Although we recommend that you design your application to function properly on multiple configurations of screen size and density, you can instead choose to limit the distribution of your application to certain types of screens, such as only tablets and other large devices or only handsets and similar-sized devices. To do so, you can enable filtering by external services such as Google Play by adding elements to your manifest file that specify the screen configurations your application supports.
However, before you decide to restrict your application to certain screen configurations, you should understand the techniques for supporting multiple screens and implement them to the best of your ability. By supporting multiple screens, your application can be made available to the greatest number of users with different devices, using a single APK.
Because the system generally scales applications to fit larger screens well, you shouldn't
need to filter your application from larger screens. As long as you follow the Best Practices for Screen
Independence, your application should work well on larger screens such as tablets. However, you
might discover that your application can't scale up well or perhaps you've decided to publish two
versions of your application for different screen configurations. In such a case, you can use the
<compatible-screens> element to manage the distribution of your application based on
combinations of screen size and density. External services such as Google Play use this
information to apply filtering to your application, so that only devices that have a screen
configuration with which you declare compatibility can download your application.
<compatible-screens> element must contain one or more
<screen> elements. Each
<screen> element specifies a screen configuration with which your application is
compatible, using both the
<screen> element must include both attributes to specify an
individual screen configuration—if either attribute is missing, then the element is invalid
(external services such as Google Play will ignore it).
For example, if your application is compatible with only small and normal size screens,
regardless of screen density, you must specify eight different
because each screen size has four density configurations. You must declare each one of
these; any combination of size and density that you do not specify is considered a screen
configuration with which your application is not compatible. Here's what the manifest
entry looks like if your application is compatible with only small and normal screen sizes:
<manifest ... > <compatible-screens> <!-- all small size screens --> <screen android:screenSize="small" android:screenDensity="ldpi" /> <screen android:screenSize="small" android:screenDensity="mdpi" /> <screen android:screenSize="small" android:screenDensity="hdpi" /> <screen android:screenSize="small" android:screenDensity="xhdpi" /> <!-- all normal size screens --> <screen android:screenSize="normal" android:screenDensity="ldpi" /> <screen android:screenSize="normal" android:screenDensity="mdpi" /> <screen android:screenSize="normal" android:screenDensity="hdpi" /> <screen android:screenSize="normal" android:screenDensity="xhdpi" /> </compatible-screens> ... <application ... > ... <application> </manifest>
Note: Although you can also use the
<compatible-screens> element for the reverse scenario (when your application is not
compatible with smaller screens), it's easier if you instead use the
<supports-screens> as discussed in the next section, because it doesn't require you
to specify each screen density your application supports.
If you don't want your app to be used on handsets (perhaps your app truly makes sense only on a
large screen) or you need time to optimize it for smaller screens, you can prevent small-screen
devices from downloading your app by using the
<supports-screens> manifest element.
For example, if you want your application to be available only to tablet devices, you can declare the element in your manifest like this:
<manifest ... > <supports-screens android:smallScreens="false" android:normalScreens="false" android:largeScreens="true" android:xlargeScreens="true" android:requiresSmallestWidthDp="600" /> ... <application ... > ... </application> </manifest>
This describes your app's screen-size support in two different ways:
The first technique is for devices that are running Android 3.1 or older, because those devices
declare their size based on generalized screen sizes. The
requiresSmallestWidthDp attribute is for devices running Android 3.2 and newer, which includes
the capability for apps to specify size requirements based on a minimum number of
density-independent pixels available. In this example, the app declares a minimum width requirement
of 600dp, which generally implies a 7"-or-greater screen.
Your size choice might be different, of course, based on how well your design works on different screen sizes; for example, if your design works well only on screens that are 9" or larger, you might require a minimum width of 720dp.
The catch is that you must compile your application against Android 3.2 or higher in order to use
requiresSmallestWidthDp attribute. Older versions don't understand this attribute
and will raise a compile-time error. The safest thing to do is develop your app against the platform
that matches the API level you've set for minSdkVersion. When you're making final preparations to build your release candidate, change the build target to
Android 3.2 and add the
requiresSmallestWidthDp attribute. Android versions older than
3.2 simply ignore that XML attribute, so there's no risk of a runtime failure.
For more information about why the "smallest width" screen size is important for supporting different screen sizes, read New Tools for Managing Screen Sizes.
Caution: If you use the
<supports-screens> element for the reverse scenario (when your application is not compatible
with larger screens) and set the larger screen size attributes to
external services such as Google Play do not apply filtering. Your application
will still be available to larger screens, but when it runs, it will not resize to fit the screen.
Instead, the system will emulate a handset screen size (about 320dp x 480dp; see Screen Compatibility Mode for more
information). If you want
to prevent your application from being downloaded on larger screens, use
<compatible-screens>, as discussed in the previous section about Declaring an App is Only for Handsets.
Remember, you should strive to make your application available to as many devices as possible by
applying all necessary techniques for supporting multiple screens. You should
<supports-screens> only when you cannot provide compatibility on all screen configurations
or you have decided to provide different versions of your application for different sets of screen
Although we recommend that you publish one APK for your application, Google Play allows you to publish multiple APKs for the same application when each APK supports a different set of screen configurations (as declared in the manifest file). For example, if you want to publish both a handset version and a tablet version of your application, but you're unable to make the same APK work for both screen sizes, you can actually publish two APKs for the same application listing. Depending on each device's screen configuration, Google Play will deliver it the APK that you've declared to support that device's screen.
Beware, however, that publishing multiple APKs for the same application is considered an advanced feature and most applications should publish only one APK that can support a wide range of device configurations. Supporting multiple screen sizes, especially, is within reason using a single APK, as long as you follow the guide to Supporting Multiple Screens.
If you need more information about how to publish multiple APKs on Google Play, read Multiple APK Support.