 進行最佳化調整。」「最棒的是,當 Google 開始對 Chromebook 上的 Android 應用程式支援時,幾乎所有遷移作業都已經完成。」
開始使用
瞭解如何針對 ChromeOS 最佳化應用程式。
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上次更新時間:2018-11-15 (世界標準時間)。
[[["容易理解","easyToUnderstand","thumb-up"],["確實解決了我的問題","solvedMyProblem","thumb-up"],["其他","otherUp","thumb-up"]],[["缺少我需要的資訊","missingTheInformationINeed","thumb-down"],["過於複雜/步驟過多","tooComplicatedTooManySteps","thumb-down"],["過時","outOfDate","thumb-down"],["翻譯問題","translationIssue","thumb-down"],["示例/程式碼問題","samplesCodeIssue","thumb-down"],["其他","otherDown","thumb-down"]],["上次更新時間:2018-11-15 (世界標準時間)。"],[],[],null,["# Infinite Studio ramps up active installations after optimizing for ChromeOS\n\nWith natural brushes, realistic blending, and an unparalleled toolset,\n[Infinite Painter](https://play.google.com/store/apps/details?id=com.brakefield.painter)\nis one of the most advanced painting apps available on mobile. Fueled by its\nmantra, \"Pushing the boundaries of mobile,\" the developer team at Infinite Painter\nsaw an opportunity to boost its reach and bridge the gap between its existing\nmobile audience and the fast-growing Chromebook user base.\n\nDespite more users migrating from using traditional desktops and interactive\ntablets to mobile devices, Infinite Studio started receiving more requests to\nmake Infinite Painter available on wider and more immersive desktop screens.\nThe development team realized it could bring Infinite Painter into a\ndesktop-style environment by optimizing the app for ChromeOS. Because Android\napps can run on ChromeOS, and users can easily access them via Google Play, the\nteam was able to make these updates without much heavy lifting.\n\nWhat they did\n-------------\n\nThe dev team's first step was figuring out what would make Infinite Painter's UX\nmore attractive while running on a desktop. The team decided to tap into new\nChromebook features ideal for immersive, wide-screen experiences by making three\nkey adjustments: adding keyboard shortcuts, optimizing for new input devices,\nand enabling resizable windows.\n\n### Keyboard shortcuts\n\nThe first thing Infinite Studio realized was how often designers and illustrators\nuse keyboard shortcuts to speed up their workflow. So, the developers added 30\nindustry-standard shortcuts and organized them in an easily accessible dropdown\nmenu triggered by holding down the CTRL key.\n\n### Input devices\n\nNext, Infinite Studio [optimized the app for various input devices](/topic/arc/input-compatibility),\nsuch as an external mouse, fingertips (some Chromebooks come equipped with a\ntouch screen), a stylus, or a touchpad. For touchpads, the team added the ability\nto easily zoom and pan the canvas with two-finger gestures. For external mouses,\nthey added scroll wheel zooming and tooltips that appear when users hover over\ninterface elements with their cursor.\n\nThe developers already had support for stylus and fingertip input for mobile\nusers, but they worked closely with the ChromeOS team to make the experience\neven smoother with the low-latency API. This enables the app to draw strokes\ndirectly to the screen overlay, and gives users the feeling of drawing directly\non the screen with their stylus or fingers.\n\n### Resizable windows\n\nFinally, the team [optimized the app to support varying window sizes](/topic/arc/window-management).\nUsers can resize the app window for an optimal experience on any form factor,\nwhether they prefer to work in full-screen mode or to open and use another app\nbeside it. The developers also added the ability for users to drag and drop\nexternal images into the app.\n\nResults\n-------\n\nAfter optimizing for wider screens on ChromeOS, active installations of Infinite\nPainter have grown by 55%, and overall activity in the app has nearly doubled.\nSean Brakefield, the creator of Infinite Painter, couldn't be happier with his\nteam's decision: \"Between users' growing demand for touch-centric experiences\nand the range of stylus-based Chromebooks being released, we knew it made perfect\nsense to optimize for ChromeOS,\" he concluded. \"Best of all, nearly all of the\nmigration was already done for us when Google added support for Android apps on\nChromebooks.\"\n\nGet started\n-----------\n\nLearn how to best\n[optimize your apps for ChromeOS](/topic/arc/optimizing)."]]