Después de que el usuario otorga permiso para el seguimiento facial, tu app puede recuperar información sobre la forma del rostro a través de ARCore para Jetpack XR. La información sobre la forma del rostro puede ayudar a tu app a mostrar al usuario en el mundo virtual, por ejemplo, para probarse anteojos virtuales.
Crea una sesión de ARCore para Jetpack XR
Obtén información sobre el rostro a través de un Session de Jetpack XR Runtime, que puede crear tu app.
Configura la sesión
El seguimiento facial no está habilitado de forma predeterminada en las sesiones de XR. Para habilitar el seguimiento de rostro, configura la sesión y establece el modo FaceTrackingMode.USER:
val newConfig = session.config.copy( faceTracking = Config.FaceTrackingMode.USER, ) when (val result = session.configure(newConfig)) { is SessionConfigureSuccess -> TODO(/* Success! */) is SessionConfigureConfigurationNotSupported -> TODO(/* Some combinations of configurations are not valid. Handle this failure case. */) else -> TODO(/* The session could not be configured. See SessionConfigureResult for possible causes. */) }
Cómo recuperar datos faciales
Usa Face.getUserFace(session) para recuperar los datos del rostro del usuario, que contienen lo siguiente:
- Valores de combinación de formas faciales: Las posibles expresiones de un rostro son una combinación de 68 valores de combinación de formas. Cada valor de forma de combinación representa un movimiento facial o una deformación del rostro, y el valor indica su intensidad, que va de
0.0a1.0. Para obtener una explicación de cada tipo de forma de combinación, consulta Información sobre los tipos de formas de combinación facial. - Valores de confianza para las regiones: El rostro tiene tres regiones. Los valores de confianza indican el grado de certeza de la precisión para las poses determinadas, y varían de
0.0a1.0, donde1.0indica la mayor confianza.
val face = Face.getUserFace(session) ?: return face.state.collect { state -> if (state.trackingState != TrackingState.TRACKING) return@collect val confidence = state.getConfidence(FaceConfidenceRegion.FACE_CONFIDENCE_REGION_LOWER) val blendShapeValue = state.blendShapes[FaceBlendShapeType.FACE_BLEND_SHAPE_TYPE_LIPS_TOWARD] }
Información sobre los tipos de formas de combinación facial
