graphics
Latest Update | Stable Release | Release Candidate | Beta Release | Alpha Release |
---|---|---|---|---|
November 9, 2022 | - | - | - | 1.0.0-alpha02 |
Declaring dependencies
To add a dependency on Graphics, you must add the Google Maven repository to your project. Read Google's Maven repository for more information.
Add the dependencies for the artifacts you need in the build.gradle
file for
your app or module:
Groovy
dependencies { implementation "androidx.graphics:graphics-core:1.0.0-alpha02" }
Kotlin
dependencies { implementation("androidx.graphics:graphics-core:1.0.0-alpha02") }
For more information about dependencies, see Add build dependencies.
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There are no release notes for this artifact.
Version 1.0
Version 1.0.0-alpha02
November 9, 2022
androidx.graphics:graphics-core:1.0.0-alpha02
is released. Version 1.0.0-alpha02 contains these commits.
API Changes
- Fixed missing
RequiresApi
annotation foraddTransactionCommitListener
which was introduced in Android S (I0a035) - Updated
onDraw<Front/Double>
Buffer callbacks to provide a transform matrix that consumers can pass to their vertex shaders in addition to the current buffer width/height. Consumers are responsible for using these parameters to properly pre-rotate their OpenGL rendering code. (I82f9e)
Bug Fixes
- Improved graphics latency by pre-rotating buffers before issuing
SurfaceControl
transactions. - Fixed issue where error logs would show error 300d (EGL_BAD_SURFACE).
- Fixed issue where
GLFrontBufferedRenderer
would be invalid after the corresponding Activity it was used within was resumed. - Increased support for emulators and ChromeOS devices.
- Fixed issue where the front buffered layer maybe hidden prematurely.
Version 1.0.0-alpha01
October 24, 2022
androidx.graphics:graphics-core:1.0.0-alpha01
is released. Version 1.0.0-alpha01 contains these commits.
New Features
- Initial release of the graphics core AndroidX library. This includes APIs to support low latency use cases such as stylus input. This also introduces some helper APIs for OpenGL usage.
API Changes
- Introduces
GLFrontBufferedRenderer
to assist in front and multi-buffered rendering to achieve both low latency and high quality rendering output. - Introduces
GLRenderer
API to assist in OpenGL rendering for various Surface providers such asSurfaceView
,TextureView
and others.