Troubleshooting


Fixing "Cleartext HTTP traffic not permitted" errors

This error will occur if your app requests cleartext HTTP traffic (that is, http:// rather than https://) when its Network Security Configuration does not permit it. If your app targets Android 9 (API level 28) or higher, cleartext HTTP traffic is disabled by the default configuration.

If your app needs to work with cleartext HTTP traffic, then you need to use a Network Security Configuration that permits it. See Android's network security documentation for details. To enable all cleartext HTTP traffic, you can simply add android:usesCleartextTraffic="true" to the application element of your app's AndroidManifest.xml.

The ExoPlayer demo app uses the default Network Security Configuration, and so it does not allow cleartext HTTP traffic. You can enable it using the instructions above.

Fixing "SSLHandshakeException", "CertPathValidatorException" and "ERR_CERT_AUTHORITY_INVALID" errors

SSLHandshakeException, CertPathValidatorException and ERR_CERT_AUTHORITY_INVALID all indicate a problem with the server's SSL certificate. These errors are not ExoPlayer specific. See Android's SSL documentation for more details.

Why are some media files not seekable?

By default, ExoPlayer does not support seeking in media where the only method for performing accurate seek operations is for the player to scan and index the entire file. ExoPlayer considers such files as unseekable. Most modern media container formats include metadata for seeking (such as a sample index), have a well defined seek algorithm (for example, interpolated bisection search for Ogg), or indicate that their content is constant bitrate. Efficient seek operations are possible and supported by ExoPlayer in these cases.

If you require seeking but have unseekable media, we suggest converting your content to use a more appropriate container format. For MP3, ADTS and AMR files, you can also enable seeking under the assumption that the files have a constant bitrate, as described here.

Why is seeking inaccurate in some MP3 files?

Variable bitrate (VBR) MP3 files are fundamentally unsuitable for use cases that require exact seeking. There are two reasons for this:

  1. For exact seeking, a container format will ideally provide a precise time-to-byte mapping in a header. This mapping allows a player to map a requested seek time to the corresponding byte offset, and start requesting, parsing and playing media from that offset. The headers available for specifying this mapping in MP3 (such as XING headers) are, unfortunately, often imprecise.
  2. For container formats that don't provide a precise time-to-byte mapping (or any time-to-byte mapping at all), it's still possible to perform an exact seek if the container includes absolute sample timestamps in the stream. In this case a player can map the seek time to a best guess of the corresponding byte offset, start requesting media from that offset, parse the first absolute sample timestamp, and effectively perform a guided binary search into the media until it finds the right sample. Unfortunately MP3 does not include absolute sample timestamps in the stream, so this approach is not possible.

For these reasons, the only way to perform an exact seek into a VBR MP3 file is to scan the entire file and manually build up a time-to-byte mapping in the player. This strategy can be enabled by using FLAG_ENABLE_INDEX_SEEKING, which can be set on a DefaultExtractorsFactory using setMp3ExtractorFlags. Note that it doesn't scale well to large MP3 files, particularly if the user tries to seek to near the end of the stream shortly after starting playback, which requires the player to wait until it's downloaded and indexed the entire stream before performing the seek. In ExoPlayer, we decided to optimize for speed over accuracy in this case and FLAG_ENABLE_INDEX_SEEKING is therefore disabled by default.

If you control the media you're playing, we strongly advise that you use a more appropriate container format, such as MP4. There are no use cases we're aware of where MP3 is the best choice of media format.

Why is seeking in my video slow?

When the player seeks to a new playback position in a video it needs to do two things:

  1. Load the data corresponding to the new playback position into the buffer (this may not be necessary if this data is already buffered).
  2. Flush the video decoder and start decoding from the I-frame (keyframe) before the new playback position, due to the intra-frame coding used by most video compression formats. In order to ensure the seek is accurate (that is, playback starts exactly at the seek position), all frames between the preceding I-frame and the seek position need to be decoded and immediately discarded (without being shown on the screen).

The latency introduced by (1) can be mitigated by either increasing the amount of data buffered in memory by the player, or pre-caching the data to disk.

The latency introduced by (2) can be mitigated by either reducing the accuracy of the seek using ExoPlayer.setSeekParameters, or re-encoding the video to have more frequent I-frames (which will result in a larger output file).

Why do some MPEG-TS files fail to play?

Some MPEG-TS files do not contain access unit delimiters (AUDs). By default, ExoPlayer relies on AUDs to cheaply detect frame boundaries. Similarly, some MPEG-TS files do not contain IDR keyframes. By default, these are the only type of keyframes considered by ExoPlayer.

