Check for spatial capabilities

Applicable XR devices
This guidance helps you build experiences for these types of XR devices.
XR Headsets
Wired XR Glasses

Spatial capabilities can vary across devices and change as users interact with your app or the system. They can even be changed by your app itself—for example, moving into Home Space or Full Space. To avoid issues, your app needs to check for spatial capabilities to determine which APIs are supported in the current environment.

Check for spatial capabilities using Jetpack Compose for XR

Jetpack Compose for XR creates a Composition Local for checking spatial capabilities. Use this to check whether spatial UI, spatial audio, environments, passthrough, or 3D content is enabled.

You can use LocalSpatialCapabilities.current to check if the following spatial capabilities are currently available:

The following example shows how to check if spatial UI is enabled:

if (LocalSpatialCapabilities.current.isSpatialUiEnabled) {
    Subspace {
        SpatialPanel(
            modifier = SubspaceModifier
                .width(1488.dp)
                .fillMaxHeight()
        ) {
            AppContent()
        }
    }
} else {
    AppContent()
}

Check for spatial capabilities using SceneCore

When using the SceneCore library, you'll have to create a session. Once the session is created, use spatialCapabilities from the session's scene to query which spatial capabilities are currently available.

You can also choose to subscribe to a callback, addSpatialCapabilitiesChangedListener that notifies you when spatial capabilities have changed.

// Example 1: check if enabling passthrough mode is allowed
if (xrSession.scene.spatialCapabilities.contains(
        SpatialCapability.PASSTHROUGH_CONTROL
    )
) {
    xrSession.scene.spatialEnvironment.preferredPassthroughOpacity = 1f
}
// Example 2: multiple capability flags can be checked simultaneously:
if (xrSession.scene.spatialCapabilities.contains(SpatialCapability.PASSTHROUGH_CONTROL) &&
    xrSession.scene.spatialCapabilities.contains(SpatialCapability.SPATIAL_3D_CONTENT)
) {
    // ...
}

Use blend mode to check the device's display capabilities

On Android XR, XR headsets and wired XR glasses have varying hardware capabilities, especially concerning their display type. You might need to adapt the colors of your app's UI and rendered objects to maximize visibility, which might be influenced by the display type and the preferred blend mode employed by the device. The DisplayBlendMode API provides the device's blend mode capability for rendering. Use this API to determine how virtual content is added to the real world.

Here are some of the blend mode types to be aware of:

  • ADDITIVE: Virtual content is added to the real world by adding the pixel values for each of Red, Green, and Blue components. Alpha is ignored, and black pixels appear transparent.
  • ALPHA_BLEND: Virtual content is added to the real world by alpha blending the pixel values based on the Alpha component.
  • NO_DISPLAY: Blending is not supported on the device.

Use XrDevice.getCurrentDevice(session).getPreferredDisplayBlendMode() from the Jetpack XR Runtime library to check what type of blend mode is being used and make adjustments as needed.

See also