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Before you begin
This guide assumes that you are already familiar with concepts inherent in
native programming and in Android development.
Introduction
This section provides a high-level explanation of how the NDK works. The Android NDK is a set of
tools allowing you to embed C or C++ (“native code”) into your Android apps. The ability to use
native code in Android apps can be particularly useful to developers who wish to do one or more of
the following:
Port their apps between platforms.
Reuse existing libraries, or provide their own libraries for reuse.
Increase performance in certain cases, particularly computationally intensive
ones like games.
How it works
This section introduces the main components used in building a native
application for Android, and goes on to describe the process of building and
packaging.
Main components
You should have an understanding of the following components as you build your
app:
Native shared libraries: The NDK builds these libraries, or .so files, from
your C/C++ source code.
Native static libraries: The NDK can also build static libraries, or .a
files, which you can link into other libraries.
Java Native Interface (JNI): The JNI is the interface via which the Java and
C++ components talk to one another. This guide assumes knowledge of the JNI;
for information about it, consult the Java Native Interface Specification.
Application Binary Interface (ABI): The ABI defines exactly how your app's
machine code is expected to interact with the system at runtime. The NDK
builds .so files against these definitions. Different ABIs correspond to
different architectures: The NDK includes ABI support for 32-bit ARM, AArch64,
x86, and x86-64. For more information, see Android
ABIs.
Create an Android.mk file describing the native library, including name,
flags, linked libraries, and source files to be compiled in the "JNI"
directory.
Optionally, you can create an Application.mk file configuring the target
ABIs, toolchain, release/debug mode, and STL. For any of these that you do
not specify, the following default values are used, respectively:
ABI: all non-deprecated ABIs
Mode: Release
STL: system
Place your native source under the project's jni directory.
Use ndk-build to compile the native (.so, .a) libraries.
Build the Java component, producing the executable .dex file.
Package everything into an APK file, containing .so, .dex, and other
files needed for your app to run.
Native activities and applications
The Android SDK provides a helper class, NativeActivity, that allows you to
write a completely native activity. NativeActivity handles the communication
between the Android framework and your native code, so you do not have to
subclass it or call its methods. All you need to do is declare your application
to be native in your AndroidManifest.xml file, and begin creating your native
application.
An Android application using NativeActivity still runs in its own virtual
machine, sandboxed from other applications. You can therefore still access
Android framework APIs through the JNI. In certain cases, such as for sensors,
input events, and assets, the NDK provides native interfaces that you can use
instead of having to call across the JNI. For more information about such
support, see Native APIs.
Regardless of whether or not you are developing a native activity, we recommend
that you create your projects with the traditional Android build tools. Doing so
helps ensure building and packaging of Android applications with the correct
structure.
The Android NDK provides you with two choices to implement your native activity:
The native_activity.h header
defines the native version of the NativeActivity class. It contains the
callback interface and data structures that you need to create your native
activity. Because the main thread of your application handles the callbacks,
your callback implementations must not be blocking. If they block, you might
receive ANR (Application Not Responding) errors because your main thread is
unresponsive until the callback returns.
The android_native_app_glue.h file defines a static helper library built on
top of the native_activity.h interface. It spawns another thread, which
handles things such as callbacks or input events in an event loop. Moving
these events to a separate thread prevents any callbacks from blocking your
main thread.
The <ndk_root>/sources/android/native_app_glue/android_native_app_glue.c
source is also available, allowing you to modify the implementation.
For more information on how to use this static library, examine the
native-activity sample application and its documentation. Further reading is
also available in the comments in the
<ndk_root>/sources/android/native_app_glue/android_native_app_glue.h
file.
Use the native_activity.h interface
To implement a native activity with the native_activity.h interface:
Create a jni/ directory in your project's root directory. This directory
stores all of your native code.
Declare your native activity in the AndroidManifest.xml file.
Because your application has no Java code, set android:hasCode to false.
The android:value attribute of the meta-data tag specifies the name of
the shared library containing the entry point to the application (such as
C/C++ main), omitting the lib prefix and .so suffix from the library
name.
Create a file for your native activity, and implement the function named in
the ANativeActivity_onCreate variable. The app calls this function when the
native activity starts. This function, analogous to main in C/C++, receives
a pointer to an ANativeActivity structure, which contains function pointers
to the various callback implementations that you need to write. Set the
applicable callback function pointers in ANativeActivity->callbacks to
the implementations of your callbacks.
Set the ANativeActivity->instance field to the address of any instance of
specific data that you want to use.
Implement anything else that you want your activity to do upon starting.
Implement the rest of the callbacks that you set in
ANativeActivity->callbacks. For more information on when the callbacks are
called, see Managing the Activity Lifecycle.
Develop the rest of your application.
