ARCore for Jetpack XR 可提供使用者偵測到的手部資訊,並提供手部和相關關節的姿勢資訊。這類手部資料可用於將實體和模型附加至使用者的手部,例如工具選單:
取得工作階段
透過 Android XR Session
存取手部資訊。請參閱「瞭解工作階段的生命週期」一文,瞭解如何取得 Session
。
設定工作階段
根據預設,系統不會在 XR 工作階段中啟用手勢追蹤功能。如要接收手部資料,請設定時段:
val newConfig = session.config.copy( handTracking = Config.HandTrackingMode.Enabled ) when (val result = session.configure(newConfig)) { is SessionConfigureConfigurationNotSupported -> TODO(/* Some combinations of configurations are not valid. Handle this failure case. */) is SessionConfigurePermissionsNotGranted -> TODO(/* The required permissions in result.permissions have not been granted. */) is SessionConfigureSuccess -> TODO(/* Success! */) }
擷取手部資料
手部資料可分別針對左手和右手提供。使用每隻手的 state
存取每個關節的姿勢位置:
Hand.left(session)?.state?.collect { handState -> // or Hand.right(session) // Hand state has been updated. // Use the state of hand joints to update an entity's position. renderPlanetAtHandPalm(handState) }
手部具有下列屬性:
isActive
:是否追蹤手部。handJoints
:手部關節與姿勢的對應表。手部關節姿勢由 OpenXR 標準指定。
在應用程式中使用手部資料
使用者手部關節的位置可用於錨定 3D 物件,例如將模型附加到左手掌:
val palmPose = leftHandState.handJoints[HandJointType.PALM] ?: return // the down direction points in the same direction as the palm val angle = Vector3.angleBetween(palmPose.rotation * Vector3.Down, Vector3.Up) palmEntity.setHidden(angle > Math.toRadians(40.0)) val transformedPose = scenecoreSession.perceptionSpace.transformPoseTo( palmPose, scenecoreSession.activitySpace, ) val newPosition = transformedPose.translation + transformedPose.down * 0.05f palmEntity.setPose(Pose(newPosition, transformedPose.rotation))
如要將模型附加到右手食指指尖,請按照下列步驟操作:
val tipPose = rightHandState.handJoints[HandJointType.INDEX_TIP] ?: return // the forward direction points towards the finger tip. val angle = Vector3.angleBetween(tipPose.rotation * Vector3.Forward, Vector3.Up) indexFingerEntity.setHidden(angle > Math.toRadians(40.0)) val transformedPose = scenecoreSession.perceptionSpace.transformPoseTo( tipPose, scenecoreSession.activitySpace, ) val position = transformedPose.translation + transformedPose.forward * 0.03f val rotation = Quaternion.fromLookTowards(transformedPose.up, Vector3.Up) indexFingerEntity.setPose(Pose(position, rotation))