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Leverage graphics facilities across multiple Android platform releases
Latest Update Stable Release Release Candidate Beta Release Alpha Release
November 9, 2022 - - - 1.0.0-alpha02

Declaring dependencies

To add a dependency on Graphics, you must add the Google Maven repository to your project. Read Google's Maven repository for more information.

Add the dependencies for the artifacts you need in the build.gradle file for your app or module:


dependencies {
    implementation ""


dependencies {

For more information about dependencies, see Add build dependencies.


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Version 1.0

Version 1.0.0-alpha02

November 9, 2022 is released. Version 1.0.0-alpha02 contains these commits.

API Changes

  • Fixed missing RequiresApi annotation for addTransactionCommitListener which was introduced in Android S (I0a035)
  • Updated onDraw<Front/Double> Buffer callbacks to provide a transform matrix that consumers can pass to their vertex shaders in addition to the current buffer width/height. Consumers are responsible for using these parameters to properly pre-rotate their OpenGL rendering code. (I82f9e)

Bug Fixes

  • Improved graphics latency by pre-rotating buffers before issuing SurfaceControl transactions.
  • Fixed issue where error logs would show error 300d (EGL_BAD_SURFACE).
  • Fixed issue where GLFrontBufferedRenderer would be invalid after the corresponding Activity it was used within was resumed.
  • Increased support for emulators and ChromeOS devices.
  • Fixed issue where the front buffered layer maybe hidden prematurely.

Version 1.0.0-alpha01

October 24, 2022 is released. Version 1.0.0-alpha01 contains these commits.

New Features

  • Initial release of the graphics core AndroidX library. This includes APIs to support low latency use cases such as stylus input. This also introduces some helper APIs for OpenGL usage.

API Changes

  • Introduces GLFrontBufferedRenderer to assist in front and multi-buffered rendering to achieve both low latency and high quality rendering output.
  • Introduces GLRenderer API to assist in OpenGL rendering for various Surface providers such as SurfaceView, TextureView and others.