Create an Android.mk file in the jni/ directory of your project to
describe your native module to the build system. For more information, see
Android.mk.
Once you have an Android.mk file, compile your native code using the
ndk-build command.
cd<path>/<to>/<project>
$NDK/ndk-build
Build and install your Android project as usual. If your native code is in
the jni/ directory, the build script automatically packages the .so
file(s) built from it into the APK.
Content and code samples on this page are subject to the licenses described in the Content License. Java and OpenJDK are trademarks or registered trademarks of Oracle and/or its affiliates.
Last updated 2021-03-11 UTC.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2021-03-11 UTC."],[],[],null,["# Concepts\n\nBefore you begin\n----------------\n\nThis guide assumes that you are already familiar with concepts inherent in\nnative programming and in [Android development](/develop).\n\nIntroduction\n------------\n\nThis section provides a high-level explanation of how the NDK works. The Android NDK is a set of\ntools allowing you to embed C or C++ (\"native code\") into your Android apps. The ability to use\nnative code in Android apps can be particularly useful to developers who wish to do one or more of\nthe following:\n\n- Port their apps between platforms.\n- Reuse existing libraries, or provide their own libraries for reuse.\n- Increase performance in certain cases, particularly computationally intensive ones like games.\n\nHow it works\n------------\n\nThis section introduces the main components used in building a native\napplication for Android, and goes on to describe the process of building and\npackaging.\n\n### Main components\n\nYou should have an understanding of the following components as you build your\napp:\n\n- Native shared libraries: The NDK builds these libraries, or `.so` files, from\n your C/C++ source code.\n\n- Native static libraries: The NDK can also build static libraries, or `.a`\n files, which you can link into other libraries.\n\n- Java Native Interface (JNI): The JNI is the interface via which the Java and\n C++ components talk to one another. This guide assumes knowledge of the JNI;\n for information about it, consult the [Java Native Interface Specification](http://docs.oracle.com/javase/7/docs/technotes/guides/jni/spec/jniTOC.html).\n\n- Application Binary Interface (ABI): The ABI defines exactly how your app's\n machine code is expected to interact with the system at runtime. The NDK\n builds `.so` files against these definitions. Different ABIs correspond to\n different architectures: The NDK includes ABI support for 32-bit ARM, AArch64,\n x86, and x86-64. For more information, see [Android\n ABIs](/ndk/guides/abis).\n\n- Manifest: If you are writing an app with no Java component to it, you must\n declare the [NativeActivity](/reference/android/app/NativeActivity) class in the\n [manifest](/guide/topics/manifest/manifest-intro). See [Use the\n native_activity.h interface](#na) for more detail on how to do this.\n\n### Flow\n\nThe general flow for developing a native app for Android is as follows:\n\n1. Design your app, deciding which parts to implement in Java, and which parts\n to implement as native code.\n\n | **Note:** While it is possible to completely avoid Java, you are likely to find the Android Java framework useful for tasks including controlling the display and UI.\n2. Create an Android app Project as you would for any other Android project.\n\n3. If you are writing a native-only app, declare the [NativeActivity](/reference/android/app/NativeActivity) class in\n `AndroidManifest.xml`. For more information, see the [Native activities and\n applications](#naa).\n\n4. Create an `Android.mk` file describing the native library, including name,\n flags, linked libraries, and source files to be compiled in the \"JNI\"\n directory.\n\n5. Optionally, you can create an `Application.mk` file configuring the target\n ABIs, toolchain, release/debug mode, and STL. For any of these that you do\n not specify, the following default values are used, respectively:\n\n - ABI: all non-deprecated ABIs\n - Mode: Release\n - STL: system\n6. Place your native source under the project's `jni` directory.\n\n7. Use ndk-build to compile the native (`.so`, `.a`) libraries.\n\n8. Build the Java component, producing the executable `.dex` file.\n\n9. Package everything into an APK file, containing `.so`, `.dex`, and other\n files needed for your app to run.\n\nNative activities and applications\n----------------------------------\n\nThe Android SDK provides a helper class, [NativeActivity](/reference/android/app/NativeActivity), that allows you to\nwrite a completely native activity. [NativeActivity](/reference/android/app/NativeActivity) handles the communication\nbetween the Android framework and your native code, so you do not have to\nsubclass it or call its methods. All you need to do is declare your application\nto be native in your `AndroidManifest.xml` file, and begin creating your native\napplication.\n\nAn Android application using [NativeActivity](/reference/android/app/NativeActivity) still runs in its own virtual\nmachine, sandboxed from other applications. You can therefore still access\nAndroid framework APIs through the JNI. In certain cases, such as for sensors,\ninput events, and assets, the NDK provides native interfaces that you can use\ninstead of having to call across the JNI. For more information about such\nsupport, see [Native APIs](/ndk/guides/stable_apis).