En las siguientes tablas, se enumeran todos los tipos de formas de combinación facial:
Formas de combinación de la región superior
| Name | Imágenes de referencia | |
|---|---|---|
BROW_LOWERER_L |
BROW_LOWERER_L = 0.0 |
BROW_LOWERER_L = 1.0 |
BROW_LOWERER_R |
BROW_LOWERER_R = 0.0 |
BROW_LOWERER_R = 1.0 |
EYES_CLOSED_L |
EYES_CLOSED_L = 0.0 |
EYES_CLOSED_L = 1.0 |
EYES_CLOSED_R |
EYES_CLOSED_R = 0.0 |
EYES_CLOSED_R = 1.0 |
EYES_LOOK_DOWN_L |
EYES_LOOK_DOWN_L = 0.0 |
EYES_LOOK_DOWN_L = 1.0 |
EYES_LOOK_DOWN_R |
EYES_LOOK_DOWN_R = 0.0 |
EYES_LOOK_DOWN_R = 1.0 |
EYES_LOOK_LEFT_L |
EYES_LOOK_LEFT_L = 0.0 |
EYES_LOOK_LEFT_L = 1.0 |
EYES_LOOK_LEFT_R |
EYES_LOOK_LEFT_R = 0.0 |
EYES_LOOK_LEFT_R = 1.0 |
EYES_LOOK_RIGHT_L |
EYES_LOOK_RIGHT_L = 0.0 |
EYES_LOOK_RIGHT_L = 1.0 |
EYES_LOOK_RIGHT_R |
EYES_LOOK_RIGHT_R = 0.0 |
EYES_LOOK_RIGHT_R = 1.0 |
EYES_LOOK_UP_L |
EYES_LOOK_UP_L = 0.0 |
EYES_LOOK_UP_L = 1.0 |
EYES_LOOK_UP_R |
EYES_LOOK_UP_R = 0.0 |
EYES_LOOK_UP_R = 1.0 |
INNER_BROW_RAISER_L |
INNER_BROW_RAISER_L = 0.0 |
INNER_BROW_RAISER_L = 1.0 |
INNER_BROW_RAISER_R |
INNER_BROW_RAISER_R = 0.0 |
INNER_BROW_RAISER_R = 1.0 |
LID_TIGHTENER_L |
LID_TIGHTENER_L = 0.0 |
LID_TIGHTENER_L = 1.0 |
LID_TIGHTENER_R |
LID_TIGHTENER_R = 0.0 |
LID_TIGHTENER_R = 1.0 |
OUTER_BROW_RAISER_L |
OUTER_BROW_RAISER_L = 0.0 |
OUTER_BROW_RAISER_L = 1.0 |
OUTER_BROW_RAISER_R |
OUTER_BROW_RAISER_R = 0.0 |
OUTER_BROW_RAISER_R = 1.0 |
UPPER_LID_RAISER_L |
UPPER_LID_RAISER_L = 0.0 |
UPPER_LID_RAISER_L = 1.0 |
UPPER_LID_RAISER_R |
UPPER_LID_RAISER_R = 0.0 |
UPPER_LID_RAISER_R = 1.0 |
Formas de combinación de la región inferior
| Name | Imágenes de referencia | |
|---|---|---|
CHEEK_PUFF_L |
CHEEK_PUFF_L = 0.0 |
CHEEK_PUFF_L = 1.0 |
CHEEK_PUFF_R |
CHEEK_PUFF_R = 0.0 |
CHEEK_PUFF_R = 1.0 |
CHEEK_RAISER_L |
CHEEK_RAISER_L = 0.0 |
CHEEK_RAISER_L = 1.0 |
CHEEK_RAISER_R |
CHEEK_RAISER_R = 0.0 |
CHEEK_RAISER_R = 1.0 |
CHEEK_SUCK_L |
CHEEK_SUCK_L = 0.0 |
CHEEK_SUCK_L = 1.0 |
CHEEK_SUCK_R |
CHEEK_SUCK_R = 0.0 |
CHEEK_SUCK_R = 1.0 |
CHIN_RAISER_B |
CHIN_RAISER_B = 0.0 |
CHIN_RAISER_B = 1.0 |
CHIN_RAISER_T |
CHIN_RAISER_T = 0.0 |
CHIN_RAISER_T = 1.0 |
DIMPLER_L |
DIMPLER_L = 0.0 |
DIMPLER_L = 1.0 |
DIMPLER_R |
DIMPLER_R = 0.0 |
DIMPLER_R = 1.0 |
