Tiles provide easy access to the information and actions users need to get things done in a matter of seconds. With a simple swipe from the watch face, a user can see how they are progressing towards their fitness goals, check the weather, and more. For more information, see Tiles.
Tile UX principles
The following table describes Tile UX principles.
Immediate |
Predictable |
Relevant |
Tiles are designed to help users quickly complete frequent tasks. Display critical content with a clear information hierarchy so content is easy to understand. | Content within each tile should always focus on a user task. This enables users to predict what information they will be able to see on the tile, and improves recall. | Users take their watches wherever they go. Consider how the content in the tile is relevant to the user’s context. |
Guidelines
Keep the following guidelines in mind when creating Tiles.
Focus on a single task

Do

Don't
Show glanceable representations of graphs and charts

Do

Don't
Wear displays the app icon automatically

Do

Don't
Set a black background color

Do

Don't
Use dialogs
In some cases, the user needs to grant a permission, set a preference, sign in, or resolve an error to see content on a Tile. Use dialogs to prompt users to take an action.
Figure 1. Use dialog states for errors, permissions, and settings.
Tile previews
Add a tile preview to help your user see what content is shown in the tile manager on their watch and phone.
See the following requirements for tile previews:
![]() |
|
![]() |
![]() |
Figure 2. A tile preview displayed in tile manager on a watch. | Figure 3. A tile preview displayed in tile manager on a phone. |

Do