\n\nRegardless of whether or not you are developing a native activity, we recommend\nthat you create your projects with the traditional Android build tools. Doing so\nhelps ensure building and packaging of Android applications with the correct\nstructure.\n\nThe Android NDK provides you with two choices to implement your native activity:\n\n- The [native_activity.h](/ndk/reference/native__activity_8h) header defines the native version of the [NativeActivity](/reference/android/app/NativeActivity) class. It contains the callback interface and data structures that you need to create your native activity. Because the main thread of your application handles the callbacks, your callback implementations must not be blocking. If they block, you might receive ANR (Application Not Responding) errors because your main thread is unresponsive until the callback returns.\n- The `android_native_app_glue.h` file defines a static helper library built on top of the [native_activity.h](/ndk/reference/native__activity_8h) interface. It spawns another thread, which handles things such as callbacks or input events in an event loop. Moving these events to a separate thread prevents any callbacks from blocking your main thread.\n\nThe `\u003cndk_root\u003e/sources/android/native_app_glue/android_native_app_glue.c`\nsource is also available, allowing you to modify the implementation.\n\nFor more information on how to use this static library, examine the\nnative-activity sample application and its documentation. Further reading is\nalso available in the comments in the\n`\u003cndk_root\u003e/sources/android/native_app_glue/android_native_app_glue.h`\nfile.\n\n### Use the native_activity.h interface\n\nTo implement a native activity with the [native_activity.h](/ndk/reference/native__activity_8h) interface:\n\n1. Create a `jni/` directory in your project's root directory. This directory\n stores all of your native code.\n\n2. Declare your native activity in the `AndroidManifest.xml` file.\n\n Because your application has no Java code, set `android:hasCode` to `false`. \n\n \u003capplication android:label=\"@string/app_name\" android:hasCode=\"false\"\u003e\n\n You must set the `android:name` attribute of the activity tag to\n [NativeActivity](/reference/android/app/NativeActivity). \n\n \u003cactivity android:name=\"android.app.NativeActivity\"\n android:label=\"@string/app_name\"\u003e\n\n | **Note:** You can subclass [NativeActivity](/reference/android/app/NativeActivity). If you do, use the name of the subclass instead of [NativeActivity](/reference/android/app/NativeActivity).\n\n The `android:value` attribute of the `meta-data` tag specifies the name of\n the shared library containing the entry point to the application (such as\n C/C++ `main`), omitting the `lib` prefix and `.so` suffix from the library\n name. \n\n \u003cmanifest\u003e\n \u003capplication\u003e\n \u003cactivity\u003e\n \u003cmeta-data android:name=\"android.app.lib_name\"\n android:value=\"native-activity\" /\u003e\n \u003cintent-filter\u003e\n \u003caction android:name=\"android.intent.action.MAIN\" /\u003e\n \u003ccategory android:name=\"android.intent.category.LAUNCHER\" /\u003e\n \u003c/intent-filter\u003e\n \u003c/activity\u003e\n \u003c/application\u003e\n \u003c/manifest\u003e\n\n3. Create a file for your native activity, and implement the function named in\n the [ANativeActivity_onCreate](/ndk/reference/group___native_activity#ga02791d0d490839055169f39fdc905c5e) variable. The app calls this function when the\n native activity starts. This function, analogous to `main` in C/C++, receives\n a pointer to an [ANativeActivity](/ndk/reference/struct_a_native_activity) structure, which contains function pointers\n to the various callback implementations that you need to write. Set the\n applicable callback function pointers in `ANativeActivity-\u003ecallbacks` to\n the implementations of your callbacks.\n\n4. Set the `ANativeActivity-\u003einstance` field to the address of any instance of\n specific data that you want to use.\n\n5. Implement anything else that you want your activity to do upon starting.\n\n6. Implement the rest of the callbacks that you set in\n `ANativeActivity-\u003ecallbacks`. For more information on when the callbacks are\n called, see [Managing the Activity Lifecycle](/training/basics/activity-lifecycle).\n\n7. Develop the rest of your application.\n\n8. Create an `Android.mk file` in the `jni/` directory of your project to\n describe your native module to the build system. For more information, see\n [Android.mk](/ndk/guides/android_mk).\n\n9. Once you have an [Android.mk](/ndk/guides/android_mk) file, compile your native code using the\n `ndk-build` command.\n\n cd \u003cpath\u003e/\u003cto\u003e/\u003cproject\u003e\n $NDK/ndk-build\n\n10. Build and install your Android project as usual. If your native code is in\n the `jni/` directory, the build script automatically packages the `.so`\n file(s) built from it into the APK.\n\nAdditional sample code\n----------------------\n\nTo download NDK samples, see [NDK Samples](https://github.com/android/ndk-samples)."]]