ExoPlayer will appear to be stuck in the buffering state when asked to play an MPEG-TS file that lacks AUDs or IDR keyframes. If you need to play such files, you can do so using FLAG_DETECT_ACCESS_UNITS and FLAG_ALLOW_NON_IDR_KEYFRAMES respectively. These flags can be set on a DefaultExtractorsFactory using setTsExtractorFlags or on a DefaultHlsExtractorFactory using the constructor. Use of FLAG_DETECT_ACCESS_UNITS has no side effects other than being computationally expensive relative to AUD based frame boundary detection. Use of FLAG_ALLOW_NON_IDR_KEYFRAMES may result in temporary visual corruption at the start of playback and immediately after seeks when playing some MPEG-TS files.

Why are subtitles not found in some MPEG-TS files?

Some MPEG-TS files include CEA-608 tracks but don't declare them in the container metadata, so ExoPlayer is unable to detect them. You can manually specify any subtitle tracks by providing a list of expected subtitle formats to the DefaultExtractorsFactory, including the accessibility channels that can be used to identify them in the MPEG-TS stream:

Kotlin

val extractorsFactory =
  DefaultExtractorsFactory()
    .setTsSubtitleFormats(
      listOf(
        Format.Builder()
          .setSampleMimeType(MimeTypes.APPLICATION_CEA608)
          .setAccessibilityChannel(accessibilityChannel)
          // Set other subtitle format info, such as language.
          .build()
      )
    )
val player: Player =
  ExoPlayer.Builder(context, DefaultMediaSourceFactory(context, extractorsFactory)).build()

Java

DefaultExtractorsFactory extractorsFactory =
    new DefaultExtractorsFactory()
        .setTsSubtitleFormats(
            ImmutableList.of(
                new Format.Builder()
                    .setSampleMimeType(MimeTypes.APPLICATION_CEA608)
                    .setAccessibilityChannel(accessibilityChannel)
                    // Set other subtitle format info, such as language.
                    .build()));
Player player =
    new ExoPlayer.Builder(context, new DefaultMediaSourceFactory(context, extractorsFactory))
        .build();

Why do some MP4/FMP4 files play incorrectly?

Some MP4/FMP4 files contain edit lists that rewrite the media timeline by skipping, moving, or repeating lists of samples. ExoPlayer has partial support for applying edit lists. For example, it can delay or repeat groups of samples starting on a synchronization sample, but it does not truncate audio samples or preroll media for edits that don't start on a synchronization sample.

If you are seeing that part of the media is unexpectedly missing or repeated, try setting Mp4Extractor.FLAG_WORKAROUND_IGNORE_EDIT_LISTS or FragmentedMp4Extractor.FLAG_WORKAROUND_IGNORE_EDIT_LISTS, which will cause the extractor to ignore edit lists entirely. These can be set on a DefaultExtractorsFactory using setMp4ExtractorFlags or setFragmentedMp4ExtractorFlags.

Why do some streams fail with HTTP response code 301 or 302?

HTTP response codes 301 and 302 both indicate redirection. Brief descriptions can be found on Wikipedia. When ExoPlayer makes a request and receives a response with status code 301 or 302, it will normally follow the redirect and start playback as normal. The one case where this does not happen by default is for cross-protocol redirects. A cross-protocol redirect is one that redirects from HTTPS to HTTP or vice-versa (or less commonly, between another pair of protocols). You can test whether a URL causes a cross-protocol redirect using the wget command line tool as follows:

wget "https://yourserver.com/test.mp3" 2>&1  | grep Location

The output should look something like this:

Location: https://second.com/test.mp3 [following]
Location: http://third.com/test.mp3 [following]

In this example, there are two redirects. The first redirect is from https://yourserver.com/test.mp3 to https://second.com/test.mp3. Both are HTTPS, and so this is not a cross-protocol redirect. The second redirect is from https://second.com/test.mp3 to http://third.com/test.mp3. This redirects from HTTPS to HTTP and so is a cross-protocol redirect. ExoPlayer will not follow this redirect in its default configuration, meaning playback will fail.

If you need to, you can configure ExoPlayer to follow cross-protocol redirects when instantiating DefaultHttpDataSource.Factory instances used in your application. Learn about selecting and configuring the network stack here.

Why do some streams fail with UnrecognizedInputFormatException?

This question relates to playback failures of the following form:

UnrecognizedInputFormatException: None of the available extractors
(MatroskaExtractor, FragmentedMp4Extractor, ...) could read the stream.

There are two possible causes of this failure. The most common cause is that you're trying to play DASH (mpd), HLS (m3u8), or SmoothStreaming (ism, isml) content, but the player tries to play it as a progressive stream. To play such streams, you must depend on the respective ExoPlayer module. In cases where the stream URI doesn't end with the standard file extension, you can also pass MimeTypes.APPLICATION_MPD, MimeTypes.APPLICATION_M3U8 or MimeTypes.APPLICATION_SS to setMimeType of MediaItem.Builder to explicitly specify the type of stream.