JAW_DROP |
JAW_DROP = 0.0 |
JAW_DROP = 1.0 |
JAW_SIDEWAYS_LEFT |
JAW_SIDEWAYS_LEFT = 0.0 |
JAW_SIDEWAYS_LEFT = 1.0 |
JAW_SIDEWAYS_RIGHT |
JAW_SIDEWAYS_RIGHT = 0.0 |
JAW_SIDEWAYS_RIGHT = 1.0 |
JAW_THRUST |
JAW_THRUST = 0.0 |
JAW_THRUST = 1.0 |
LIP_CORNER_DEPRESSOR_L |
LIP_CORNER_DEPRESSOR_L = 0.0 |
LIP_CORNER_DEPRESSOR_L = 1.0 |
LIP_CORNER_DEPRESSOR_R |
LIP_CORNER_DEPRESSOR_R = 0.0 |
LIP_CORNER_DEPRESSOR_R = 1.0 |
LIP_CORNER_PULLER_L |
LIP_CORNER_PULLER_L = 0.0 |
LIP_CORNER_PULLER_L = 1.0 |
LIP_CORNER_PULLER_R |
LIP_CORNER_PULLER_R = 0.0 |
LIP_CORNER_PULLER_R = 1.0 |
LIP_FUNNELER_LB |
LIP_FUNNELER_LB = 0.0 |
LIP_FUNNELER_LB = 1.0 |
LIP_FUNNELER_LT |
LIP_FUNNELER_LT = 0.0 |
LIP_FUNNELER_LT = 1.0 |
LIP_FUNNELER_RB |
LIP_FUNNELER_RB = 0.0 |
LIP_FUNNELER_RB = 1.0 |
LIP_FUNNELER_RT |
LIP_FUNNELER_RT = 0.0 |
LIP_FUNNELER_RT = 1.0 |
LIP_PRESSOR_L |
LIP_PRESSOR_L = 0.0 |
LIP_PRESSOR_L = 1.0 |
LIP_PRESSOR_R |
LIP_PRESSOR_R = 0.0 |
LIP_PRESSOR_R = 1.0 |
LIP_PUCKER_L |
LIP_PUCKER_L = 0.0 |
LIP_PUCKER_L = 1.0 |
LIP_PUCKER_R |
LIP_PUCKER_R = 0.0 |
LIP_PUCKER_R = 1.0 |
LIP_STRETCHER_L |
LIP_STRETCHER_L = 0.0 |
LIP_STRETCHER_L = 1.0 |
LIP_STRETCHER_R |
LIP_STRETCHER_R = 0.0 |
LIP_STRETCHER_R = 1.0 |
LIP_SUCK_LB |
LIP_SUCK_LB = 0.0 |
LIP_SUCK_LB = 1.0 |
LIP_SUCK_LT |
LIP_SUCK_LT = 0.0 |
LIP_SUCK_LT = 1.0 |
LIP_SUCK_RB |
LIP_SUCK_RB = 0.0 |
LIP_SUCK_RB = 1.0 |
LIP_SUCK_RT |
LIP_SUCK_RT = 0.0 |
LIP_SUCK_RT = 1.0 |
LIP_TIGHTENER_L |
LIP_TIGHTENER_L = 0.0 |
LIP_TIGHTENER_L = 1.0 |
LIP_TIGHTENER_R |
LIP_TIGHTENER_R = 0.0 |
LIP_TIGHTENER_R = 1.0 |
LIPS_TOWARD |
LIPS_TOWARD = 0.0 |
JAW_DROP = 1.0 and LIPS_TOWARD = 1.0 |
LOWER_LIP_DEPRESSOR_L |
LOWER_LIP_DEPRESSOR_L = 0.0 |
LOWER_LIP_DEPRESSOR_L = 1.0 |
LOWER_LIP_DEPRESSOR_R |
LOWER_LIP_DEPRESSOR_R = 0.0 |
LOWER_LIP_DEPRESSOR_R = 1.0 |
MOUTH_LEFT |
MOUTH_LEFT = 0.0 |
MOUTH_LEFT = 1.0 |
MOUTH_RIGHT |
MOUTH_RIGHT = 0.0 |
MOUTH_RIGHT = 1.0 |
NOSE_WRINKLER_L |
NOSE_WRINKLER_L = 0.0 |
NOSE_WRINKLER_L = 1.0 |
NOSE_WRINKLER_R |
NOSE_WRINKLER_R = 0.0 |
NOSE_WRINKLER_R = 1.0 |
UPPER_LIP_RAISER_L |
UPPER_LIP_RAISER_L = 0.0 |
UPPER_LIP_RAISER_L = 1.0 |
UPPER_LIP_RAISER_R |
UPPER_LIP_RAISER_R = 0.0 |
UPPER_LIP_RAISER_R = 1.0 |
TONGUE_OUT |
|
|
TONGUE_LEFT |
|
|
TONGUE_RIGHT |
|
|
TONGUE_UP |
|
|
TONGUE_DOWN |
|
|