Gles2WatchFaceService.Engine
  public
  
  
  
  class
  Gles2WatchFaceService.Engine
  
  
  
  
  
  
  
    extends WatchFaceService.Engine
  
  
  
  
  
  
| java.lang.Object | |||
| ↳ | android.service.wallpaper.WallpaperService.Engine | ||
| ↳ | android.support.wearable.watchface.WatchFaceService.Engine | ||
| ↳ | android.support.wearable.watchface.Gles2WatchFaceService.Engine | ||
      This class is deprecated.
      Use Watch Face Format APIs instead.
  
The actual implementation of a watch face that draws using OpenGL ES 2.0. You must implement
 Gles2WatchFaceService.onCreateEngine() to return your concrete Engine implementation.
Summary
Public constructors | |
|---|---|
      
      Engine()
      
      
     | 
  |
Public methods | |
|---|---|
        
        
        
        
        
        EGLConfig
     | 
  
    
      
      chooseEglConfig(EGLDisplay eglDisplay)
      
      
        Returns the desired EGL config to use.  | 
  
        
        
        
        
        
        EGLContext
     | 
  
    
      
      createEglContext(EGLDisplay eglDisplay, EGLConfig eglConfig)
      
      
        Creates the EGL context and returns it.  | 
  
        
        
        
        
        
        EGLSurface
     | 
  
    
      
      createWindowSurface(EGLDisplay eglDisplay, EGLConfig eglConfig, SurfaceHolder surfaceHolder)
      
      
        Creates and returns a new EGL window surface for   | 
  
        
        
        
        
        
        EGLDisplay
     | 
  
    
      
      initializeEglDisplay()
      
      
        Initializes the display.  | 
  
        
        
        
        final
        
        void
     | 
  
    
      
      invalidate()
      
      
        Schedules a call to   | 
  
        
        
        
        
        
        void
     | 
  
    
      
      onApplyWindowInsets(WindowInsets insets)
      
      
     | 
  
        
        
        
        
        
        void
     | 
  
    
      
      onCreate(SurfaceHolder surfaceHolder)
      
      
     | 
  
        
        
        
        
        
        void
     | 
  
    
      
      onDestroy()
      
      
     | 
  
        
        
        
        
        
        void
     | 
  
    
      
      onDraw()
      
      
        Draws the watch face.  | 
  
        
        
        
        
        
        void
     | 
  
    
      
      onGlContextCreated()
      
      
        Called when a new GL context is created.  | 
  
        
        
        
        
        
        void
     | 
  
    
      
      onGlSurfaceCreated(int width, int height)
      
      
        Called when a new GL surface is created.  | 
  
        
        
        
        final
        
        void
     | 
  
    
      
      onSurfaceChanged(SurfaceHolder holder, int format, int width, int height)
      
      
     | 
  
        
        
        
        final
        
        void
     | 
  
    
      
      onSurfaceDestroyed(SurfaceHolder holder)
      
      
     | 
  
        
        
        
        final
        
        void
     | 
  
    
      
      onSurfaceRedrawNeeded(SurfaceHolder holder)
      
      
     | 
  
        
        
        
        final
        
        void
     | 
  
    
      
      postInvalidate()
      
      
        Posts a message to schedule a call to   | 
  
Inherited methods | |
|---|---|
Public constructors
Engine
public Engine ()
Public methods
chooseEglConfig
public EGLConfig chooseEglConfig (EGLDisplay eglDisplay)
Returns the desired EGL config to use. By default, uses a config that:
- supports OpenGL ES 2.0 contexts
 - has at least 8 bits for each of red, green, blue, and alpha
 
Watch faces can override this method to call EGL14.eglChooseConfig(EGLDisplay, int[], int, EGLConfig[], int, int, int[], int) with different
 attributes. By passing in a large array, eglChooseConfig can return multiple matching
 configs and the watch face can choose among them by using EGL14.eglGetConfigAttrib(EGLDisplay, EGLConfig, int, int[], int) to
 fetch their attributes.
| Parameters | |
|---|---|
eglDisplay | 
        
          EGLDisplay: the EGL display to use | 
      
| Returns | |
|---|---|
EGLConfig | 
        the EGL config to use | 
createEglContext
public EGLContext createEglContext (EGLDisplay eglDisplay, EGLConfig eglConfig)
Creates the EGL context and returns it. By default, creates an EGL 2.0 context using EGL14.eglCreateContext(EGLDisplay, EGLConfig, EGLContext, int[], int).
 
Watch faces can override this method to call EGL14.eglCreateContext(EGLDisplay, EGLConfig, EGLContext, int[], int) with different
 attributes.
| Parameters | |
|---|---|
eglDisplay | 
        
          EGLDisplay  | 
      
eglConfig | 
        
          EGLConfig  | 
      
| Returns | |
|---|---|
EGLContext | 
        |
createWindowSurface
public EGLSurface createWindowSurface (EGLDisplay eglDisplay, EGLConfig eglConfig, SurfaceHolder surfaceHolder)
Creates and returns a new EGL window surface for surfaceHolder. By default, this
 surface has no attributes.
 
Watch faces can override this method to call EGL14.eglCreateWindowSurface(EGLDisplay, EGLConfig, Object, int[], int) with
 different attributes.
| Parameters | |
|---|---|
eglDisplay | 
        
          EGLDisplay  | 
      
eglConfig | 
        
          EGLConfig  | 
      
surfaceHolder | 
        
          SurfaceHolder  | 
      
| Returns | |
|---|---|
EGLSurface | 
        |
initializeEglDisplay
public EGLDisplay initializeEglDisplay ()
Initializes the display. Calls EGL14.eglGetDisplay(int) and EGL14.eglInitialize(EGLDisplay, int[], int, int[], int).
| Returns | |
|---|---|
EGLDisplay | 
        the initialized EGLDisplay to use | 
invalidate
public final void invalidate ()
Schedules a call to onDraw() to draw the next frame. Must be called on the main
 thread.
onApplyWindowInsets
public void onApplyWindowInsets (WindowInsets insets)
| Parameters | |
|---|---|
insets | 
        
          WindowInsets  | 
      
onDestroy
public void onDestroy ()
onDraw
public void onDraw ()
Draws the watch face. It's safe to use GL APIs in this method.
onGlContextCreated
public void onGlContextCreated ()
Called when a new GL context is created. It's safe to use GL APIs in this method.
onGlSurfaceCreated
public void onGlSurfaceCreated (int width, 
                int height)Called when a new GL surface is created. It's safe to use GL APIs in this method.
| Parameters | |
|---|---|
width | 
        
          int: width of surface in pixels | 
      
height | 
        
          int: height of surface in pixels
 | 
      
onSurfaceChanged
public final void onSurfaceChanged (SurfaceHolder holder, int format, int width, int height)
| Parameters | |
|---|---|
holder | 
        
          SurfaceHolder  | 
      
format | 
        
          int  | 
      
width | 
        
          int  | 
      
height | 
        
          int  | 
      
onSurfaceDestroyed
public final void onSurfaceDestroyed (SurfaceHolder holder)
| Parameters | |
|---|---|
holder | 
        
          SurfaceHolder  | 
      
onSurfaceRedrawNeeded
public final void onSurfaceRedrawNeeded (SurfaceHolder holder)
| Parameters | |
|---|---|
holder | 
        
          SurfaceHolder  | 
      
postInvalidate
public final void postInvalidate ()
Posts a message to schedule a call to onDraw() to draw the next frame. Unlike invalidate(), this method is thread-safe and may be called on any thread.