The second, less-common cause, is that ExoPlayer doesn't support the container format of the media that you're trying to play. In this case, the failure is working as intended, however feel free to submit a feature request to our issue tracker, including details of the container format and a test stream. Please search for an existing feature request before submitting a new one.

Why doesn't setPlaybackParameters work properly on some devices?

When running a debug build of your app on Android M and earlier, you may experience choppy performance, audible artifacts and high CPU utilization when using the setPlaybackParameters API. This is because an optimization that's important to this API is disabled for debug builds running on these versions of Android.

It's important to note that this issue affects debug builds only. It does not affect release builds, for which the optimization is always enabled. Hence the releases you provide to end users should not be affected by this issue.

What do "Player is accessed on the wrong thread" errors mean?

See A note on threading on the getting started page.

How can I fix "Unexpected status line: ICY 200 OK"?

This problem can occur if the server response includes an ICY status line, rather than one that's HTTP compliant. ICY status lines are deprecated and should not be used, so if you control the server you should update it to provide an HTTP compliant response. If you're unable to do this then using the ExoPlayer OkHttp library will resolve the problem, since it's able to handle ICY status lines correctly.

How can I query whether the stream being played is a live stream?

You can query the player's isCurrentWindowLive method. In addition, you can check isCurrentWindowDynamic to find out whether the window is dynamic (that is, still updating over time).

How do I keep audio playing when my app is backgrounded?

Follow these steps to ensure continued playback of audio when your app is in the background:

  1. You need to have a running foreground service. This prevents the system from killing your process to free up resources.
  2. You need to hold a WifiLock and a WakeLock. These ensure that the system keeps the WiFi radio and CPU awake. This can be easily done if using ExoPlayer by calling setWakeMode, which will automatically acquire and release the required locks at the correct times.

It's important that you release the locks (if not using setWakeMode) and stop the service as soon as audio is no longer being played.

Why does ExoPlayer support my content but the ExoPlayer Cast library doesn't?

It's possible that the content that you are trying to play is not CORS enabled. The Cast framework requires content to be CORS enabled in order to play it.

Why does content fail to play, but no error is surfaced?

It's possible that the device on which you are playing the content does not support a specific media sample format. This can be easily confirmed by adding an EventLogger as a listener to your player, and looking for a line similar to this one in Logcat:

[ ] Track:x, id=x, mimeType=mime/type, ... , supported=NO_UNSUPPORTED_TYPE

NO_UNSUPPORTED_TYPE means that the device is not able to decode the media sample format specified by the mimeType. See the Android media formats documentation for information about supported sample formats. How can I get a decoding library to load and be used for playback? may also be useful.

How can I get a decoding library to load and be used for playback?

  • Most decoder libraries have manual steps to check out and build the dependencies, so make sure you've followed the steps in the README for the relevant library. For example, for the ExoPlayer FFmpeg library it's necessary to follow the instructions in libraries/decoder_ffmpeg/README.md, including passing configuration flags to enable decoders for any formats you want to play.
  • For libraries that have native code, make sure you're using the correct version of the Android NDK as specified in the README, and look out for any errors that appear during configuration and building. You should see .so files appear in the libs subdirectory of the library's path for each supported architecture after following the steps in the README.
  • To try out playback using the library in the demo application, see enabling bundled decoders. See the README for the library for instructions on using the library from your own app.
  • If you're using DefaultRenderersFactory, you should see an info-level log line like "Loaded FfmpegAudioRenderer" in Logcat when the decoder loads. If that's missing, make sure the application has a dependency on the decoding library.
  • If you see warning-level logs from LibraryLoader in Logcat, this indicates that loading the native component of the library failed. If this happens, check you've followed the steps in the library's README correctly and that no errors were output while following the instructions.

If you're still experiencing problems using decoding libraries, please check the Media3 issue tracker for any relevant recent issues. If you need to file a new issue and it relates to building the native part of the library, please include full command line output from running README instructions, to help us diagnose the issue.

Can I play YouTube videos directly with ExoPlayer?

No, ExoPlayer cannot play videos from YouTube, such as urls of the form https://www.youtube.com/watch?v=.... Instead, you should use the YouTube Android Player API, which is the official way to play YouTube videos on Android.

Video playback is stuttering

The device may not be able to decode the content fast enough if, for example, the content bitrate or resolution exceeds the device capabilities. You may need to use lower quality content to obtain good performance on such devices.

If you're experiencing video stuttering on a device running a version of Android from Android 6.0 (API level 23) up to and including Android 11 (API level 30), particularly when playing DRM protected or high-frame-rate content, you can try enabling asynchronous buffer queueing.